Martial Masters: Difference between revisions

From SuperCombo Wiki
Line 17: Line 17:
9 = Up-forward = Forward jump.<br>
9 = Up-forward = Forward jump.<br>


LP = Light Punch
LP = Light Punch<br>
LK = Light Kick
LK = Light Kick<br>
HP = Heavy Punch
HP = Heavy Punch<br>
HK = Heavy Kick
HK = Heavy Kick



Revision as of 21:56, 23 November 2017

Martialmasterlogo.gif

Introduction

Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.

Button Notations

Numpad.jpg

(Note: All of this is assuming that your character is facing to the right - the player 2 side, I mean. The Numpad there is just a way to answer the question "Why does that number mean that directional?" Just a tip: See 5 as the joystick on a neutral state, that will make it easier. If you have a numpad on your keyboard, you can use it as well.)
1 = Down-back = The directional for blocking low moves(Aka crouch-blocking);
2 = Down = The directional for crouching;
3 = Down-forward = Crouches as well, but everyone uses 1 for crouching for the most part;
4 = Backwards = The directional for blocking high moves;
5 = Neutral state = Where your character is doing nothing;
6 = Forward = Only to move forward, and to do most command normals;
7 = Up-back = Backwards jump;
8 = Up = Neutral jump;
9 = Up-forward = Forward jump.

LP = Light Punch
LK = Light Kick
HP = Heavy Punch
HK = Heavy Kick

(Note: "x" and "y" can be everything here, they aren't important)
, = Link. Doesn't directly cancel, you must properly time the next move.
(x) = Optional move, you might skip it for one reason or another.
... = Fill in the blank with whatever followup or starter is ideal.
f.x = The far version of a normal.
c.x = The close version of a normal.
j.x = The jumping version of a normal.
x/y = One or the other
AA = Anti-Air. Only works(Or works better) if this move hits against someone in the air.

Gameplay

Throw LP+HK / LK+HK
connects close

Throw Escape press LP+HK / LK+HK just as the opponent is throwing you

must use the same combination that the opponent is using to throw you in order toescape

Forward Run f, f, then hold f to continue run

Dash Jump uf

Halt b or stop holding f

Dash Backward b, b


Block High b

Block Low db

will not block overheads

Super Jump d, ub/u/uf

Low Dodge Overhead d + LP+LK

overhead
Backroll and Jump b + LP+LK

can follow with air attack

Pursue Attack d/u + LP/LK/HP/HK

pursue attack when opponent is on floor


Taunt HP+HK
can hit opponent for veryminor damage; taunt fills Super Meter considerably



Instant Roll Forward f + LP+LK after being knocked down and before you hit the floor

Instant Roll Backward b + LP+LK after being knocked down and before you hit the floor

Delayed Roll Forward hold f after being knocked down

Delayed Roll Backward hold b after being knocked down



Super Meter

You can build the Super Meter by using special moves, touching your opponent with attacks, taunting, and being hit by your opponent.
It is possible to have 9 stocks of meter.

The following are maneuvers that require super meter stocks:


  • Guard Burst HP+HK

while blocking opponent's attack

requires one super meter stock


  • Shadow Attack Launcher qcf + LK+HP

requires one super meter stock; must connect (not blocked) to perform entire maneuver;

either launches or wall bounces opponent


  • Shadow Attack Rush qcb + LK+HP

requires one super meter stock

Stagger Grab hcf + LP+LK

requires one super meter stock; connects close and is unblockable; small window for free attack after landing maneuver

  • Super

refer to character's movelist
requires one super meter stock

Characters

File:MMCharaSelect.png

Tier List

S+ Crane
S Reika, Snake, Monkey Boy, Huang, SaoJin
A+ Monk, Tiger
A Lotus, Scorpion
B Ghost Kick, Drunken

The breakdowns are on character's pages

Font: http://forums.shoryuken.com/discussion/21557/martial-masters-anyone/p2

Secrets

Links

[1] [2]