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(→Combos: Just added some better things on Monkey Boy's loop.) |
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... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.<br><br> | ... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.<br><br> | ||
41236A+B, D | 41236A+B, C/D 6D ...<br><br> | ||
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?<br> | ... 6A 623P 214P 214B+C, 66(Run) C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?<br> | ||
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 | ... 6A 623P 214P(Monkey Boy will switch sides here) 214B+C, 66(Run) C 6A 214B, 66 C 6A 214B, 66... | ||
You have three options here: | |||
1 - Repeat the combo from the first C/D if you want to do some loops, and you can do almost 100% from only one bar(Like on the beginning of the match! Monkey Boy can do incredible punish combos, thanks to his loops, and that's what makes him scary if he has meter). Note that Monkey Boy will switch sides again; | |||
2 - C 6D 6A 214D 214D 214D (It's the most damaging way to finish the combo in case you don't have meter, or if you want to save your meter for a better situation); | |||
3 - C 6D 6A 623P 214P (You'll get more meter with this, because Monkey Boy auto-taunts at the end of it). | |||
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..- Works on Crane.<br> | ... 6A 623P 214P 214B+C, 66(Run) C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..- Works on Crane.<br> | ||
=Strategies= | =Strategies= | ||
[[Category:Martial Masters]] | [[Category:Martial Masters]] |
Revision as of 16:43, 21 November 2017
Introduction
Pros:
Extremely good projectiles.
Possible to get random huge damage off Watermelons.
Very good supers and shadow attacks.
Easy 100% loops with ~3 super stocks.
Good throw setups/combos.
Cons:
Mediocre DP with short horizontal range.
Will have trouble with people who can beat his projectile game.
Move List
Quick Movelist
Normal Attacks:
F+A
Bk+B
DnF+C
F+D
Special Attack:
Crouching Bx2, Crouching A
Advanced Attacks:
Fruit Strike QCF+A,D
Random Kick (QCB+K)x3
Peach Thief F,QCF+P,QCB+P
Flying Monkey B,QCB+K (Can be done in Air)
Flying Kick F,QCF+K
Deadly Attacks:
Fruit Party QCFx2+P
King of Thieves QCBx2+P
Shadow Moves
Swing To High Snap qcf + LK+HP must connect (not blocked) to perform entire maneuver; launches opponent
Monkey Fruit Toss qcb + LK+HP fruit will collide with other projectiles as both will be "destroyed" in the process
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver
Throw Moves
Command Moves
Butt Pat HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Fist d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Backhand f + LP
Skyward Uppercut df + HP
High Snap Kick b + LK 2 hits; launches opponent
Rolling Axe f + HK 2 hits; you can cancel it into Backhand
Monkey Drop d/u + LP/LK/HP/HK pursue attack when opponent is on floor
Special Moves
Fruit Toss qcf + P/LK LP=short and high,LK=medium and high,HP=far and medium height;
will collide with other projectiles as both will be "destroyed" in the process;
fruits are random and different fruits cause different damage
Fruit Roll qcf + HK must be blocked low; will collide with other projectiles as both will be "destroyed" in the process;
Sneaky Strike f, d, df + P must be blocked low
-Low Slider qcb + P Sneaky Strike must connect (not blocked) to perform this follow up;
Monkey Boy switches to the other side of the opponent
Tree Climb Kick f, d, df + K LK=short, HK=far
Swing Kick qcb + K LK=short, HK=far
-Second Swing Kick qcb + K LK=short, HK=far
--Side Kick qcb + K LK=short, HK=far
Monkey Stomp b, d, df + K LK=short, HK=far;
if third hit touches opponent Monkey Boy will throw a fruit;
fruit will collide with other projectiles as both will be "destroyed" in the process
Air Monkey Stomp b, d, df + K in air LK=short and 1 hit,HK=far and 3 hits;
if HK version's third hit touches opponent Monkey Boy will throw a fruit;
fruit will collide with other projectiles as both will be "destroyed" in the process
Super Moves
Fruit Frenzy qcf, qcf + P
a fruit will collide with other projectiles as both will be "destroyed" in the process
can move towards end of super and se raining fruit as a shield of sorts
Sneaky Slider qcb, qcb + P first hit must connect (not blocked) to perform entire maneuver
Combos
Crossups: j.B, j.C, 421K, j.421K
Combos:
2B 2A 6A 214D 214D 214D - Example B&B
4B 623D or 236C - Random chance of getting a Watermelon.
AA 3C 623D or 236C
C/D 3C 214D or 623P ... - Same combos as off 6A but more damage.
C/D 6D ... - Also the same combos, works at a larger distance.
2C 6A/3C/6D ... - Strong combo off low.
... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup
... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup
... 6A/3C/6D 623B, 623D - Corner only.
236236P, 2A+B, C 6D ... - Super must hit close to connect this.
236236P, 66 C 6D ... - Works better from a distance.
A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang
.
Also works throwing into or out of the corner on MonkAlso works throwing into the corner on Scorpion.
A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos.
A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere.
... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works.
... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner.
Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup.
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front.
... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.
41236A+B, C/D 6D ...
... 6A 623P 214P 214B+C, 66(Run) C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?
... 6A 623P 214P(Monkey Boy will switch sides here) 214B+C, 66(Run) C 6A 214B, 66 C 6A 214B, 66... You have three options here: 1 - Repeat the combo from the first C/D if you want to do some loops, and you can do almost 100% from only one bar(Like on the beginning of the match! Monkey Boy can do incredible punish combos, thanks to his loops, and that's what makes him scary if he has meter). Note that Monkey Boy will switch sides again; 2 - C 6D 6A 214D 214D 214D (It's the most damaging way to finish the combo in case you don't have meter, or if you want to save your meter for a better situation); 3 - C 6D 6A 623P 214P (You'll get more meter with this, because Monkey Boy auto-taunts at the end of it).
... 6A 623P 214P 214B+C, 66(Run) C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..- Works on Crane.