< SSBM
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=="B" Moves List== | =="B" Moves List== | ||
B-This is used to break down a shield, edgeguard or when a Fair or Dair is inapplicable. Use carefully though because of the lag after the move. | |||
6B-Known as the Dancing Blades. Holding the control stick down while performing it will lead to different effects. | |||
2B-A counter attack move while Marth shines. If the opponent attacks during this duration, a counterattack starts. Don't spam this move as it is highly punishable. | |||
===Move Analysis=== | ===Move Analysis=== | ||
==Combos== | ==Combos== | ||
==Frame Data== | ==Frame Data== |
Revision as of 19:52, 1 May 2007
Introduction
Marth is the fourth best character in the game under Shiek, Falco and Fox. Marth has a slight disadvantage to Sheik at higher levels of play(3-5) but get raped by her at the scrub-mid level. Marth has an even matchup with Falco and has a slight advantage over Fox with (6-4) matchup.
"B" Moves List
B-This is used to break down a shield, edgeguard or when a Fair or Dair is inapplicable. Use carefully though because of the lag after the move.
6B-Known as the Dancing Blades. Holding the control stick down while performing it will lead to different effects.
2B-A counter attack move while Marth shines. If the opponent attacks during this duration, a counterattack starts. Don't spam this move as it is highly punishable.