Line 481: | Line 481: | ||
|damage=500x3 (1450) | |damage=500x3 (1450) | ||
|guard= | |guard= | ||
|properties=Proj | |properties=Proj Knockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 487: | Line 487: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=Releasing charge at any point during this move, even on the very last frame of recovery, will cancel into this move. This is Zero's strongest zoning tool as it will release 3 separate projectiles that travel at different angles with one traveling low to the ground. All projectiles spawned can be reflected. | |notes=Releasing charge at any point during this move, even on the very last frame of recovery, will cancel into this move. This is Zero's strongest zoning tool as it will release 3 separate projectiles that travel at different angles with one traveling low to the ground. All projectiles spawned can be reflected and cause knockdowns. | ||
}} | }} | ||
{{MvCIMoveListRow2. | {{MvCIMoveListRow2.1 | ||
|photo=[[File:]][[File:]] | |photo=[[File:]][[File:]] | ||
|name= | |name=Ryuenjin | ||
|command=[[File: | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=1000 | ||
|lguard= | |lguard= | ||
|lstartup= | |lstartup=5 | ||
|lactive= | |lactive=1(4)1(6)1(6)4 | ||
|lrecovery= | |lrecovery=16 | ||
|lhit= | |lhit=+16 | ||
|lblock= | |lblock=-26 | ||
|lproperties= | |lproperties=Knockdown Invincible frames 1-4 | ||
|hdamage= | |hdamage=150*5(735)/500+150*4(1055) | ||
|hguard= | |hguard= | ||
|hstartup= | |hstartup=5 | ||
|hactive= | |hactive=27 | ||
|hrecovery= | |hrecovery=31 | ||
|hhit= | |hhit=+5 | ||
|hblock= | |hblock=-29 | ||
|hproperties= | |hproperties=Knockdown Invincible frames 1-4 | ||
|notes= | |notes=Zero's "DP" is a high reaching ground attack with invincibility frames and is great for anti-airs and can be canceled into Hyouretsuzan to confirm.<br> [[File:Mvci_lp.png]] version is a low to the ground DP.<br> [[File:Mvci_hp.png]] version is a high reaching DP, damage is based on distance, first hit does 500 during early animation frames vs 150. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo=[[File:]] | |photo=[[File:]] | ||
|name= | |name=Hyouretsuzan | ||
|command= | |command=Release Level 3 Buster (during Ryuenjin) | ||
|damage= | |damage=500x2 | ||
|guard= | |guard= | ||
|properties= | |properties=Hardknockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 523: | Line 523: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=When canceled out of Ryuenjin, Zero performs a downward ice attack that confirms out of Ryuenjin. If done twice in a combo, the opponent will enter a force tech where they can only either neutral tech or air tech. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo=[[File:]][[File:]] | |photo=[[File:]][[File:]] | ||
|name= | |name=Sentsuizan (air only) | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=1000 | ||
|lguard= | |lguard= | ||
|lstartup= | |lstartup=15 | ||
|lactive= | |lactive=1 | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=1000 | ||
|hguard= | |hguard=20 | ||
|hstartup= | |hstartup=1 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties=Hardknockdown | ||
|notes= | |notes=Zero's "Dive Kick", when combined with his dash options in neutral, he can use this move after getting in position to pressure the opponent. Can cancel into F-Splasher to create new combo paths or frame trap the enemy.<br> [[File:Mvci_lk.png]] version is a decent combo tool as it won't waste your hard knockdown and can be used multiple times in a combo.<br> [[File:Mvci_hk.png]] version has longer start up and is a good air combo ender as it ends in a hard knockdown. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo=[[File:]] | |photo=[[File:]] | ||
|name= | |name=F-Splasher | ||
|command= | |command=Release Level 3 Buster (during Sentsuizan) | ||
|damage= | |damage=800 | ||
|guard= | |guard= | ||
|properties= | |properties=Wallbounce Knockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 559: | Line 559: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=After canceling out of Sentsuizan, Zero will do an air shoulder tackle backed by ice which creates a wall bounce, can be an ideal move to begin your combo. | ||
}} | }} | ||
{{MvCIMoveListRow2. | {{MvCIMoveListRow2.1 | ||
|photo=[[File:]][[File:]] | |photo=[[File:]][[File:]] | ||
|name= | |name=Raikousen (air only) | ||
|command=[[File:Mvci_qcf.png]][[File: | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=200x5 (960) | ||
|lguard= | |lguard= | ||
|lstartup= | |lstartup=32 | ||
|lactive= | |lactive=20 | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties=Proj | ||
|hdamage= | |hdamage=200x5 (960) | ||
|hguard= | |hguard= | ||
|hstartup= | |hstartup=35 | ||
|hactive= | |hactive=20 | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties=Proj | ||
|notes= | |notes=Known simply as Zero's "lightning attack", after dashing forwards Zero leaves a trail of electricity which is ideal for setting up mix-ups. Can cancel into C-Sword at anytime before landing.<br> [[File:Mvci_lp.png]] version has Zero travel at a downward angle towards the ground, this is his primary special in his "lightning loops".<br> [[File:Mvci_hp.png]] version has Zero travel forwards in the air. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo=[[File:]] | |photo=[[File:]] | ||
|name= | |name=C-Sword | ||
|command= | |command=Release Level 3 Buster (during Raikousen) | ||
|damage= | |damage=300x3 (870) | ||
|guard= | |guard= | ||
|properties= | |properties=Knockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 595: | Line 595: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=A move resembling his [[File:Mvci_up.png]][[File:Mvci_hp.png]] but with a wider hitbox that hits all around Zero. This move seems better used with tags as it's very easy to punish on block or whiff. | ||
}} | }} | ||
Revision as of 20:02, 19 October 2017
Zero
In a nutshell
WIP
Introduction
Players to Watch
Flux, Killerkai
Character Vitals
CHARACTER DATA
Health:
9,000
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
Hienkyaku (command dash)
Move List
Unique Trait
Buster Cancel: By holding down any of the attack buttons, Zero can charge his buster up to three levels. Once charged to level 3, Zero can cancel any of his special attacks by letting go of Buster to cancel into a new version of the special which can create new attack angles and keep the opponent guessing. Combine this with his Sougenmu shadow clone ability, and you can make life a living hell for your opponent.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200 | 5 | 3 | 12 | -4 | -2 | ||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200x3 | 12 | 9 | 18 | +3 | -1 | ||
Sword attack with extremely long active frames. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 400 | 8 | 4 | 19 | +1 | -3 | ||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | 13 | 6 | 24 | -6 | -10 | ||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200 | 9 | 5 | 19 | -6 | -8 | ||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | 12 | 7 | 17 | +26 | -7 | Launch | |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 400 | Low | 8 | 5 | 23 | -4 | -9 | |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | Low | 14 | 9 | 18 | +51 | -8 | Hardknockdown |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200 | High | 7 | 7 | 13 | |||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200x3 (560) | High (first hit only) | 13 | 2(2)2(2)2(4)9 | 7 | |||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 400 | High | 6 | 5 | 18 | |||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | High | 16 | 5 | 20 | Air combo only: Groundbounce Hardknockdown | ||
Youdantotsu![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 250 | 8 | 4 | 14 | +6 | +2 | ||
Sippuuga![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 250x3 | 14 | 9 | 28 | -7 | -11 | ||
Reshoukyaku![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | 10 | 5 | 47 | -5 | -32 | Knockdown | |
Koketsuga![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 10 | 3 | 23 | +52 | -7 | Knockdown | |
Kuuenzan![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 250x3 | High (first hit only) | 12 | 2(1)2(2)3(3)3(1)2 | 7 | |||
Rasenkyaku![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 650 | High | 11 | 3 | 28 | |||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 6 hits (960) or 1000 (back throw) | 3 | 1 | |||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 6 hits (960) or 1000 (back throw) | 3 | 1 | |||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
Hyper Zero Blaster level 1 Hold ![]() ![]() ![]() ![]() release to activate |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800 | 9 | 22 | -11 | +4 | Proj | ||
Level 1 can be reflected. |
Hyper Zero Blaster level 2 Hold ![]() ![]() ![]() ![]() release to activate |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 900 | 9 | 22 | -4 | +4 | Proj | ||
Level 2 can not be reflected |
Rakuhouha Release Level 3 Buster (during Hadangeki) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500x3 (1450) | Proj Knockdown | ||||||
Releasing charge at any point during this move, even on the very last frame of recovery, will cancel into this move. This is Zero's strongest zoning tool as it will release 3 separate projectiles that travel at different angles with one traveling low to the ground. All projectiles spawned can be reflected and cause knockdowns. |
Hyouretsuzan Release Level 3 Buster (during Ryuenjin) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500x2 | Hardknockdown | ||||||
When canceled out of Ryuenjin, Zero performs a downward ice attack that confirms out of Ryuenjin. If done twice in a combo, the opponent will enter a force tech where they can only either neutral tech or air tech. |
F-Splasher Release Level 3 Buster (during Sentsuizan) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800 | Wallbounce Knockdown | ||||||
After canceling out of Sentsuizan, Zero will do an air shoulder tackle backed by ice which creates a wall bounce, can be an ideal move to begin your combo. |
Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind