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|'''j.A / j.[A] Aura Sphere | |'''j.A / j.[A] Aura Sphere: Midair''' | ||
|- | |- | ||
| Attack | | Attack |
Revision as of 16:19, 21 May 2018
Introduction
burst 6X (Placeholder)
- 600 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 14 Seconds
- Shield: Normal
- High Stance: Charges Synergy Gauge.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 17 Frames
- FP Back Dash: 25 Frames (Invincible from frame 1-8)
- FP Side Dash: 25 Frames
- DP Forward Dash: 17 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90 / DP Burst 150* | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
* Duel Phase Grab's damage is increased when in Burst Mode. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 90 | 3 | Mid Low | i35 / i55 | +12 / Crumple | -8 / +4 |
Lucario is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Fully charging also gives it a larger hitbox. |
L+R Aura Blast | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 182 (20) | 12 | Mid Low | i15 | Knockdown | +4 |
Lucario rushes towards the opponent. Invincible on frame 5. Counter pierces. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Special Mid | i15 | -16 | -22 |
Throws out a small sphere of aura that has little tracking to it. Special / fY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Special Mid | i19 | Shift (-10) | -24 |
Lucario hops to the side and throws out a horizontal arc-shaped projectile. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid Low | i19 | Shift (Knockdown) | -8 |
Jumps forward, throwing out two diagonal waves of Aura. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 80 | Special Mid | i23 | Shift (Knockdown) | -24 |
Lucario forms a circle of aura that expands over time. Grants counter armor from frame 1-16. The aura circle is considered a projectile. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i15 | -18 | -33 |
Kicks out a vertical wave of aura. Launches the opponent if they got hit in the air. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 90 | Mid High | i26 | Shift (Knockdown) | -10 |
After doing a quick flip, Lucario divekicks to the ground. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid Low | i21 | +8 | 0 |
Lucario homes in on the opponent and strikes with Its palm. Can be canceled with block or jump. Throw crush. |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 / 64* | Mid | i21 | +4 | -4 |
Following up from Homing Attack 1, Lucario sweeps the opponent Its leg. * In Burst Mode, the sweep is replaced with a flurry of punches. |
XXX / XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | Mid | i21 | Shift (+8) | -8 |
Following up from Homing Attack 3, Lucario does a shoulder tackle. Can be charged to guard break / counter pierce. If Homing Attack 2 was blocked, there is a 31 frame window to punish a charged Homing Attack 3. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Low | i11 | +4 | -4 |
A quick, low-grounded aura pulse. Invincible against Highs on frame 1. Special cancelable. Throw crush. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid Low | i15 | 0 | -4 |
Lucario jabs with Its paw. Special cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 16 / 56* | 0 | Mid Low | i15 | +4 | -8 |
Special cancelable. * In Burst Mode, 5YY is replaced with a flurry of punches. |
5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 28 | 4 | Mid Low | i15 | +8 | -4 |
Special cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid Low | i11 | 0 | -12 |
Lucario advances forward, throwing out a quick palm thrust. Throw crush. |
6YY / 6Y:Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 64 / 110 | 5 | Mid Low | i11 | Knockdown | -16 / -12 |
A followup blast of aura that knocks the opponent down. Gains additional hits if the input is delayed. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | High | i15 | +4 | 0 |
Throws out a sphere of aura at an upwards angle. Invincible against Highs and Mid Highs on frame 5. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid High | i9 | +29 | +4 |
Lucario kicks out Its leg in the air. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Low | i15 | Launch | -8 |
Lucario sweeps the opponent with Its leg, launching the opponent. Invincible against Highs on frame 1. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40, 48 | 2, 2 / 1, 1* | Mid | i19 | Launch / Crumple** | -8 |
A vertical wave of aura that has two hits. * In Burst Mode, 5X's PSP goes from 2 on each hit, to 1 on each hit. ** In Burst Mode, 5X crumples the opponent instead of launching. |
Burst 5XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 28 | 2 | Mid | i19 | Launch | -8 |
Only usable in Burst Mode. Lucario stomps the ground, creating a pillar of aura that launches. |
6X / 6[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 / 89 | 3 | Mid Low | i19 / i31 | +4 / Launch | -4 / +8 |
Lucario lunges forward with a shoulder tackle. Charging 6X gives it multihits as well as making it safer on block. Special cancelable. |
Burst 6X / 6[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 89 | 3 | Mid | i19 / i31 | +4 / Launch | -4 / +8 |
Only usable in Burst Mode. Lucario lunges forward with a pair or aura swords. Charging 6X gives it multihits as well as making it safer on block. Special cancelable. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid High | i23 | -4 | +12 |
A cartwheel kick that advances Lucario forward. Invincible against Lows on frame 5, and Mid Lows on frame 13. Throw crush. Launches if Its a critical hit. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 0 | Mid High | i26 | +19 | 0 |
After doing a quick flip, Lucario divekicks to the ground. |
Pokemon Moves
4A / 4[A] Force Palm | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 140 (38) / 200 (50) | 5 / 12 | Mid Low | i23 / i43 | Knockdown / Launch | -8 / +4 |
Lucario charges, then release a multihit blast of aura. Can be charged to give additional hits as well as instantly Phase Shift. |
Burst 4AA Force Palm: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (20) | 12 | Mid | i23 | Launch | -12 |
Only usable in Burst Mode. A followup shoulder tackle that instantly Phase Shifts. |
5A Aura Sphere (Level One) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 (10) | 3 | Special Mid | i19 | -12 | -24 |
Lucario fires a sphere of aura that increases in power when charged. |
5A Aura Sphere (Level Two) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 57 (16) | 1, 1 | Special Mid | i19 | 0 | -8 |
5A Aura Sphere (Level Three) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 72 (24) | 1, 1, 1 | Mid Low | i19 | +8 | -2 |
Burst 5A Aura Sphere (Level One) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 54 (16) | 2 each hit | Mid Low | i19 | 0 | -12 |
Only usable in Burst Mode. Can cancel into a forward hop by pressing B. Can cancel into aerials afterwards. |
Burst 5A Aura Sphere (Level Two) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 96 (30) | 1 each hit | Mid Low | i40 | FP Launch / DP 0 | -12 |
Burst 5A Aura Sphere (Level Three) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (30) | 2 each hit | Mid Low | i19 | Launch | -22 |
6A Bone Rush | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (21) | 3 | Mid Low | i15 | -8 | -6 |
Lucario lunges forward with a bone-shaped aura weapon. Erases incoming projectiles on contact. |
6AA Bone Rush Upward Swing | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | 5 | Mid | i15 | +8 | -12 |
An upward swing followup that knocks the opponent back. Erases incoming projectiles on contact. |
6AY/X Bone Rush Downward Swing | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 100 (25) | 4 | Mid | i15 | Knockdown | 0 |
A downward swing followup that knocks the opponent to the ground. Invincible against Mid Lows on frame 1. Erases incoming projectiles on contact. |
8A Extreme Speed | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 94 (25) | 2, 3 | Mid High | i11 | Launch | -49 |
Lucario blasts upwards and is given counter armor from frame 1-10. |
Burst 8AA Extreme Speed: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 54 (15) | 12 | High | i11 | Launch | -25 |
Only usable in Burst Mode. A Followup ring of aura that instantly Phase Shifts. |
j.A / j.[A] Aura Sphere: Midair | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) / 15 each (4) | 3 / 1 each hit | Mid | i21 / i45 | -8 | -20 / -22 |
An aerial version of Aura Sphere that is fired downwards. Can be charged to fire multiple smaller spheres of aura in a wide spread. In Field Phase, the small spheres of aura chase down the opponent. |