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<p>Inputting j.bY spikes the fireball closer to Blaziken.</p> | <p>Inputting j.bY spikes the fireball closer to Blaziken.</p> | ||
<p>Inputting j.fY launches the fireball in an upwards arc.</p> | <p>Inputting j.fY launches the fireball in an upwards arc.</p> | ||
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[[File:Pokken_Blaziken_jYX.png|left|border]] | |||
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{|border="4" cellpadding="4" cellspacing="4" | |||
|'''j.YX''' | |||
|- | |||
| Attack | |||
| Damage | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| Normal | |||
| 80 | |||
| Mid High | |||
| i22 | |||
| Shift (Knockdown) | |||
| -8 | |||
|}</div> | |||
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{|border="1" | |||
|<p>Blaziken divekicks downwards where the fireball is placed.</p> | |||
<p>Using j.YX will erase the fireball.</p> | |||
|}</div> | |}</div> | ||
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Revision as of 22:36, 10 March 2018
Introduction
fullscreen flare blitz (Placeholder)
- 600 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 14 Seconds
- Shield: Normal
- High Stance: Grants counter armor against Special Mids on frame 5.
- Low Stance: Grants counter armor against Lows on frame 5.
- Blaziken cannot crouch Highs with Low Stance.
- FP Forward Dash: 21 Frames
- FP Back Dash: 33 Frames (Invincible from frame 1-8)
- FP Side Dash: 33 Frames
- DP Forward Dash: 21 Frames
- DP Back Dash: 29 Frames (Invincible from frame 1-8)
General Moves
Y+B Grab Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 80 | 3 | High | i31 / i51 | +8 / Knockdown | -8 / +4 |
Blaziken is put into a counter state from frame 1-24 (44 if charged). When in Burst Mode, the height of this move goes from a High to a Mid. |
]X[ Release X (1st Hit) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 | 8 | Mid High | i15 | Launch | -75 |
After charging for a certain amount of time, Blaziken releases a kick in the air. Invincible against Highs and Mid Highs on frame 5. |
]X[ Release X (2nd Hit) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 2 | Mid High | i15 | Knockdown | -37 |
Following up from the first hit, Blaziken falls to the ground and flops on the opponent. |
j.R | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Blaziken performs an air dash forward, able to cancel into aerials afterwards. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 47 | Special Mid | i19 | -3 | -12 |
Throws out two fireballs that travel in a straight line. Special / fY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 48 | Mid Low | i23 | +6 | -12 |
Dodges to the side, throwing out a kick attack. The kick then creates an arc-shaped projectile that travels forward. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid Low | i23 | Shift (0) | -12 |
A straight blast of fire that is considered a projectile. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 91 | Mid High | i27 | Shift (Launch) | -16 |
Blaziken rapidly spins into the air, creating a tornado. The tornado is capable of erasing projectiles. Can move while active. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i15 | Stun | -37 |
Blaziken places a stationary fireball in the air. Coming in contact with the opponent causes a stun. |
j.YY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 96 | Mid | i15 | Launch | -29 |
Blaziken spikes the fireball to the ground, causing it to explode. Inputting j.bY spikes the fireball closer to Blaziken. Inputting j.fY launches the fireball in an upwards arc. |
j.YX | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i22 | Shift (Knockdown) | -8 |
Blaziken divekicks downwards where the fireball is placed. Using j.YX will erase the fireball. |
j.sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i28 | Shift (Launch) | -33 |
Blaziken sidesteps in the air, and kicks out an arc-shaped projectile. |
j.X / j.[X] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 / 120 | Mid High | i23 / i43 | Shift (Knockdown) | 0 / +28 |
Blaziken homes in on the opponent and does a downward kick. Charging the kick makes makes it counter pierce. |
Weak Moves
' | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Low | i11 | -4 | -8 |
A quick swipe to the ground. Throw crush. Special cancelable. In Burst Mode, 2Y has increased range and cancels into specials faster. |