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Revision as of 23:18, 18 October 2017
Sigma
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
11,000
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
N/A
Move List
Unique Trait
Arc Divide: Sigma's Arc Divide is a sword attack that leaves a long lasting projectile on the field depending on the version used. Sigma can also cancel Arc Divide into a secondary version which allows him to chain multiple swords together that leave multiple projectiles on the field. These projectiles are a major threat as they can't be reflected and can help negate your opponents options in neutral.
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | |||||||
Standing Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800 | |||||||
Can be used as an anti-air |
Standing Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | |||||||
Standing Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800 | Knockdown | ||||||
Knocks opponents back into a spinning state |
Crouching Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | |||||||
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800 | Launch | ||||||
An excellent anti-air, can blow up an opponents box dash |
Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | Low | ||||||
Crouching Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800 | Low | Hardknockdown | |||||
doesn't seem to be too useful, can't follow up |
Jumping Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | High | ||||||
Jumping Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | High | ||||||
Misc
Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 1000 | 3 | 1 | Hardknockdown | ||||
Additional damage scales by 50%. Flings opponent full screen, may be impossible to confirm |
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
Hypers
Rave Divide |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 800x6 (3530) | Hardknockdown | ||||||
A series of sword attacks that allows combo follow up from a partner. |
Final Sigma (Level 3) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 9 hits (5635) | |||||||
Invincible on start up |
Hitboxes
Videos
Technology
overload laser reset concept on neutral tech
overload laser reset concept where opponent air techs
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind