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==Field Phase Moves== | ==Field Phase Moves== | ||
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[[File:Pokken_Sceptile_nY_1.png|left|border]] | |||
[[File:Pokken_Sceptile_nY_2.png|border]] | |||
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{|border="4" cellpadding="4" cellspacing="4" | |||
|'''nY''' | |||
|- | |||
| Attack | |||
| Damage | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| Normal | |||
| 20 each | |||
| Special Mid | |||
| i23 | |||
| +5 | |||
| -7 | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Sceptile throws two shurikens to the side that travel in an arc.</p> | |||
<p>Holding the input causes the shurikens to stay in place.</p> | |||
<p>Special / Dash / fY cancelable.</p> | |||
|}</div> | |||
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==Weak Moves== | ==Weak Moves== | ||
==Strong Moves== | ==Strong Moves== |
Revision as of 18:53, 13 April 2018
Introduction
"Broken." - Gintrax (Placeholder)
- 570 HP
- 200 CC Synergy Gauge
- Burst Mode Duration: 14 Seconds
- Shield: Normal
- High Stance: Restores recoverable HP.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 13
- FP Back Dash: 25
- FP Side Dash: 25
- DP Forward Dash: 13
- DP Back Dash: 25
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90 | 12 | N/A | i11 | FP Shift (0) / DP Shift | N/A |
Deals additional damage when in Burst Mode. |
Burst Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 120 / DP 149 | 12 | N/A | i11 | FP Shift (0) / DP Shift | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 70 / 83 | 3 | Mid | i27 / i47 | +8 / Launch | -8 / +4 |
Sceptile is put into a counter state from frame 1-20 (40 if charged). Counter pierces when fully charged. |
j.R Hang | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Sceptile hangs on a vine from above. Sceptile slowly descends and falls off the vine over time. Pressing R manually lets Sceptile jump off the vine. After jumping off the vine, Sceptile can land in any direction. Can transition into aerials. |
L+R Forest's Flash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 190 (50) / 140 (35)* | 12 | Mid Low | i23 | Knockdown | 0 |
Sceptile quickly rushes forward and strikes. Counter armor on frame 1, and becomes invincible on frame 20. Counter pierces. * Landing Forest's Flash from max distance will cause it to not go into the animation. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 each | Special Mid | i23 | +5 | -7 |
Sceptile throws two shurikens to the side that travel in an arc. Holding the input causes the shurikens to stay in place. Special / Dash / fY cancelable. |