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! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | On Block | ! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | On Block | ||
|- | |- | ||
| style="border-color:#262E32; border-top:none; border-left-color: #373a3f" | {{{ | | style="border-color:#262E32; border-top:none; border-left-color: #373a3f" | {{{guard}}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ | | style="border-color:#262E32; border-top:none;" | {{{properties}}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ | | style="border-color:#262E32; border-top:none;" | {{{dmg}}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ | | style="border-color:#262E32; border-top:none;" | {{{meter}}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ | | style="border-color:#262E32; border-top:none;" | {{{onhit}}} | ||
| style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{ | | style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{onblock}}} | ||
|- style="font-size:90%;" | |- style="font-size:90%;" | ||
! style="border-color:#262E32; border-bottom:none; border-left-color: #373a3f" | Start Up | ! style="border-color:#262E32; border-bottom:none; border-left-color: #373a3f" | Start Up | ||
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! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | Hit Stop | ! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | Hit Stop | ||
|- | |- | ||
| style="border-color:#262E32; border-top:none; border-left-color: #373a3f" | {{{ | | style="border-color:#262E32; border-top:none; border-left-color: #373a3f" | {{{startup}}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ | | style="border-color:#262E32; border-top:none;" | {{{active}}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ | | style="border-color:#262E32; border-top:none;" | {{{recovery}}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ | | style="border-color:#262E32; border-top:none;" | {{{hitstun}}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ | | style="border-color:#262E32; border-top:none;" | {{{blockstun}}} | ||
| style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{ | | style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{hitstop}}} | ||
|- | |- | ||
| style="border-color:#262E32; background-color:#313438; border-right-color: #313438; border-left-color: #313438" colspan="6" | <div style="overflow-x:auto; width:100%">{{{ | | style="border-color:#262E32; background-color:#313438; border-right-color: #313438; border-left-color: #313438" colspan="6" | <div style="overflow-x:auto; width:100%">{{{framedata}}}</div> | ||
|} | |} |
Revision as of 21:29, 16 January 2018
Guard | Properties | Damage | Meter | On Hit | On Block |
---|---|---|---|---|---|
{{{guard}}} | {{{properties}}} | {{{dmg}}} | {{{meter}}} | {{{onhit}}} | {{{onblock}}} |
Start Up | Active | Recovery | Hit Stun | Block Stun | Hit Stop |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hitstun}}} | {{{blockstun}}} | {{{hitstop}}} |
{{{framedata}}}
|