(→Hypers) |
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Line 517: | Line 517: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo=[[File:]] | |photo=[[File:]] | ||
|name= | |name=Hazard Zone | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=11 hits (3005) | ||
|guard= | |guard= | ||
|properties= | |properties=Knockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 527: | Line 527: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=A multi-hitting claw attack that puts opponent into a long spinning air knockdown, ideal super to use to confirm the Slash Claw overhead, can super jump to confirm. Has Invincibility on start up. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo=[[File:]] | |photo=[[File:]] | ||
|name= | |name=Sudden Death | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=4 hits (3400) | ||
|guard= | |guard= | ||
|properties= | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 541: | Line 541: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Panther jumps into the sky before coming down with a large claw attack, tracks opponents last known location. Can be followed up with a confirm after. Panther can be hit out of the air. | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Air Interceptor | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=7 hits (2850) | |||
|guard= | |||
|properties=Wallbounce Hardknockdown | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Panther jumps to the nearest wall before attacking forwards with a multi-hitting attack. Can tag in a partner to confirm. If Panther can activate his hyper flash he will always cling to the nearest wall however he has no invincibility. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Law of the Jungle (Level 3) | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=8 hits (5150) | |||
|guard= | |||
|properties=Hardknockdown | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Panther strikes once before entering a cinematic if the opponent is hit. Has invincibility on start up. | |||
}} | }} | ||
Revision as of 17:04, 17 October 2017
Black Panther
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
9,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Wall Cling
Move List
Unique Trait
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200 | |||||||
Can be rapid fired |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | |||||||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 400 | |||||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | |||||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200 | |||||||
Can be rapid fired |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | Launch | ||||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 400 | |||||||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | Hardknockdown | ||||||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 200 | High | ||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300x2 (600) | High (first hit only) | ||||||
A nice multi-hitting attack that his below and behind him. |
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 400 | High | ||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | High | Groundbounce Hardknockdown | |||||
Sliding Hook![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 600 | Low | Hardknockdown | |||||
Can be chained from any basic normal, chains into ![]() ![]() |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
Hypers
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind