Template:SGMoveData 1: Difference between revisions

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{| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:middle; margin:0;" width=100%
{| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:middle; margin:0; width:100%"
|- style="font-size:90%;"
|- style="font-size:90%;"
! style="border-color:#262E32; border-bottom:none; border-left-color: #373a3f" width=5% | Guard
! style="border-color:#262E32; border-bottom:none; border-left-color: #373a3f"| Guard
! style="border-color:#262E32; border-bottom:none;" width=10% | Properties
! style="border-color:#262E32; border-bottom:none;" | Properties
! style="border-color:#262E32; border-bottom:none;" | Damage
! style="border-color:#262E32; border-bottom:none;" | Damage
! style="border-color:#262E32; border-bottom:none;" | Meter
! style="border-color:#262E32; border-bottom:none;" | Meter
! style="border-color:#262E32; border-bottom:none;" | Start Up
! style="border-color:#262E32; border-bottom:none;" | Active
! style="border-color:#262E32; border-bottom:none;" | Recovery
! style="border-color:#262E32; border-bottom:none;" | Hit Stun
! style="border-color:#262E32; border-bottom:none;" | Block Stun
! style="border-color:#262E32; border-bottom:none;" | Hit Stop
! style="border-color:#262E32; border-bottom:none;" | On Hit
! style="border-color:#262E32; border-bottom:none;" | On Hit
! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | On Block
! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | On Block
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| style="border-color:#262E32; border-top:none;" | {{{ 1 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 1 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 2 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 2 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 3 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 9 }}}
| style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{ 10 }}}
|- style="font-size:90%;"
! style="border-color:#262E32; border-bottom:none; border-left-color: #373a3f" | Start Up
! style="border-color:#262E32; border-bottom:none;" | Active
! style="border-color:#262E32; border-bottom:none;" | Recovery
! style="border-color:#262E32; border-bottom:none;" | Hit Stun
! style="border-color:#262E32; border-bottom:none;" | Block Stun
! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | Hit Stop
|-
| style="border-color:#262E32; border-top:none; border-left-color: #373a3f" | {{{ 3 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 4 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 4 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 5 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 5 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 7 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 7 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 8 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 8 }}}
| style="border-color:#262E32; border-top:none;"  | {{{ 6 }}}
| style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{ 6 }}}
| style="border-color:#262E32; border-top:none;" | {{{ 9 }}}
| style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{ 10 }}}
|-
|-
| style="border-color:#262E32; background-color:#313438; border-right-color: #313438; border-left-color: #313438" colspan="12" | <div style="overflow-x:auto; width:100%">{{{13}}}</div>
| style="border-color:#262E32; background-color:#313438; border-right-color: #313438; border-left-color: #313438" colspan="6" | <div style="overflow-x:auto; width:100%">{{{13}}}</div>
|}
|}

Revision as of 18:00, 16 January 2018

Guard Properties Damage Meter On Hit On Block
{{{ 11 }}} {{{ 12 }}} {{{ 1 }}} {{{ 2 }}} {{{ 9 }}} {{{ 10 }}}
Start Up Active Recovery Hit Stun Block Stun Hit Stop
{{{ 3 }}} {{{ 4 }}} {{{ 5 }}} {{{ 7 }}} {{{ 8 }}} {{{ 6 }}}
{{{13}}}