Marvel VS Capcom: Infinite/Zero: Difference between revisions

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Line 27: Line 27:
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=200
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=5
|active=
|active=3
|recovery=
|recovery=12
|hit=
|hit=-4
|block=
|block=-2
|notes=
|notes=
}}
}}
Line 41: Line 41:
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=200x3
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=12
|active=
|active=9
|recovery=
|recovery=18
|hit=
|hit=+3
|block=
|block=-1
|notes=
|notes=An attack with extremely long active frames.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 55: Line 55:
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=400
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=8
|active=
|active=4
|recovery=
|recovery=19
|hit=
|hit=+1
|block=
|block=-3
|notes=
|notes=
}}
}}
Line 69: Line 69:
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=600
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=13
|active=
|active=6
|recovery=
|recovery=24
|hit=
|hit=-6
|block=
|block=-10
|notes=
|notes=
}}
}}
Line 83: Line 83:
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=200
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=9
|active=
|active=5
|recovery=
|recovery=19
|hit=
|hit=-6
|block=
|block=-8
|notes=
|notes=
}}
}}
Line 97: Line 97:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=600
|guard=
|guard=
|properties=Launch
|properties=Launch
|startup=
|startup=12
|active=
|active=7
|recovery=
|recovery=17
|hit=
|hit=+26
|block=
|block=-7
|notes=
|notes=
}}
}}
Line 111: Line 111:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=400
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=8
|active=
|active=5
|recovery=
|recovery=23
|hit=
|hit=-4
|block=
|block=-9
|notes=
|notes=
}}
}}
Line 125: Line 125:
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=600
|guard=
|guard=
|properties=
|properties=Hardknockdown
|startup=
|startup=14
|active=
|active=9
|recovery=
|recovery=18
|hit=
|hit=+51
|block=
|block=-8
|notes=
|notes=
}}
}}
Line 139: Line 139:
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|damage=
|damage=200
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=7
|active=
|active=7
|recovery=
|recovery=13
|hit=
|hit=
|block=
|block=
Line 153: Line 153:
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|damage=
|damage=200x3 (560)
|guard=High
|guard=High (first hit only)
|properties=
|properties=
|startup=
|startup=13
|active=
|active=2(2)2(2)2(4)9
|recovery=
|recovery=7
|hit=
|hit=
|block=
|block=
Line 167: Line 167:
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|damage=
|damage=400
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=6
|active=
|active=5
|recovery=
|recovery=18
|hit=
|hit=
|block=
|block=
Line 181: Line 181:
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|damage=
|damage=600
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Air combo only: Groundbounce Hardknockdown
|startup=
|startup=16
|active=
|active=5
|recovery=
|recovery=20
|hit=
|hit=
|block=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|name=Youdantotsu
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=250
|guard=
|properties=
|startup=8
|active=4
|recovery=14
|hit=+6
|block=+2
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|name=Sippuuga
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=250x3
|guard=
|properties=
|startup=14
|active=9
|recovery=28
|hit=-7
|block=-11
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|name=Reshoukyaku
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|damage=600
|guard=
|properties=Knockdown
|startup=10
|active=5
|recovery=47
|hit=-5
|block=-32
|notes=
|notes=
}}
}}

Revision as of 15:44, 19 October 2017

Mvci logo.png

Zero

Mvci Zero.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
9,000
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
Hienkyaku (command dash)

Move List

Unique Trait

Buster Cancel: By holding down any of the attack buttons, Zero can charge his buster up to three levels. Once charged to level 3, Zero can cancel any of his special attacks by letting go of Buster to cancel into a new version of the special which can create new attack angles and keep the opponent guessing. Combine this with his Sougenmu shadow clone ability, and you can make life a living hell for your opponent.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 200 5 3 12 -4 -2
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 200x3 12 9 18 +3 -1
An attack with extremely long active frames.
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 400 8 4 19 +1 -3
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 13 6 24 -6 -10
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 200 9 5 19 -6 -8
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 12 7 17 +26 -7 Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 400 Low 8 5 23 -4 -9
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 14 9 18 +51 -8 Hardknockdown
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 200 High 7 7 13
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 200x3 (560) High (first hit only) 13 2(2)2(2)2(4)9 7
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 400 High 6 5 18
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 High 16 5 20 Air combo only: Groundbounce Hardknockdown
Youdantotsu
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 250 8 4 14 +6 +2
Sippuuga
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 250x3 14 9 28 -7 -11
Reshoukyaku
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 600 10 5 47 -5 -32 Knockdown

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 6 8 44 +33 +28
Hit/Block adv is dependent on when you cancel your tag-in

Specials


Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png
Mvci hp.png

Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png
Mvci hk.png

Hypers


Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Zero

Top of Page