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{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo=[[File:]][[File:]] | |photo=[[File:]][[File:]] | ||
|name= | |name=Hienkyaku (Air OK) | ||
|command=[[File: | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard= | ||
|lstartup= | |lstartup=7 | ||
|lactive= | |lactive=12 | ||
|lrecovery= | |lrecovery=18 | ||
|lhit= | |||
|lblock= | |||
|lproperties=No push box on frames 7-18 | |||
|hdamage=7 | |||
|hguard=21 | |||
|hstartup=18 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties=No push box on frames 7-27 | |||
|notes=Zero's "command dash" is one of his main mobility options, this move will pass through opponents hurtboxes and allow him to create cross ups. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version dashes forwards full screen. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo=[[File:]][[File:]] | |||
|name=Hienkyaku (Air OK) | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage= | |||
|lguard= | |||
|lstartup=7 | |||
|lactive=22 | |||
|lrecovery=16 | |||
|lhit= | |||
|lblock= | |||
|lproperties=No push box on frames 7-28 | |||
|hdamage=7 | |||
|hguard=22 | |||
|hstartup=16 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties=No push box on frames 7-28 | |||
|notes=[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] version of this move puts Zero in the air, Zero can perform one more Air Hienkyaku before landing. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly upwards a short distance.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo=[[File:]][[File:]] | |||
|name=Air Hienkyaku | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage= | |||
|lguard= | |||
|lstartup=7 | |||
|lactive=10 | |||
|lrecovery=2 | |||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=7 | ||
|hguard= | |hguard=23 | ||
|hstartup=2 | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties= | |||
|notes=The air version is an effective way to set up cross up overheads. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version in the air dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version in the air dashes forwards full screen. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo=[[File:]][[File:]] | |||
|name=Air Hienkyaku | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage= | |||
|lguard= | |||
|lstartup=9 | |||
|lactive=12 | |||
|lrecovery=6 | |||
|lhit= | |||
|lblock= | |||
|lproperties= | |||
|hdamage=7 | |||
|hguard=22 | |||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
Line 340: | Line 406: | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties=No push box on frames 7-28 | ||
|notes= | |notes=This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly down towards the ground.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground, can effectively chain the ground version into this air version to reach higher altitudes. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo=[[File:]][[File:]] | |photo=[[File:]][[File:]] |
Revision as of 16:14, 19 October 2017
Zero
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
9,000
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
Hienkyaku (command dash)
Move List
Unique Trait
Buster Cancel: By holding down any of the attack buttons, Zero can charge his buster up to three levels. Once charged to level 3, Zero can cancel any of his special attacks by letting go of Buster to cancel into a new version of the special which can create new attack angles and keep the opponent guessing. Combine this with his Sougenmu shadow clone ability, and you can make life a living hell for your opponent.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200 | 5 | 3 | 12 | -4 | -2 | ||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200x3 | 12 | 9 | 18 | +3 | -1 | ||
Sword attack with extremely long active frames. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 400 | 8 | 4 | 19 | +1 | -3 | ||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | 13 | 6 | 24 | -6 | -10 | ||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200 | 9 | 5 | 19 | -6 | -8 | ||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | 12 | 7 | 17 | +26 | -7 | Launch | |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 400 | Low | 8 | 5 | 23 | -4 | -9 | |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | Low | 14 | 9 | 18 | +51 | -8 | Hardknockdown |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200 | High | 7 | 7 | 13 | |||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200x3 (560) | High (first hit only) | 13 | 2(2)2(2)2(4)9 | 7 | |||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 400 | High | 6 | 5 | 18 | |||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | High | 16 | 5 | 20 | Air combo only: Groundbounce Hardknockdown | ||
Youdantotsu![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 250 | 8 | 4 | 14 | +6 | +2 | ||
Sippuuga![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 250x3 | 14 | 9 | 28 | -7 | -11 | ||
Reshoukyaku![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | 10 | 5 | 47 | -5 | -32 | Knockdown | |
Koketsuga![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 10 | 3 | 23 | +52 | -7 | Knockdown | |
Kuuenzan![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 250x3 | High (first hit only) | 12 | 2(1)2(2)3(3)3(1)2 | 7 | |||
Rasenkyaku![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 650 | High | 11 | 3 | 28 | |||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 6 hits (960) or 1000 (back throw) | 3 | 1 | |||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 6 hits (960) or 1000 (back throw) | 3 | 1 | |||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]][[File:]] | ![]() |
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![]() |
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Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind