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New Hero of KOF and Kyo's Rival | |||
Mid tier character. Zoning playstyle. | |||
''Qualities :'' | |||
*Good damage | |||
*His impassable j.b | |||
*good juggle combos | |||
*His j.qcb.b who can surprise in air-to-air | |||
*Builts meter quickly | |||
''Faults :'' | |||
*His ineffective Chain Drive (qcf, hcb + P) in matches (bad startup, don't pass on combos, easily punishable) so that this is his more powerful DM | |||
*cannot frame trap with him | |||
*little normal attacks gets high priority and almost all have bad recovery and thus easily punishable | |||
*bad high/low mixup (his f.b is unsafe and have very slow startup) | |||
*can just pass dp.a in combos after cr.light attack | |||
Revision as of 14:04, 22 November 2018
Introduction
The new hero of KOF and Kyo's Rival. He gets fireballs but no command throw.
Crouch height: Low
Jump : 3/33/1
Stand | Crouch | Backdash | Run |
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Interview
New Hero of KOF and Kyo's Rival Mid tier character. Zoning playstyle.
Qualities :
- Good damage
- His impassable j.b
- good juggle combos
- His j.qcb.b who can surprise in air-to-air
- Builts meter quickly
Faults :
- His ineffective Chain Drive (qcf, hcb + P) in matches (bad startup, don't pass on combos, easily punishable) so that this is his more powerful DM
- cannot frame trap with him
- little normal attacks gets high priority and almost all have bad recovery and thus easily punishable
- bad high/low mixup (his f.b is unsafe and have very slow startup)
- can just pass dp.a in combos after cr.light attack
Low-tier as Striker (almost unusable in fact).
Movelist
THROWS-------------------------------------------------------------------------
Sport Pile
>> When close - b / f + C
Knee Strike >> When close - b / f + D
SPECIAL MOVES------------------------------------------------------------------
Iron Trigger >> qcf + P >> Negates 1-hit projectiles.
Can be followed with Second Shoot or Second Shell.
/Second Shoot >> After Iron Trigger - f + B
/Second Shell >> After Iron Trigger - f + D >> Negates 1-hit projectiles.
Juggles.
Crow Bite >> f, d, df + P >> Evades all normal attacks and specials (A).
Can be followed with Crow Bite follow-up (C).
/Crow Bite follow-up >> After C Crow Bite - f + K >> Overhead.
Minute Spike >> qcb + K >> Can be done in the air.
Blackout >> qcf + K >> Half screen (B).
Full screen (D). Evades normal attacks and projectiles (D).
DESPERATION MOVES--------------------------------------------------------------
Chain Drive >> qcf, hcb + P >> The sunglasses that K' throws can negate any 1-hit projectile.
Heat Drive >> qcf, qcf + P, hold P to charge move >> Unblockable when fully charged. (C)
Strategies
Red Color = Hurtbox
Purple / White Color = Hitbox
For Special Moves : Black Color = Hitbox Yellow = Fireball