The King of Fighters '99/Iori: Difference between revisions

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He gets a very low crouch thus cannot be crossup by high jumps.
He gets a low crouch thus cannot be crossup by high jumps in crouch position..





Revision as of 23:48, 20 July 2018

Introduction

Top-Tier character (One of best character in kof99 thus). He can do everything.


Build meter quickly with his combos and do a lot of damages.


His normal attacks gets good priority.


He gets a low crouch thus cannot be crossup by high jumps in crouch position..


Gets a good command throw who have innvicibilty on startup, a Reversal DP, one of best invincible supers in the game and who can pass high fireballs, gets himself a fireball in the game to bait opponent, a very good CD bait and one of best backdash in the game when using b+B during the backdash.


He can mix up with cr+B, meaty cross-up j+b+B etc, turtle up with his fireball, pressure, bait, space, zone, run away, and bake a cake.


Mid-Tier as Striker.

Movelist

Throws

COMMAND ATTACKS----------------------------------------------------------------

Ge Shiki : Yumebiki >> f + A, A >> Can be cancelled into a special move.

Ge Shiki : Goufu In "Shinigami" >> f + B >> Overhead (2).

   Can be cancelled into a special move.

Ge Shiki : Yuri Ori >> In the air - b + K


SPECIAL MOVES------------------------------------------------------------------

108 Shiki : Yami Barai >> qcf + P >> Hits opponents on the ground.

127 Shiki : Aoi Hana >> qcb + P >> Can be performed up to 3 times.

100 Shiki : Oni Yaki >> f, d, df + P

311 Shiki : Tsuma Kushi >> f, d, df + K >> Evades several normal attacks.

   Negates several projectile moves.

212 Shiki : Kototsuki In >> hcb + K >> Evades several low attacks.

Kuzu Kaze >> When close - hcb, f + P >> Command throw.


DESPERATION MOVES--------------------------------------------------------------

Kin 1211 Shiki : Ya Otome >> qcf, hcb + P >> Evades several normal attacks and specials.

Ura 311 Shiki : Saku Tsumagushi >> qcf, qcf + K >> Evades several normal attacks and specials.

Combos

Jump Attack > Close C > qcb+P x3 or hcb+K or dp+C or qcf, hcb + P

j.b+B > Cl.A or Cl.B or Cl.C > f+A > qcb+P x3 or qcf, hcb + P

j.b+B > Close A or Close B > hcb,f+P> f+A > qcb+P x3 or qcf, hcb + P

j.b+B > Close A or Close B > f+A,A > qcb+P x3 or qcf, hcb + P

[Corner Combos]

Close C > f+A > qcf+C or qcb+P x3 or dp+P or qcf, hcb + P

Jump Attack > Close C > f+A > qcb+P x3 or qcf, hcb + P

Close A or Close B > f+A,A > qcb+P x3 or qcf, hcb + P

Strategies