Pokken Tournament DX/Sceptile: Difference between revisions

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|-
| Grab
| Grab
| ONE BILLION
| FP 120 / DP 149
| 12
| 12
| N/A
| N/A
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| N/A
| N/A
|}</div>
|}</div>
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[[File:Pokken_Sceptile_CA_1.png|left|border]]
[[File:Pokken_Sceptile_CA_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''X+A / [X+A] Counter Attack'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 70 / 83
| 3
| Mid
| i27 / i47
| +8 / Launch
| -8 / +4
|}</div>
<div>
{|border="1"
|<p>Sceptile is put into a counter state from frame 1-20 (40 if charged).</p>
<p>Counter pierces when fully charged.</p>
|}</div>
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<br>
<br>
[[File:Pokken_Sceptile_jR.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.R Hang'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
|}</div>
<div>
{|border="1"
|<p>Sceptile hangs on a vine from above.</p>
<p>Sceptile slowly descends and falls off the vine over time.</p>
<p>Pressing R manually lets Sceptile jump off the vine.</p>
<p>After jumping off the vine, Sceptile can land in any direction.</p>
<p>Can transition into aerials.</p>
|}</div>
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<br>
<br>
[[File:Pokken_Sceptile_Burst_Attack.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''L+R Forest's Flash'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 190 (50) / 140 (35)*
| 12
| Mid Low
| i23
| Knockdown
| 0
|}</div>
<div>
{|border="1"
|<p>Sceptile quickly rushes forward and strikes.</p>
<p>Counter armor on frame 1, and becomes invincible on frame 20.</p>
<p>Counter pierces.</p>
<p>* Landing Forest's Flash from max distance will cause it to not go into the animation.</p>
|}</div>
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==Field Phase Moves==
==Field Phase Moves==

Revision as of 18:31, 13 April 2018

Pokken Tournament DX

Pokken Sceptile.png

Introduction

"Broken." - Gintrax (Placeholder)

  • 570 HP
  • 200 CC Synergy Gauge
  • Burst Mode Duration: 14 Seconds
  • Shield: Normal


  • High Stance: Restores recoverable HP.
  • Low Stance: Invincible against Highs on frame 1.


  • FP Forward Dash: 13
  • FP Back Dash: 25
  • FP Side Dash: 25


  • DP Forward Dash: 13
  • DP Back Dash: 25


General Moves




Pokken Sceptile Grab DP 1.png

Pokken Sceptile Grab FP 2.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 80 / DP 90 12 N/A i11 FP Shift (0) / DP Shift N/A

Deals additional damage when in Burst Mode.




Pokken Sceptile Grab FP 2.png

Pokken Sceptile Grab DP 2.png

Burst Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 120 / DP 149 12 N/A i11 FP Shift (0) / DP Shift N/A




Pokken Sceptile CA 1.png

Pokken Sceptile CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 70 / 83 3 Mid i27 / i47 +8 / Launch -8 / +4

Sceptile is put into a counter state from frame 1-20 (40 if charged).

Counter pierces when fully charged.




Pokken Sceptile jR.png
j.R Hang
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Sceptile hangs on a vine from above.

Sceptile slowly descends and falls off the vine over time.

Pressing R manually lets Sceptile jump off the vine.

After jumping off the vine, Sceptile can land in any direction.

Can transition into aerials.




Pokken Sceptile Burst Attack.png
L+R Forest's Flash
Attack Damage PSP Height Impact Hit Adv Block
Counter 190 (50) / 140 (35)* 12 Mid Low i23 Knockdown 0

Sceptile quickly rushes forward and strikes.

Counter armor on frame 1, and becomes invincible on frame 20.

Counter pierces.

* Landing Forest's Flash from max distance will cause it to not go into the animation.




Field Phase Moves

Weak Moves

Strong Moves

Pokemon Moves

Combos

Notable Players

External Resources