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* qcf qcf + P | * qcf qcf + P | ||
==Combos== | |||
* cl.C (2 hit) / (cr.B, cr.A, cr.A) > f + B (1 hit) > | |||
** (S)DM qcf qcf + K | |||
** (S)DM qcf hcb + P | |||
** (S)DM qcf qcf + P | |||
** hcb + A | |||
** dp + D (Close.) | |||
** qcf + D | |||
* cr.B, cr.A > | |||
** (S)DM qcf hcb + P | |||
** dp + D (Close.) | |||
{{StrategyCorner| | |||
* MAX: cl.C (2 hits) > f + B (1 hit) > hcb + C | |||
deals ??? than | |||
* cl.C (2 hits) > f + B (1 hit) > qcf hcb + P | |||
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM. | |||
}} | |||
[[KOF98|Back to main page]] | [[KOF98|Back to main page]] | ||
[[Category:The King of Fighters '98: The Slugfest]] | [[Category:The King of Fighters '98: The Slugfest]] |
Revision as of 10:37, 16 December 2018
Introduction
Colors
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Gameplay Overview
In-depth Analysis
Normal Moves
Normal moves are identical to regular Rugal.
Special Moves
- qcf + P
Can charge.
- air qcf + P
Can charge.
- hcb + P
- dp + K
- qcf + K
Desperation Moves
- qcf hcb + P
- qcf qcf + K
- qcf qcf + P
Combos
- cl.C (2 hit) / (cr.B, cr.A, cr.A) > f + B (1 hit) >
- (S)DM qcf qcf + K
- (S)DM qcf hcb + P
- (S)DM qcf qcf + P
- hcb + A
- dp + D (Close.)
- qcf + D
- cr.B, cr.A >
- (S)DM qcf hcb + P
- dp + D (Close.)
Strategy Corner
- MAX: cl.C (2 hits) > f + B (1 hit) > hcb + C
deals ??? than
- cl.C (2 hits) > f + B (1 hit) > qcf hcb + P
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.