/ b / 2
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The direction that is tied to:
Back in Field Phase. Back is shortened to "b". Backwards Y = bY
Down in Duel Phase. Down is shortened to "2". Down Y = 2Y
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/ s / 4
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The direction that is tied to:
Left in Field Phase. Side inputs are shortened to "s". Side Y = sY
Backward in Duel Phase. Backward is shortened to "4". Backward Y = 4Y
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/ n / 5
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The direction that is tied to:
No directional input in Field Phase. A neutral input is shortened to "n". Neutral Y = nY
No directional input in Duel Phase. A neutral input is shortened to "5". Neutral Y = 5Y
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/ s / 6
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The direction that is tied to:
Right in Field Phase. Side inputs are shortened to "s". Side Y = sY
Forward in Duel Phase. Forward is shortened to "6". Forward Y = 6Y
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/ f / 8
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The direction that is tied to:
Forward in Field Phase. Forward is shortened to "f". Forward Y = fY
Up in Duel Phase. Up is shortened to "8". Up Y = 8Y
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+
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Pressing X and A together causes the character to do a Counter Attack.
Counter Attack is shortened to "CA".
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+ 
+ 
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Doing a Counter Attack, and then inputting a direction and R to do a Counter Attack Dash Cancel.
Counter Attack Dash Cancel is shortened to "CADC".
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+
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Pressing Y and B together causes the character to Grab.
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+
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Pressing L and R together activates Burst Mode.
If already in Burst Mode, L+R refers to Burst Attack.
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