Template:SGMoveData 2plus: Difference between revisions

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{| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:middle;" width=100%
{| class="wikitable" style="table-layout:fixed; text-align:center; vertical-align:middle;" width=100%
|-
|- style="font-size:90%;"
| style="border-color:#262E32; background-color:#313438;" width=7% rowspan="2" | {{{ 14 }}}
| style="border-color:#262E32; background-color:#313438;" width=7% rowspan="2" | {{{ 14 }}}
| style="border-color:#262E32; border-bottom-style:none;" width=5% | Guard
! style="border-color:#262E32; border-bottom-style:none;" width=5% | Guard
| style="border-color:#262E32; border-bottom-style:none;" width=10% | Properties
! style="border-color:#262E32; border-bottom-style:none;" width=10% | Properties
| style="border-color:#262E32; border-bottom-style:none;" | Damage
! style="border-color:#262E32; border-bottom-style:none;" | Damage
| style="border-color:#262E32; border-bottom-style:none;" | Meter
! style="border-color:#262E32; border-bottom-style:none;" | Meter
| style="border-color:#262E32; border-bottom-style:none;" | Start Up
! style="border-color:#262E32; border-bottom-style:none;" | Start Up
| style="border-color:#262E32; border-bottom-style:none;" | Active
! style="border-color:#262E32; border-bottom-style:none;" | Active
| style="border-color:#262E32; border-bottom-style:none;" | Recovery
! style="border-color:#262E32; border-bottom-style:none;" | Recovery
| style="border-color:#262E32; border-bottom-style:none;" | Hit Stun
! style="border-color:#262E32; border-bottom-style:none;" | Hit Stun
| style="border-color:#262E32; border-bottom-style:none;" | Block Stun
! style="border-color:#262E32; border-bottom-style:none;" | Block Stun
| style="border-color:#262E32; border-bottom-style:none;" | Hit Stop
! style="border-color:#262E32; border-bottom-style:none;" | Hit Stop
| style="border-color:#262E32; border-bottom-style:none;" | On Hit
! style="border-color:#262E32; border-bottom-style:none;" | On Hit
| style="border-color:#262E32; border-bottom-style:none;" | On Block
! style="border-color:#262E32; border-bottom-style:none;" | On Block
|-
|-
| style="border-color:#262E32; border-top-style:none;" | {{{ 11 }}}
| style="border-color:#262E32; border-top-style:none;" | {{{ 11 }}}

Revision as of 03:48, 4 December 2017

{{{ 14 }}} Guard Properties Damage Meter Start Up Active Recovery Hit Stun Block Stun Hit Stop On Hit On Block
{{{ 11 }}} {{{ 12 }}} {{{ 1 }}} {{{ 2 }}} {{{ 3 }}} {{{ 4 }}} {{{ 5 }}} {{{ 7 }}} {{{ 8 }}} {{{ 6 }}} {{{ 9 }}} {{{ 10 }}}
{{{13}}}