Pokken Tournament DX/Gardevoir: Difference between revisions

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==Pokemon Moves==
==Pokemon Moves==
<br>
<br>
<br>
[[File:Pokken_Gardevoir_Release_A_1.png|left|border]]
[[File:Pokken_Gardevoir_Release_A_2.png|border]]
[[File:Pokken_Gardevoir_Release_A_3.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|''']A[ Moonblast'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 110 (35)
| 8
| Mid
| i15
| Knockdown
| -20
|}</div>
<div>
{|border="1"
|<p>Charging and releasing A shoots out an arrow that erase incoming projectiles.</p>
<p>Can forward dash cancel before the attack comes out.</p>
<p>In Burst Mode, extra arrows are fired (the pattern changes based on phase).</p>
<p>Throw crush.</p>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_2A_1.png|left|border]]
[[File:Pokken_Gardevoir_2A_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''2A Future Sight: Low'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 90 (30)
| 0
| Mid Low
| i108
| +90
| +81
|}</div>
<div>
{|border="1"
|<p>Gardevoir spawns a blast that detonates after a period of time.</p>
<p>Future Sight doesn't detonate if Gardevoir is hit during the prep time.</p>
<p>In Burst Mode, Future Sight's hitbox is increased.</p>
<p>Inputting 1A places the Future Sight closer to Gardevoir.</p>
<p>Inputting 3A places the Future Sight farther from Gardevoir.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4A.png|left|border]]
[[File:Pokken_Gardevoir_4AB.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''4A Calm Mind'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
|}</div>
<div>
{|border="1"
|<p>Gardevoir meditates, creating a charge to power up Stored Power.</p>
<p>Maximum of 3 charges can be stored.</p>
<p>During this state, Gardevoir can go into specific actions.</p>
<p>Jumping during Calm Mind causes Gardevoir to teleport into the air.</p>
<p>The teleport can be angled forward or backwards (any direction in FP).</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''4AY Energy Ball'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60 (15)
| 3
| Mid High
| i19
| -8
| -20
|}</div>
<div>
{|border="1"
|<p>Gardevoir fires a projectile that can go into different actions.</p>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AY_3.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''4AY Energy Ball: Disperse'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 61 (8)
| 9
| Mid
| i19
| +8
| -8
|}</div>
<div>
{|border="1"
|<p>Coming in contact with a projectile causes Energy Ball to explode.</p>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AY_1.png|left|border]]
[[File:Pokken_Gardevoir_4AY_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AY Energy Ball: Diffuse'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 10 each hit (3)
| 0
| FP Mid High / DP Aerial
| i19
| FP +12 / DP Launch
| +3
|}</div>
<div>
{|border="1"
|<p>Disperses Energy Ball into a wave of small projectiles.</p>
<p>The wave of projectiles change depending on the phase.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AX_1.png|left|border]]
[[File:Pokken_Gardevoir_4AX_2.png|border]]
[[File:Pokken_Gardevoir_4AX_3.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''4AX Psychic'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 69 (24)
| 0
| Mid
| i103
| Stun
| +38
|}</div>
<div>
{|border="1"
|<p>Gardevoir spawns a projectile that slowly homes in on the opponent.</p>
<p>After a period of time, the projectile detonates and stuns the opponent.</p>
<p>Psychic doesn't detonate if Gardevoir is hit during the prep time.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_4AA.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''4AA Dazzling Gleam'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 100 (26)
| 8
| Mid
| i29
| +4
| -8
|}</div>
<div>
{|border="1"
|<p>Gardevoir is surrounded with a protective dome that has multiple hits.</p>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_5A.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Psyshock'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 80 (21)
| 5
| Mid Low
| i19
| Launch
| -12
|}</div>
<div>
{|border="1"
|<p>Gardevoir advances forward, throwing out a projectile straight forward.</p>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_6A_1.png|left|border]]
[[File:Pokken_Gardevoir_6A_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''6A Stored Power'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 50 (13) / 95 (26) / 140 (39) / 185 (52)
| 5
| Mid
| i23
| Launch
| 0 / +4* / +12* / +20*
|}</div>
<div>
{|border="1"
|<p>Throws out a vertical wave of energy that launches the opponent.</p>
<p>Each Stored Power charge adds one extra wave (additional damage and knockback).</p>
<p>Stored Power throws out one wave if Gardevoir has no Calm Mind charges.</p>
<p>* -12 if only the first wave hits the opponent's block.</p>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_8A_1.png|left|border]]
[[File:Pokken_Gardevoir_8A_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''8A Future Sight: High'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 93 (30)
| 0
| High
| i78
| +90
| +81
|}</div>
<div>
{|border="1"
|<p>Gardevoir spawns a blast that detonates after a period of time.</p>
<p>Future Sight doesn't detonate if Gardevoir is hit during the prep time.</p>
<p>In Burst Mode, Future Sight's hitbox is increased.</p>
<p>Inputting 7A places the Future Sight closer to Gardevoir.</p>
<p>Inputting 9A places the Future Sight farther from Gardevoir.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jA_1.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.A Magical Leaf (FP)'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 20 each (5)
| Mid
| i80
| -33
| -45
|}</div>
<div>
{|border="1"
|<p>Gardevoir sends out multiple leaves that home in on the opponent.</p>
<p>Can cancel into aerials.</p>
<p>Can cancel midway through the move, but only half the leaves will spawn.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_jA_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.A Magical Leaf (DP)'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 120 (30)
| 5
| Mid
| i42
| Knockdown
| -24
|}</div>
<div>
{|border="1"
|<p>Gardevoir lets out a horizontal beam that can be angled.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Gardevoir_Burst_Attack.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''L+R Fairy Tempest'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 215 (48)
| 12
| Mid
| i15
| Knockdown
| -12
|}</div>
<div>
{|border="1"
|<p>Gardevoir sends out a large orb of energy.</p>
<p>Only goes through the full animation if it hits point blank.</p>
<p>The orb then travels forward at a fast pace, launching the opponent on hit.</p>
<p>Invincible on frame 5.</p>
<p>Counter pierces.</p>
|}</div>
<br>
<br>
<br>
==Combos==
==Combos==
==Notable Players==
==Notable Players==
==External Resources==
==External Resources==

Revision as of 19:43, 16 March 2018

Pokken Tournament DX

Pokken Gardevoir.png

Introduction

future sight setplay!!! (Placeholder)

  • 540 HP
  • 150 CC Synergy Gauge
  • Burst Mode Duration: 16 Seconds
  • Shield: Normal


  • High Stance: Restores recoverable HP.
  • Low Stance: Invincible against Highs on frame 1.


  • FP Forward Dash: 17 Frames
  • FP Back Dash: 25 Frames (Invincible from frame 1-8)
  • FP Side Dash: 25 Frames


  • DP Forward Dash: 17 Frames
  • DP Back Dash: 25 Frames (Invincible from frame 1-8)


Gardevoir has air control when jumping.

  • Gardevoir can move forwards and backwards during a neutral jump.
  • Gardevoir can increase the distance of a forward or backwards jump by holding the direction.
  • Gardevoir can halt the distance of a forward or backwards jump by pressing the opposite direction.


General Moves




Pokken Gardevoir Grab FP.png

Pokken Gardevoir Grab DP.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 80 / DP 120 12 N/A i11 FP Shift (+4) / DP Shift N/A

After a Duel Phase grab, can transition into aerials.




Pokken Gardevoir CA 1.png

Pokken Gardevoir CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 70 / 110 3 Mid Low i27 / i47 +4 / Launch -8 / -4

Gardevoir is put into a counter armor state from frame 1-20 (40 if charged).

Counter pierces when fully charged.

Launches if Its a critical hit.

Can move after releasing.




Pokken Gardevoir jCA 1.png

Pokken Gardevoir jCA 2.png

j.X+A Midair Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 80 3 Mid High i42 +10 -20 / 0*

Gardevoir is put int a counter state, spiraling downwards after charging.

Can cancel into Float with R.

*In Burst Mode, the move becomes 0 on block.




Pokken Gardevoir jR.png
j.R Float
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Gardevoir floats upwards, acting like a double jump.

Can transition into aerials.

Can change the trajectory.




Field Phase Moves




Pokken Gardevoir nY 1.png

Pokken Gardevoir nY 2.png

nY
Attack Damage Height Impact Hit Adv Block
Normal 30 Special Mid i15 +4 -4

Throws out an orb that travels forward.

In Burst Mode, an additional orb is thrown out.

Special / fY / sY / bY cancelable.




Pokken Gardevoir sY.png
sY
Attack Damage Height Impact Hit Adv Block
Normal 40 each hit Mid Low i19 0 -20

Gardevoir slides to the side, throwing out three discs that travel outwards over time.

fY cancelable.




Pokken Gardevoir fY 1.png

Pokken Gardevoir fY 2.png

fY / f[Y]
Attack Damage Height Impact Hit Adv Block
Normal 80 / 100 Special Mid / Mid Low i23 / i31 Shift (Knockdown) / Stun -8 / +4

A straight arrow shot that can be angled to the side.

Charging fY causes it to counter pierce and stun.




Pokken Gardevoir bY.png
bY / b[Y]
Attack Damage Height Impact Hit Adv Block
Normal 60 / 80 High i23 / i35 +8* -4

A barrage of aerial arrows that can be angled to the side.

Invincible against Highs and Mid Highs on frame 1.

Charging bY causes it to counter pierce and also increase Its High / Mid High invincibility time.

* Hitting an aerial opponent with bY will cause a Phase Shift (only with uncharged bY).




Pokken Gardevoir jY FP.png
j.Y
Attack Damage Height Impact Hit Adv Block
Normal 80 Mid i23 Shift (Launch) -16

A wave of aerial arrows that can be angled closer or further away.




Pokken Gardevoir jX FP.png
j.X
Attack Damage Height Impact Hit Adv Block
Normal 60 Mid High i15 Shift (Knockdown) -12

A dress-divekick that can be angled forward or backwards.




Pokken Gardevoir Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 30 Mid i25 +8 -8

Gardevoir homes in on the opponent, and does an uppercut.

Can be canceled with block or jump.

Throw crush.



Pokken Gardevoir Homing Attack 2.png
XX / X[X] Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 60 / 90 Mid i25 Shift (+4) -4

Following up from Homing Attack 1, Gardevoir lands to the ground.

Can be charged to guard break/counter pierce.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.




Weak Moves




Pokken Gardevoir 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 3 Low i15 +8 -8

A low slide that's invincible against Highs on frame 1.






Pokken Gardevoir 4Y.png
4Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Low i23 -4 -8

A low-grounded arrow shot.

Invincible against Highs on frame 1.




Pokken Gardevoir 5Y.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Mid Low i15 0 -8

A quick slap to the opponent.

Special cancelable.




Pokken Gardevoir 5YY.png
5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 27 0 Mid i15 0 -8

Special cancelable.




Pokken Gardevoir 5YYY.png
5YYY
Attack Damage PSP Height Impact Hit Adv Block
Normal 35 4 Mid i15 -8 Knockdown

Special cancelable.




Pokken Gardevoir 6Y.png
6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 4 Mid Low i19 Knockdown -12

A spinning attack that has three hits.




Pokken Gardevoir 8Y.png
8Y / 8[Y]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 80 1 each hit High i15 / i27 +4 -8

A barrage of aerial arrows.

Invincible against Highs and Mid Highs on frame 5.

Charging 8Y causes it to counter pierce and also increase Its High / Mid High invincibility time.




Pokken Gardevoir jY DP 1.png

Pokken Gardevoir jY DP 2.png

j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Mid i24 +4 -8

An aerial arrow attack that can be angled.

Can cancel into Float with R.

In Burst Mode, j.Y fires an additional arrow.




Strong Moves




Pokken Gardevoir 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 3 Low i27 Launch -8

Gardevoir ducks and creates a projectile that travels forward.

Counter pierces.

Invincible against Highs on frame 1.




Pokken Gardevoir 4X 1.png

Pokken Gardevoir 4X 2.png

4X
Attack Damage PSP Height Impact Hit Adv Block
Normal 100 / 140 / 180 4 Mid i35 / i58 / i104 Launch -4 / +4 / +12

Gardevoir twirls around, and does a backhand slap.

The move powers up depending on the amount of spins done.

Each level of 4X counter pierces.

1 Spin = Level 1 4X

2-3 Spins = Level 2 4X

4-5 Spins = Level 3 4X




Pokken Gardevoir 6X.png
6X
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 4 Mid i23 Launch -16*

Gardevoir lunges forward and does an uppercut motion.

Invincible against Highs on frame 1.

In Burst Mode, the moves becomes -12 on block.




Pokken Gardevoir 8X.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 0 Mid High i15 Knockdown -4

Gardevoir hops up and attacks with an orb.

Invincible against Lows on frame 5.

Throw crush.




Pokken Gardevoir jX DP.png
j.X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Mid High i21 +20 -4

A dress-divekick that can be angled forward or backwards.




Pokemon Moves




Pokken Gardevoir Release A 1.png

Pokken Gardevoir Release A 2.png Pokken Gardevoir Release A 3.png

]A[ Moonblast
Attack Damage PSP Height Impact Hit Adv Block
Normal 110 (35) 8 Mid i15 Knockdown -20

Charging and releasing A shoots out an arrow that erase incoming projectiles.

Can forward dash cancel before the attack comes out.

In Burst Mode, extra arrows are fired (the pattern changes based on phase).

Throw crush.





Pokken Gardevoir 2A 1.png

Pokken Gardevoir 2A 2.png

2A Future Sight: Low
Attack Damage PSP Height Impact Hit Adv Block
Normal 90 (30) 0 Mid Low i108 +90 +81

Gardevoir spawns a blast that detonates after a period of time.

Future Sight doesn't detonate if Gardevoir is hit during the prep time.

In Burst Mode, Future Sight's hitbox is increased.

Inputting 1A places the Future Sight closer to Gardevoir.

Inputting 3A places the Future Sight farther from Gardevoir.




Pokken Gardevoir 4A.png

Pokken Gardevoir 4AB.png

4A Calm Mind
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Gardevoir meditates, creating a charge to power up Stored Power.

Maximum of 3 charges can be stored.

During this state, Gardevoir can go into specific actions.

Jumping during Calm Mind causes Gardevoir to teleport into the air.

The teleport can be angled forward or backwards (any direction in FP).




Pokken Gardevoir 4AY.png
4AY Energy Ball
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) 3 Mid High i19 -8 -20

Gardevoir fires a projectile that can go into different actions.





Pokken Gardevoir 4AY 3.png
4AY Energy Ball: Disperse
Attack Damage PSP Height Impact Hit Adv Block
Normal 61 (8) 9 Mid i19 +8 -8

Coming in contact with a projectile causes Energy Ball to explode.





Pokken Gardevoir 4AY 1.png

Pokken Gardevoir 4AY 2.png

5AY Energy Ball: Diffuse
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 each hit (3) 0 FP Mid High / DP Aerial i19 FP +12 / DP Launch +3

Disperses Energy Ball into a wave of small projectiles.

The wave of projectiles change depending on the phase.




Pokken Gardevoir 4AX 1.png

Pokken Gardevoir 4AX 2.png Pokken Gardevoir 4AX 3.png

4AX Psychic
Attack Damage PSP Height Impact Hit Adv Block
Normal 69 (24) 0 Mid i103 Stun +38

Gardevoir spawns a projectile that slowly homes in on the opponent.

After a period of time, the projectile detonates and stuns the opponent.

Psychic doesn't detonate if Gardevoir is hit during the prep time.




Pokken Gardevoir 4AA.png
4AA Dazzling Gleam
Attack Damage PSP Height Impact Hit Adv Block
Counter 100 (26) 8 Mid i29 +4 -8

Gardevoir is surrounded with a protective dome that has multiple hits.





Pokken Gardevoir 5A.png
5A Psyshock
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 (21) 5 Mid Low i19 Launch -12

Gardevoir advances forward, throwing out a projectile straight forward.





Pokken Gardevoir 6A 1.png

Pokken Gardevoir 6A 2.png

6A Stored Power
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 (13) / 95 (26) / 140 (39) / 185 (52) 5 Mid i23 Launch 0 / +4* / +12* / +20*

Throws out a vertical wave of energy that launches the opponent.

Each Stored Power charge adds one extra wave (additional damage and knockback).

Stored Power throws out one wave if Gardevoir has no Calm Mind charges.

* -12 if only the first wave hits the opponent's block.





Pokken Gardevoir 8A 1.png

Pokken Gardevoir 8A 2.png

8A Future Sight: High
Attack Damage PSP Height Impact Hit Adv Block
Normal 93 (30) 0 High i78 +90 +81

Gardevoir spawns a blast that detonates after a period of time.

Future Sight doesn't detonate if Gardevoir is hit during the prep time.

In Burst Mode, Future Sight's hitbox is increased.

Inputting 7A places the Future Sight closer to Gardevoir.

Inputting 9A places the Future Sight farther from Gardevoir.




Pokken Gardevoir jA 1.png
j.A Magical Leaf (FP)
Attack Damage Height Impact Hit Adv Block
Normal 20 each (5) Mid i80 -33 -45

Gardevoir sends out multiple leaves that home in on the opponent.

Can cancel into aerials.

Can cancel midway through the move, but only half the leaves will spawn.




Pokken Gardevoir jA 2.png
j.A Magical Leaf (DP)
Attack Damage PSP Height Impact Hit Adv Block
Normal 120 (30) 5 Mid i42 Knockdown -24

Gardevoir lets out a horizontal beam that can be angled.




Pokken Gardevoir Burst Attack.png
L+R Fairy Tempest
Attack Damage PSP Height Impact Hit Adv Block
Normal 215 (48) 12 Mid i15 Knockdown -12

Gardevoir sends out a large orb of energy.

Only goes through the full animation if it hits point blank.

The orb then travels forward at a fast pace, launching the opponent on hit.

Invincible on frame 5.

Counter pierces.




Combos

Notable Players

External Resources