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{| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:middle; margin:0;" width=100% | {| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:middle; margin:0;" width=100% | ||
|- style="font-size:90%;" | |- style="font-size:90%;" | ||
! style="border-color:#262E32; border-bottom | ! style="border-color:#262E32; border-bottom:none;" width=5% | Guard | ||
! style="border-color:#262E32; border-bottom | ! style="border-color:#262E32; border-bottom:none;" width=10% | Properties | ||
! style="border-color:#262E32; border-bottom | ! style="border-color:#262E32; border-bottom:none;" | Damage | ||
! style="border-color:#262E32; border-bottom | ! style="border-color:#262E32; border-bottom:none;" | Meter | ||
! style="border-color:#262E32; border-bottom | ! style="border-color:#262E32; border-bottom:none;" | Start Up | ||
! style="border-color:#262E32; border-bottom | ! style="border-color:#262E32; border-bottom:none;" | Active | ||
! style="border-color:#262E32; border-bottom | ! style="border-color:#262E32; border-bottom:none;" | Recovery | ||
! style="border-color:#262E32; border-bottom | ! style="border-color:#262E32; border-bottom:none;" | Hit Stun | ||
! style="border-color:#262E32; border-bottom | ! style="border-color:#262E32; border-bottom:none;" | Block Stun | ||
! style="border-color:#262E32; border-bottom | ! style="border-color:#262E32; border-bottom:none;" | Hit Stop | ||
! style="border-color:#262E32; border-bottom | ! style="border-color:#262E32; border-bottom:none;" | On Hit | ||
! style="border-color:#262E32; border-bottom | ! style="border-color:#262E32; border-bottom:none;" | On Block | ||
|- | |- | ||
| style="border-color:#262E32; border-top | | style="border-color:#262E32; border-top:none;" | {{{ 11 }}} | ||
| style="border-color:#262E32; border-top | | style="border-color:#262E32; border-top:none;" | {{{ 12 }}} | ||
| style="border-color:#262E32; border-top | | style="border-color:#262E32; border-top:none;" | {{{ 1 }}} | ||
| style="border-color:#262E32; border-top | | style="border-color:#262E32; border-top:none;" | {{{ 2 }}} | ||
| style="border-color:#262E32; border-top | | style="border-color:#262E32; border-top:none;" | {{{ 3 }}} | ||
| style="border-color:#262E32; border-top | | style="border-color:#262E32; border-top:none;" | {{{ 4 }}} | ||
| style="border-color:#262E32; border-top | | style="border-color:#262E32; border-top:none;" | {{{ 5 }}} | ||
| style="border-color:#262E32; border-top | | style="border-color:#262E32; border-top:none;" | {{{ 7 }}} | ||
| style="border-color:#262E32; border-top | | style="border-color:#262E32; border-top:none;" | {{{ 8 }}} | ||
| style="border-color:#262E32; border-top | | style="border-color:#262E32; border-top:none;" | {{{ 6 }}} | ||
| style="border-color:#262E32; border-top | | style="border-color:#262E32; border-top:none;" | {{{ 9 }}} | ||
| style="border-color:#262E32; border-top | | style="border-color:#262E32; border-top:none;" | {{{ 10 }}} | ||
|- | |- | ||
| style="border-color:#262E32; background-color:#313438;" colspan="12" | <div style="overflow-x:auto; width:100%">{{{13}}}</div> | | style="border-color:#262E32; background-color:#313438;" colspan="12" | <div style="overflow-x:auto; width:100%">{{{13}}}</div> | ||
|} | |} |
Revision as of 23:47, 5 December 2017
Guard | Properties | Damage | Meter | Start Up | Active | Recovery | Hit Stun | Block Stun | Hit Stop | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|---|---|
{{{ 11 }}} | {{{ 12 }}} | {{{ 1 }}} | {{{ 2 }}} | {{{ 3 }}} | {{{ 4 }}} | {{{ 5 }}} | {{{ 7 }}} | {{{ 8 }}} | {{{ 6 }}} | {{{ 9 }}} | {{{ 10 }}} |
{{{13}}}
|