The King of Fighters '99/Kasumi: Difference between revisions

From SuperCombo Wiki
Line 9: Line 9:




When she's playable, she's Mid-tier. she's above all effective when she's in red live like her SDM (qcf*2+P) after her Unblockable hcb+P is much more powerful comparing to DM. Counter attack character.
When she's playable, she's Mid-tier


''Qualities :''
*various counter moves
*Pretty good mixup
*Her qcf.a (gets an air to built meter,
*Her counter dm do a lot of damages
*Her Chou Hasane Ate Super covers the entire screen (can surprise when opponent's jumping)


Can whiff build meter with her j.qcf+P.
 
''Faults :''
*Hard to play cause must mind opponent well to use her counter moves
*Her Chou Hasane Ate Super just gets same damage of j.cd thus not powerful (however powerful in sdm)
*No safe normal attacks and bad reach


=Movelist=
=Movelist=

Revision as of 15:10, 23 November 2018

Introduction

Best Striker of game.


With striker Kasumi, you can interrupt jumps and rushs, steal meter, knockdown the opponent, corner carry, and combo with DM / SDM. She's a multipurpose striker thus.


That's why she's considered like best striker in this game.


When she's playable, she's Mid-tier

Qualities :

  • various counter moves
  • Pretty good mixup
  • Her qcf.a (gets an air to built meter,
  • Her counter dm do a lot of damages
  • Her Chou Hasane Ate Super covers the entire screen (can surprise when opponent's jumping)


Faults :

  • Hard to play cause must mind opponent well to use her counter moves
  • Her Chou Hasane Ate Super just gets same damage of j.cd thus not powerful (however powerful in sdm)
  • No safe normal attacks and bad reach

Movelist

THROWS-------------------------------------------------------------------------

Maki Age >> When close - b / f + C

Aiki Nage >> When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

Hiji Ate >> f + A >> Overhead (2nd hit).

   Cannot be cancelled.


SPECIAL MOVES------------------------------------------------------------------

Kasane Ate >> qcf + P >> Can be done in the air.

Hakuzantou >> qcb + K >> Has autoguard (1).

Messhin Mutou >> hcf + B >> Counters aerial attacks.

Sasshoin Shou >> hcf + D >> Counters ground attacks.

Tatsumakisouda >> When close - hcb + P >> Unblockable.

   Juggles.

Senkou Sagashi >> qcb + P >> Can be done up to three times.


DESPERATION MOVES--------------------------------------------------------------

Chou Kasane Ate >> qcf, qcf + P

Shingan Kuzu Otoshi >> qcf, hcb + P >> Counters anything except throws and projectiles.

Combos

normal attacks > f+A > qcb+P x3 or qcf+P or hcb + P + follow-up (qcf, qcf + P for example)

cr.B > cr.A or cl.A > hcb + P + follow-up (qcf, qcf + P for example)

j.D > j.qcf+P

Strategies