Template:SGMove 3: Difference between revisions

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|  style="background-color:#373a3f;" | {{{3}}}
|  style="background-color:#373a3f;" | {{{3}}}
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| style="vertical-align:top;" | {{{4}}}
| style="vertical-align:top;" | {{{4}}}
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| style="background-color:#373a3f; border:1px solid #262E32; border-width: 1px 0px 0px 1px" | {{{5}}}
| style="background-color:#373a3f; border:1px solid #262E32; border-width: 1px 0px 0px 1px" | {{{5}}}
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| style="vertical-align:top;" | {{{6}}}
| style="vertical-align:top;" | {{{6}}}
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| style="background-color:#373a3f; border:1px solid #262E32; border-width: 1px 0px 0px 1px" | {{{7}}}
| style="background-color:#373a3f; border:1px solid #262E32; border-width: 1px 0px 0px 1px" | {{{7}}} <br/>
 
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| style="vertical-align:top;" | {{{8}}}
| style="vertical-align:top;" | {{{8}}}
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| style="background-color:#373a3f; border:1px solid #262E32; border-width: 1px 0px 0px 1px" | {{{9}}}
| style="background-color:#373a3f; border:1px solid #262E32; border-width: 1px 0px 0px 1px" | {{{9}}}
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Revision as of 04:55, 3 December 2017

{{{1}}} {{{2}}}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}
SG par bfp scaled.png
{{#motion: [ {{#motion: b}} ] {{#motion: f}} + {{#motion: p}}
}}
Napalm Shot
  • Sample text
{{{version}}} Guard Properties Damage Meter On Hit On Block
{{{guard}}} {{{properties}}} {{{dmg}}} {{{meter}}} {{{onhit}}} {{{onblock}}}
Startup Active Recovery Hit Stun Block Stun Hit Stop
{{{startup}}} {{{active}}} {{{recovery}}} {{{hitstun}}} {{{blockstun}}} {{{hitstop}}}
(?){{{framedata}}}
  • Sample text
  • Sample text
  • Sample text
{{{version}}} Guard Properties Damage Meter On Hit On Block
{{{guard}}} {{{properties}}} {{{dmg}}} {{{meter}}} {{{onhit}}} {{{onblock}}}
Startup Active Recovery Hit Stun Block Stun Hit Stop
{{{startup}}} {{{active}}} {{{recovery}}} {{{hitstun}}} {{{blockstun}}} {{{hitstop}}}
(?){{{framedata}}}
  • Sample text
  • Sample text
  • Sample text
{{{version}}} Guard Properties Damage Meter On Hit On Block
{{{guard}}} {{{properties}}} {{{dmg}}} {{{meter}}} {{{onhit}}} {{{onblock}}}
Startup Active Recovery Hit Stun Block Stun Hit Stop
{{{startup}}} {{{active}}} {{{recovery}}} {{{hitstun}}} {{{blockstun}}} {{{hitstop}}}
(?){{{framedata}}}
  • Sample text
  • Sample text
  • Sample text