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{| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:middle; margin:0; | {| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:middle; margin:0; width:100%" | ||
|- style="font-size:90%;" | |- style="font-size:90%;" | ||
! style="border-color:#262E32; border-bottom:none; border-left-color: #373a3f" | ! style="border-color:#262E32; border-bottom:none; border-left-color: #373a3f"| Guard | ||
! style="border-color:#262E32; border-bottom:none;" | ! style="border-color:#262E32; border-bottom:none;" | Properties | ||
! style="border-color:#262E32; border-bottom:none;" | Damage | ! style="border-color:#262E32; border-bottom:none;" | Damage | ||
! style="border-color:#262E32; border-bottom:none;" | Meter | ! style="border-color:#262E32; border-bottom:none;" | Meter | ||
! style="border-color:#262E32; border-bottom:none;" | On Hit | ! style="border-color:#262E32; border-bottom:none;" | On Hit | ||
! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | On Block | ! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | On Block | ||
Line 18: | Line 12: | ||
| style="border-color:#262E32; border-top:none;" | {{{ 1 }}} | | style="border-color:#262E32; border-top:none;" | {{{ 1 }}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ 2 }}} | | style="border-color:#262E32; border-top:none;" | {{{ 2 }}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ 3 }}} | | style="border-color:#262E32; border-top:none;" | {{{ 9 }}} | ||
| style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{ 10 }}} | |||
|- style="font-size:90%;" | |||
! style="border-color:#262E32; border-bottom:none; border-left-color: #373a3f" | Start Up | |||
! style="border-color:#262E32; border-bottom:none;" | Active | |||
! style="border-color:#262E32; border-bottom:none;" | Recovery | |||
! style="border-color:#262E32; border-bottom:none;" | Hit Stun | |||
! style="border-color:#262E32; border-bottom:none;" | Block Stun | |||
! style="border-color:#262E32; border-bottom:none; border-right-color: #373a3f" | Hit Stop | |||
|- | |||
| style="border-color:#262E32; border-top:none; border-left-color: #373a3f" | {{{ 3 }}} | |||
| style="border-color:#262E32; border-top:none;" | {{{ 4 }}} | | style="border-color:#262E32; border-top:none;" | {{{ 4 }}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ 5 }}} | | style="border-color:#262E32; border-top:none;" | {{{ 5 }}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ 7 }}} | | style="border-color:#262E32; border-top:none;" | {{{ 7 }}} | ||
| style="border-color:#262E32; border-top:none;" | {{{ 8 }}} | | style="border-color:#262E32; border-top:none;" | {{{ 8 }}} | ||
| style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{ 6 }}} | |||
| style="border-color:#262E32; border-top:none; border-right-color: #373a3f" | {{{ | |||
|- | |- | ||
| style="border-color:#262E32; background-color:#313438; border-right-color: #313438; border-left-color: #313438" colspan=" | | style="border-color:#262E32; background-color:#313438; border-right-color: #313438; border-left-color: #313438" colspan="6" | <div style="overflow-x:auto; width:100%">{{{13}}}</div> | ||
|} | |} |
Revision as of 18:00, 16 January 2018
Guard | Properties | Damage | Meter | On Hit | On Block |
---|---|---|---|---|---|
{{{ 11 }}} | {{{ 12 }}} | {{{ 1 }}} | {{{ 2 }}} | {{{ 9 }}} | {{{ 10 }}} |
Start Up | Active | Recovery | Hit Stun | Block Stun | Hit Stop |
{{{ 3 }}} | {{{ 4 }}} | {{{ 5 }}} | {{{ 7 }}} | {{{ 8 }}} | {{{ 6 }}} |
{{{13}}}
|