Dabura (DBZ:B3): Difference between revisions

From SuperCombo Wiki
Line 22: Line 22:
</tr>
</tr>
<tr>
<tr>
  <td>ppppe</td>
  <td>Kamehameha</td>
  <td>5</td>
  <td>555</td>
  <td>AR</td>
  <td>7</td>
</tr>
<tr>
  <td>pppp(P)</td>
   <td></td>
   <td></td>
  <td>5</td>
  <td>220</td>
  <td>GR</td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td>pp>p*P*pe</td>
  <td>Energy Field</td>
  <td>6</td>
  <td>812</td>
  <td>NR</td>
  <td>3,8</td>
</tr>
<tr>
  <td>pp>p*P*p(P)</td>
   <td></td>
   <td></td>
  <td>6</td>
  <td>333</td>
  <td>NRR</td>
  <td>1,3</td>
</tr>
<tr>
  <td>pp>p*P*p>P^</td>
   <td></td>
   <td></td>
  <td>6</td>
  <td>343</td>
   <td></td>
   <td></td>
  <td>2,3</td>
</tr>
<tr>
  <td>pp<p(P)</td>
   <td></td>
   <td></td>
  <td>4</td>
  <td>195</td>
  <td>AR</td>
  <td>4</td>
</tr>
</tr>
<tr>
</table>
  <td>ppkk</td>
  <td></td>
  <td>5</td>
  <td>307</td>
  <td>GR</td>
  <td></td>
</tr>
<tr>
  <td>ppk(P)</td>
  <td></td>
  <td>*4</td>
  <td>251</td>
  <td>NRR</td>
  <td>5</td>
</tr>
<tr>
  <td>pp>k</td>
  <td></td>
  <td>3</td>
  <td>165</td>
  <td>AR</td>
  <td></td>
</tr>
<tr>
  <td>pp<k^k^k*</td>
  <td></td>
  <td>5</td>
  <td>345</td>
  <td></td>
  <td>6</td>
</tr>
<tr>
  <td>pk</td>
  <td></td>
  <td>2</td>
  <td>101</td>
  <td>NRR</td>
  <td></td>
</tr>
</table><br>
1 - Doesn't combo in the air, *6 hits! 346 dmg.<br>
2 - pp>pP*p>P^ is an infinite, 1128 dmg.<br>
3 - >p* stuns from behind only.<br>
4 - (P) changes in the air.<br>
5 - Connects in the air, 4 hits! 243 dmg.<br>
6 - pp<k^k^ is an infinite, 1149 dmg.<br>
7 - Consumes 1 ki.<br>
8 - Consumes 2 ki, #17 Absorption or higher.<br>
<br>
<br>
<table style="width:500px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
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</tr>
</tr>
<tr>
<tr>
  <td>>pppp*(P)</td>
  <td></td>
  <td>5</td>
  <td>243</td>
  <td>NRR</td>
  <td></td>
</tr>
<tr>
  <td>>ppkk(K-)</td>
   <td></td>
   <td></td>
  <td>6</td>
  <td>311</td>
  <td>GR</td>
  <td>1,2</td>
</tr>
<tr>
  <td>>ppkkP</td>
   <td></td>
   <td></td>
  <td>5</td>
  <td>293</td>
  <td>GR *NRR</td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td>>p>p*Ppe</td>
  <td>Energy Field</td>
  <td>*5</td>
  <td>740</td>
  <td>GR</td>
  <td>4</td>
</tr>
<tr>
  <td>>p>p*Pk^k*</td>
   <td></td>
   <td></td>
  <td>*5</td>
  <td>347</td>
  <td>GR</td>
  <td>3</td>
</tr>
<tr>
  <td>>pkk</td>
   <td></td>
   <td></td>
  <td>*3</td>
  <td>215</td>
  <td>AR</td>
   <td></td>
   <td></td>
</tr>
</tr>
</table><br>
</table>
1 - >ppkk(K-) is an infinite, 1033 dmg.<br>
2 - >ppkk(K-) doesn't stun in the air.<br>
3 - Connects in the air, 5 hits! 322 dmg., k* doesn't stun in the air.<br>
4 - Consumes 2 ki, #17 Absorption or higher.<br>
Misc. - >p>p* doesn't connect from max range.<br>
<br>
<br>
<table style="width:500px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
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</tr>
</tr>
<tr>
<tr>
  <td><pP*(P)</td>
   <td></td>
   <td></td>
  <td>3</td>
  <td>215</td>
  <td>NRR</td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td><nowiki><p>P^P</nowiki></td>
  <td></td>
  <td>3</td>
  <td>234</td>
  <td>GR *NRR</td>
  <td></td>
</tr>
<tr>
  <td><p<P^</td>
  <td></td>
  <td>2</td>
  <td>135</td>
  <td></td>
  <td></td>
</tr>
<tr>
  <td><pk</td>
  <td></td>
  <td>2</td>
  <td>119</td>
  <td>NR</td>
  <td></td>
</tr>
<tr>
  <td><nowiki><p>k</nowiki></td>
   <td></td>
   <td></td>
  <td>2</td>
  <td>129</td>
  <td>GR</td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td><p(<K)</td>
   <td></td>
   <td></td>
  <td>*2</td>
  <td>138</td>
  <td>NR</td>
   <td></td>
   <td></td>
</tr>
</tr>
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</tr>
</tr>
<tr>
<tr>
  <td>kkk(K)</td>
   <td></td>
   <td></td>
  <td>*4</td>
  <td>243</td>
  <td>NR</td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td>kk(<K*)(K-)</td>
   <td></td>
   <td></td>
  <td>5</td>
  <td>265</td>
  <td>NR</td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td>kk(<K*)<k^k</td>
   <td></td>
   <td></td>
  <td>5</td>
  <td>326</td>
  <td>NRS</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
</table>
  <td>k(P)p(P*)</td>
  <td></td>
  <td>*4</td>
  <td>242</td>
  <td></td>
  <td></td>
</tr>
<tr>
  <td>k(P)(>P)p*(P)</td>
  <td></td>
  <td>5</td>
  <td>268</td>
  <td>AR</td>
  <td>1</td>
</tr>
<tr>
  <td>k(P)(>P)p*(K-)</td>
  <td></td>
  <td>6</td>
  <td>286</td>
  <td>NR</td>
  <td></td>
</tr>
<tr>
  <td>k(P)k</td>
  <td></td>
  <td>3</td>
  <td>182</td>
  <td>AR</td>
  <td></td>
</tr>
</table><br>
1 - Last P changes in the air.<br>
<br>
<br>
<table style="width:500px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
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</tr>
</tr>
<tr>
<tr>
  <td>>k*kkk^</td>
  <td></td>
  <td>4</td>
  <td>258</td>
   <td></td>
   <td></td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td>>k*kk>k</td>
   <td></td>
   <td></td>
  <td>4</td>
  <td>263</td>
  <td>AR</td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td>>k*kk<k</td>
   <td></td>
   <td></td>
  <td>*4</td>
  <td>238</td>
  <td>NR</td>
   <td></td>
   <td></td>
</tr>
</tr>
<tr>
</table>
  <td>>k*k(>K-)</td>
  <td></td>
  <td>4</td>
  <td>226</td>
  <td></td>
  <td></td>
</tr>
<tr>
  <td>>k*pp(P)</td>
  <td></td>
  <td>4</td>
  <td>246</td>
  <td>NRR</td>
  <td></td>
</tr>
<tr>
  <td>>k*pp(>P)</td>
  <td></td>
  <td>4</td>
  <td>241</td>
  <td>AR</td>
  <td>1</td>
</tr>
<tr>
  <td>>k*pp<P^e</td>
  <td>Kamehameha</td>
  <td>5</td>
  <td>611</td>
  <td>AR *NR</td>
  <td>2</td>
</tr>
<tr>
  <td>>k*>Pp(P)</td>
  <td></td>
  <td>4</td>
  <td>252</td>
  <td>NRS</td>
  <td></td>
</tr>
</table><br>
1 - (>P) changes in the air, *4 hits! 249 dmg.<br>
2 - Consumes 1 ki.<br>
<br>
<br>
<table style="width:500px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
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</tr>
</tr>
<tr>
<tr>
  <td>(<k*)k</td>
   <td></td>
   <td></td>
  <td>2</td>
  <td>146</td>
  <td>AR</td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td>(<k*)>k</td>
   <td></td>
   <td></td>
  <td>3</td>
  <td>215</td>
  <td>GR</td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td>(<k*)<k^</td>
   <td></td>
   <td></td>
  <td>2</td>
  <td>129</td>
  <td></td>
  <td></td>
</tr>
<tr>
  <td>(<k*)pP</td>
  <td></td>
  <td>3</td>
  <td>187</td>
  <td>NRR</td>
   <td></td>
   <td></td>
</tr>
</tr>
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</tr>
</tr>
<tr>
<tr>
  <td>>e</td>
  <td>Kamehameha</td>
  <td>1</td>
  <td>375</td>
  <td>NR</td>
  <td>1</td>
</tr>
<tr>
  <td><e</td>
  <td>Energy Field</td>
  <td>1</td>
  <td>528</td>
  <td>NRS</td>
  <td>2,3</td>
</tr>
<tr>
  <td>eeeee</td>
   <td></td>
   <td></td>
   <td>5</td>
   <td></td>
   <td>250</td>
   <td></td>
  <td></td>
   <td></td>
   <td></td>
   <td></td>
   <td></td>
</tr>
</tr>
</table><br>
</table>
1 - Consumes 1 ki.<br>
2 - Energy Field can't be teleported, tracks, and is safe on block.<br>
3 - Consumes 2 ki, #17 Absorption or higher.<br>
<br>
<br>
<table style="width:400px;border:1px solid silver" cellborder="1">
<table style="width:400px;border:1px solid silver" cellborder="1">
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</tr>
</tr>
<tr>
<tr>
  <td>(P+K)</td>
  <td>1</td>
  <td>81</td>
  <td>AR</td>
  <td>1</td>
</tr>
<tr>
  <td>>P+K</td>
  <td>1</td>
  <td>81</td>
  <td>NRR</td>
  <td></td>
</tr>
<tr>
  <td><P+K^</td>
  <td>1</td>
  <td>98</td>
  <td></td>
  <td></td>
</tr>
<tr>
  <td>k+g</td>
  <td>2</td>
  <td>158</td>
  <td>GR</td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td>>k+g*</td>
  <td>1</td>
  <td>127</td>
   <td></td>
   <td></td>
  <td>2,3</td>
</tr>
<tr>
  <td><k+g</td>
  <td>1</td>
  <td>150</td>
  <td>AR</td>
   <td></td>
   <td></td>
</tr>
<tr>
  <td>p+g^</td>
  <td>2</td>
  <td>200</td>
   <td></td>
   <td></td>
   <td></td>
   <td></td>
</tr>
</tr>
</table><br>
</table>
1 - (P+K) changes in the air.<br>
2 - >k+g* doesn't stun in the air.<br>
3 - reach:60 speed:17<br>
<br>
<br>
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</tr>
</tr>
<tr>
<tr>
   <td>>>p!</td>
   <td></td>
  <td>1</td>
   <td></td>
  <td>75</td>
   <td></td>
  <td>NRR</td>
  <td>1</td>
</tr>
<tr>
  <td>>>k!</td>
  <td>1</td>
  <td>75</td>
  <td>AR</td>
  <td>2</td>
</tr>
<tr>
  <td>>>p+k!</td>
  <td>1</td>
  <td>69</td>
  <td>GR</td>
  <td>3</td>
</tr>
<tr>
  <td>>>e</td>
   <td>1</td>
   <td>50</td>
   <td></td>
   <td></td>
   <td></td>
   <td></td>
</tr>
</tr>
</table><br>
</table>
1 - >>p! changes in the air, 69 dmg.<br>
2 - >>k! changes in the air, 81 dmg.<br>
3 - >>p+k! changes in the air.<br>
<br>
<br>
<table style="width:400px;border:1px solid silver" cellborder="1">
<table style="width:400px;border:1px solid silver" cellborder="1">
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</tr>
</tr>
<tr>
<tr>
   <td>p+k+g!</td>
   <td></td>
   <td>#17 Absorption</td>
   <td></td>
   <td>+10%</td>
   <td></td>
   <td>4</td>
   <td></td>
   <td>1</td>
   <td></td>
</tr>
</tr>
<tr>
</table>
  <td>p+k+g!</td>
  <td>Perfect Form</td>
  <td>+15%</td>
  <td>4</td>
  <td>2</td>
</tr>
<tr>
  <td>p+k+g!</td>
  <td>Super Perfect Form</td>
  <td>+20%</td>
  <td>5</td>
  <td>3</td>
</tr>
</table><br>
1 - Requires 3 ki.<br>
2 - Requires 4 ki.<br>
3 - Requires 5 ki.<br>
<br>
<br>
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</tr>
</tr>
<tr>
<tr>
   <td>P+K+G+E!!</td>
   <td></td>
   <td>Spirit Bomb</td>
   <td></td>
   <td>1</td>
   <td></td>
   <td>1896</td>
   <td></td>
   <td>1</td>
   <td></td>
</tr>
</tr>
</table><br>
</table>
1 - Consumes 5 ki, Perfect Form or higher.<br>
<br>
<br>
<table style="width:300px;border:1px solid silver" cellborder="1">
<table style="width:300px;border:1px solid silver" cellborder="1">
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</tr>
</tr>
<tr>
<tr>
   <td>Dragon Rush 1</td>
   <td></td>
   <td>15</td>
   <td></td>
   <td>640</td>
   <td></td>
   <td>1</td>
   <td></td>
</tr>
</tr>
<tr>
</table>
  <td>Dragon Rush 2</td>
  <td>15</td>
  <td>803</td>
  <td>2</td>
</tr>
<tr>
  <td>Dragon Rush 4</td>
  <td>50</td>
  <td>903</td>
  <td>3</td>
</tr>
</table><br>
1 - Base.<br>
2 - #17 Absorption.<br>
3 - Perfect Form, Super Perfect Form.<br>
<br>
<br>



Revision as of 04:41, 4 May 2007

Introduction

Pros and Cons

Pros

Cons

Move List

Move List/FAQ. Copy and paste the link in your browser.

* next to the # of hits means that the string does not combo from the front of the opponent

P reach:20 speed:3
String Death Move Hits Damage Recovery Note


>P reach:30 speed:4
String Death Move Hits Damage Recovery Note


<P reach:40 speed:7
String Death Move Hits Damage Recovery Note


K reach:15 speed:6
String Death Move Hits Damage Recovery Note


>K reach:15 speed:5
String Death Move Hits Damage Recovery Note


<K reach:10 speed:14
String Death Move Hits Damage Recovery Note


E
String Death Move Hits Damage Recovery Note


Simultaneous
String Hits Damage Recovery Note


Dashing
String Hits Damage Recovery Note


Transformations
String Name Attack % Base Ki Note


Ultimates
String Name Hits Damage Note


Dragon Rush
Rush Type Hits Damage Note


Strategy

Move List Breakdown

P
Dabura's P has more reach than average with 20 reach points while maintaining rank 3 speed. PP>PPPP is his best string here. The last three hits are chargeable, the third stuns and the last two nullify with the last hit knocking down. On block, P is safe and PP is safe to dodge-counter. Mix up your cancel on block to confuse your opponent and look to land Dabura's throw.

>P
Dabura's >P is fast at rank four and has a nice 30 reach points as well. >P>PP* is the string to use here. It's safe to dodge-counter but not safe on block so cancel the last hit if blocked. On hit, the last hit in >P>PP* stuns so proceed to combo after wards. >P>PPP^ and >P>PPK^ are both infinites with >P>PPK^ doing more damage and >P>PPP^ being less time consuming. Be careful though, >P>P does not connect from max distance. You need to be at about 25 reach points out. Also from 25, you can buffer dashing attacks from >P>PP-. >PPPPP- for combo filler.

<P
Dabura's best starter and one of the best starters in B3. 40 reach points and rank 7 speed. Dabura outreaches nearly every character with this and it's a perfect zoning tool. <PPPP is the main string here. Every single hit is safe on block but this string can be dodge-countered so keep your distance. <P<PP- can be used on block to get in close, if you want to do that. It also puts you in position for a throw. On block, <PP moves you back a small distance. You can buffer dashing attacks from <PPPP- from at least 15 reach points... not that you would be that close anyway. You can also buffer dashing attacks from <P, <PP (at least from 20) and <P<PP- (max range). On hit, use <PPPP- then buffer a forward dash into your next string if you're to far. You can use <PPP>P* as combo filler for more damage than <PPPP-. <P<PP- launches for a juggle on hit and you must cancel.

K
Pretty basic K with 15 reach points and 6 speed rank. KKKK~ for sidestep cancels. KK<KPPP works in the same way PP>PPPP does with less speed (P is rank 3 speed). KK is safe to dodge-counter.

>K
Generic knee. 15 reach points, rank 5 speed. Nothing special here. >K as combo filler.

<K
Defensive <K. 10 reach points, rank 14 speed. Dabura's only cancel from <K comes from <K<KPP but with any knowledge on Dabura, and the opponent can interupt the string after the second hit. But you can get it with <KP, which is safe on block. You can get >P>PPP/>P>PPK infinite from that. Better than nothing.

Other

Dash Buffering

Post Guard Break

Post Knockdown

Match-Ups

Combos

P+G^ [>P>PPP^]x2 >P>PPPE [Evil Blast] 1344

P+G^ [>P>PPK^]x4 >P>PPP^ >P>PPPE [Evil Blast] 1755

Reset Combos

Capsules

Demon Realm Flames - +10% attack, 1 slot

Demon Realm Guard - +10% guard, 1 slot

Mage Guard - +20% guard, 2 slots

Babidi's Guard - +30% guard, 3 slots

Bibidi's Guard - +40% guard, 4 slots

Potential - +24% attack, attack is raised 6% every 10 seconds, 2 slots

Babidi's Scope - Reduces amount of Ki used, 1 slot

Yakon - Eliminates Baseline Ki when someone transforms, 1 slot

Turtle Shell - Doubles Ki cost for dodging and teleporting, 1 slot

Chicken-fried 7-Seasoned Toad - +30% attack, -25% guard, 1 slot item capsule

Capsule Set-Ups