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{{SGMove_Test | |||
| pic=[[File:SG_dbl_qcbk.png]] | |||
|{{SGMoveHeader_NoCaption | | |||
| name=Flesh Step | |||
| input=qcb + {{SG_K}}}} | |||
|{{SGMoveData_1 | | |||
| guard=N/A | |||
| properties=[[Skullgirls/Mechanics/Attacks#Projectile_Invulnerable | <span style="color:#ff8c1e">'''Invuln. (Proj.)'''</span>]] (Frame 12) | |||
| dmg=N/A | |||
| meter=N/A | |||
| startup=11 | |||
| active=N/A | |||
| recovery=23 | |||
| hitstop=N/A | |||
| hitstun=N/A | |||
| blockstun=N/A | |||
| onhit=N/A | |||
| onblock=N/A | |||
| framedata=[[File:SG_dbl_qcbk_fd.png|left]]}} | |||
| | |||
<br> | |||
* A command dash that can pass through the opponent. Has projectile invulnerability, but on the frame 12. | |||
* Used in conjunction with an assist for crossup resets, and for bypassing projectiles as long as it doesn't leave you in a punishable position. | |||
<br> | |||
| | |||
| | |||
| | |||
| | |||
|}} | |||
</noinclude> | </noinclude> |
Revision as of 16:37, 26 July 2018
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