(→Frame Data: Hitboxes of Normals) |
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! scope="row"| Close A | ! scope="row"| Close A | ||
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! scope="row" |Far B | ! scope="row" |Far B | ||
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! scope="row" |Close B | ! scope="row" |Close B | ||
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! scope="row" |Far C | ! scope="row" |Far C | ||
| | |[[File:Kof96KrauserFarC.png]] | ||
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! scope="row" |Close C | ! scope="row" |Close C | ||
| | |[[File:Kof96KrauserclC.png]] | ||
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! scope="row" |Far D | ! scope="row" |Far D | ||
| | |[[File:Kof96KrauserFarD.png]] | ||
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! scope="row"|Close D | ! scope="row"|Close D | ||
| | |[[File:Kof96KrauserclD.png]] | ||
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!scope = "row"|Crouching A | !scope = "row"|Crouching A | ||
| | |[[File:Kof96KrausercrA.png]] | ||
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!scope = "row"|Crouching B | !scope = "row"|Crouching B | ||
| | |[[File:Kof96KrausercrB.png]] | ||
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!scope = "row"|Crouching C | !scope = "row"|Crouching C | ||
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!scope = "row"|Crouching D | !scope = "row"|Crouching D | ||
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!scope = "row"|Standing CD | !scope = "row"|Standing CD | ||
| | |[[File:Kof96KrauserCD.png]] | ||
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| -10 | | -10 |
Revision as of 10:04, 28 August 2018
Introduction
Wolfgang Krauser is mixture of a zoning character like Sagat from Street Fighter and a character who also utilizes his grapple combos up close and personal.
Pros:
- Hits like a truck
- Lift up blow has great range, and has not much risk if whiffed (Does C version Blitz Ball)
- Fireballs and Kaiser Wave are decent
- Great movement speed for a grapple based character
Cons:
- Both versions of leg tomahawk if blocked leave Krauser open to a free combo.
- His best AA normal only comes out if the opponent is near him (Close D)
- Alot of his heavy attacks are heavily unsafe up close
- Big hitboxes
- Has trouble with rushdown, and people who zone better than him.
Movelist
Throws
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
High Blitz Ball | qcb+P | ||
Low Blitz Ball | qcb+K | ||
Leg Tomahawk | qcf+K | ||
Lift Up Blow | hcb, f+C | ||
Kaiser Dual Sobat | hcf+K | Has Start-Up Invincibility on both versions. | |
Kaiser Kick | dp+K |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Kaiser Wave | f, hcf+P |
Frame Data
Combos
- Cr. C/St.C>> qcb+B or DP+B/D(Note can whiff on small characters like Kensou/Chin/Choi)
- Cr.C >> hcb, f+C
- St.A>> St.A >> hcb, f+C
- Cr.A >> hcb, F+C
- (Opponent is cornered and you are mid to far away) qcb+A/or B, DP+D
Strategies
Basics
- You can end most heavy attack blockstrings with B version Kaiser Dual Sobat. It's safe on block and by the time they recover out of block stun, there is very little they can retaliate with.
- If you score a knockdown from anything expect Kaiser Kick. Timing a B or D version Blitz Ball on their wakeup is a safe 50/50.
- Take advantage of that Lift up blow has stupid amount of range to cancel into, as well as invincibility against mashy opponents.
- Try to get into Max mode if you can. This is where Krauser's true damage potential is shown.