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|hblock=+65 | |hblock=+65 | ||
|hproperties=Proj | |hproperties=Proj | ||
|notes=[[File:Mvci_lk.png]] spawns one tracking projectile, can be reflected. [[File:Mvci_hk.png]] spawns three tracking projectiles and takes a long time to attack, great for creating mix ups after hard knockdowns, can be reflected. | |notes=[[File:Mvci_lk.png]] spawns one tracking projectile, can be reflected. <br> [[File:Mvci_hk.png]] spawns three tracking projectiles and takes a long time to attack, great for creating mix ups after hard knockdowns, can be reflected. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
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|hblock=+44 / +1 | |hblock=+44 / +1 | ||
|hproperties=Proj | |hproperties=Proj | ||
|notes=After setting down one of these projectiles, you can input Impact Palm next to it in order to push it forward and track your enemies location. [[File:Mvci_lk.png]] version (Tears) spawns a red eye that will not interact with projectiles, even hypers. | |notes=After setting down one of these projectiles, you can input Impact Palm next to it in order to push it forward and track your enemies location.<br>[[File:Mvci_lk.png]] version (Tears) spawns a red eye that will not interact with projectiles, even hypers. Tears is a one hit explosion which is primarily used for combos, if palmed it travels slowly.<br> [[File:Mvci_hk.png]] version (Eye) spawns a yellow eye that is multi-hit and best used in neutral and in mix-ups, it travels fairly fast and almost reaches full screen. Secondary frame data is when the eye is palmed forwards. | ||
}} | }} | ||
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|hproperties=Wallbounce Hardknockdown | |hproperties=Wallbounce Hardknockdown | ||
|notes=[[File:Mvci_lp.png]] version is a decently fast physical attack, can be used early on in combos if you wish to not waste a wall bounce. [[File:Mvci_hp.png]] version is your primary special to confirm or extend combos later on, great with tagging as it locks down fairly well. | |notes=[[File:Mvci_lp.png]] version is a decently fast physical attack, can be used early on in combos if you wish to not waste a wall bounce.<br> [[File:Mvci_hp.png]] version is your primary special to confirm or extend combos later on, great with tagging as it locks down fairly well. | ||
}} | }} | ||
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|hproperties=Proj | |hproperties=Proj | ||
|notes=[[File:Mvci_lk.png]] version is a straight forward projectile that travels full screen, can be reflected. [[File:Mvci_hk.png]] version is a full screen projectile that travels up forward into the air, can be reflected. Only causes 1100 full damage if hit up close, will cause projectile to create a knockdown. | |notes=[[File:Mvci_lk.png]] version is a straight forward projectile that travels full screen, can be reflected.<br> [[File:Mvci_hk.png]] version is a full screen projectile that travels up forward into the air, can be reflected. Only causes 1100 full damage if hit up close, will cause projectile to create a knockdown. | ||
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|notes=Can be chained into Spacial Magic Cast A with [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]. [[File:Mvci_lp.png]] grace is a red orb that causes an explosion when you use Flames of the Faltine. [[File:Mvci_hp.png]] grace is a yellow orb that powers up Flames of the Faltine into a more powerful version. | |notes=Can be chained into Spacial Magic Cast A with [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]].<br> [[File:Mvci_lp.png]] grace is a red orb that causes an explosion when you use Flames of the Faltine.<br> [[File:Mvci_hp.png]] grace is a yellow orb that powers up Flames of the Faltine into a more powerful version. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes=[[File:Mvci_lp.png]] sends the three graces you placed in a triangle around the screen. [[File:Mvci_hp.png]] sends the three graces you placed in a triangle around the opponents last known location. | |notes=[[File:Mvci_lp.png]] sends the three graces you placed in a triangle around the screen.<br> [[File:Mvci_hp.png]] sends the three graces you placed in a triangle around the opponents last known location. | ||
}} | }} | ||
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|hit= | |hit= | ||
|block= | |block= | ||
|notes=[[File:Mvci_lk.png]] sends the three graces you placed in front of Strange in a line near his feet. [[File:Mvci_hk.png]] sends the three graces you placed in a line near the opponents last known location. | |notes=[[File:Mvci_lk.png]] sends the three graces you placed in front of Strange in a line near his feet.<br> [[File:Mvci_hk.png]] sends the three graces you placed in a line near the opponents last known location. | ||
}} | }} | ||
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|hblock= | |hblock= | ||
|properties= | |properties= | ||
|notes=[[File:Mvci_lp.png]] version will teleport Strange in front of his opponent. [[File:Mvci_hp.png]] version will teleport Strange behind his opponent, it will even cross up in the corner. | |notes=[[File:Mvci_lp.png]] version will teleport Strange in front of his opponent.<br> [[File:Mvci_hp.png]] version will teleport Strange behind his opponent, it will even cross up in the corner. | ||
}} | }} | ||
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|hblock= | |hblock= | ||
|properties= | |properties= | ||
|notes=[[File:Mvci_lk.png]] version will teleport Strange above and in front of his opponent, can be a way to set up tricky mix ups. [[File:Mvci_hk.png]] version will teleport Strange on the ground behind him a set distance, ideal for evading an opponent. | |notes=[[File:Mvci_lk.png]] version will teleport Strange above and in front of his opponent, can be a way to set up tricky mix ups.<br> [[File:Mvci_hk.png]] version will teleport Strange on the ground behind him a set distance, ideal for evading an opponent. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 |
Revision as of 22:16, 10 October 2017
Dr. Strange
The Doctor is in!
In a nutshell
Dr. Strange is a strong zoner with high mix up potential. With a large variety of tracking projectiles, he can keep the opponent guessing with his teleports. Bolts of Balthakk is possibly the best beam projectile in the game as it hit confirms, locks down and can't be reflected. Spell of Vishanti is a tracking hyper that can hit an opponent at any height and Strange also has access to Seven Rings of Raggadorr which is a projectile counter. Pick Dr. Strange if you want a character that can lock you down with tracking projectiles and create mix up opportunities from them.
Introduction
Players to Watch
Flash, Snaketits
Character Vitals
Move List
Unique Trait
Spacial Magic: Dr. Strange has the ability chain Grace of Hoggoths together and place them in locations around the screen at a distance. He can mix and match the different graces together as well as space them out in unique ways. Using a Flames of the Faltine, he can create a projectile that tracks the Graces around the screen before eventually tracking down the opponent.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300 | 6 | 3 | 14 | -6 | -4 | ||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 11 | 4 | 34 | -14 | -18 | ||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 8 | 3 | 25 | -9 | -11 | ||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 12 | 3 | 36 | -15 | -19 | ||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300 | 6 | 3 | 14 | -5 | -3 | ||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 11 | 3 | 37 | +11 | -19 | Launch | |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 8 | 10 | 18 | -9 | -12 | ||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 10 | 3 | 38 | +38 | -21 | Knockdown | |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300 | High | 6 | 3 | 14 | |||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | High | 11 | 5 | 27 | |||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | High | 9 | 3 | 24 | |||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | High | 9 | 3 | 36 | Groundbounce Hardknockdown | ||
Air combo ender |
Mysterious Slice![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 8 | 3 | 20 | -4 | -6 | ||
can be chained from ![]() ![]() |
Mysterious Slice Air![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | High | 9 | 3 | 26 | |||
can be chained from ![]() ![]() ![]() ![]() |
Spirit Circle![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 10 | 4 | 19 | -3 | -5 | ||
can be chained from ![]() ![]() |
Illusion![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 4 | 18 | 9 | Counter | ||||
Counters all physical hits, Strange will teleport behind his opponent automatically on activation. |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
Hypers
Spell of Vishanti![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Seven Rings of Raggadorr![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | Counter | |||||||
Crimson Bands of Cyttorak (Level 3)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind