Line 322: | Line 322: | ||
|name=Flames of the Faltine (Air OK) | |name=Flames of the Faltine (Air OK) | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard= | ||
|properties= | |properties=Proj | ||
|startup=11 | |startup=11 | ||
|active=40 | |active=40 | ||
|recovery= | |recovery= | ||
|hit=-10 | |hit=-10 | ||
|block=+12 | |block=+12 | ||
|notes=Spawns a forward attacking projectile that will track the nearest Grace of Hoggoth if one is placed. Flames of the Faltine grows in strength based on how many [[File:Mvci_hp.png]] Graces are on the field. Level 1 | |notes=Spawns a forward attacking projectile that will track the nearest Grace of Hoggoth if one is placed and can be reflected. Flames of the Faltine grows in strength based on how many [[File:Mvci_hp.png]] Graces are on the field. Interesting to know that a Flames of the Faltine will track additional Grace of Hoggoths placed on the field after activating one as long as there is another Grace to travel towards before coming back to a new one, otherwise it will track the opponent. | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Flames of the Faltine Level 1 (Air OK) | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |||
|damage=250x3 (750) | |||
|guard= | |||
|properties=Proj | |||
|startup=11 | |||
|active=6(3)31 | |||
|recovery= | |||
|hit=+40 | |||
|block=+15 | |||
|notes=After hitting a [[File:Mvci_hp.png]] Grace of Hoggoth, Flames of the Faltine levels up into a multi-hit tracking projectile and can be reflected. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Flames of the Faltine Level 2 (Air OK) | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |||
|damage=200x5 (960) | |||
|guard= | |||
|properties=Proj Hardknockdown | |||
|startup=11 | |||
|active=6(3)8(3)20 | |||
|recovery= | |||
|hit=+110 | |||
|block=+90 | |||
|notes= After hitting a second [[File:Mvci_hp.png]] Grace of Hoggoth, Flames of the Faltine levels up even further into a multi-hit tracking projectile that cannot be reflected and gains increased hitstun and knockdown properties. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Flames of the Faltine Level 3 (Air OK) | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |||
|damage=1300 | |||
|guard= | |||
|properties=Proj Crumple | |||
|startup=11 | |||
|active=7(3)6(3)5(2)14 | |||
|recovery= | |||
|hit=+43 | |||
|block=+124 | |||
|notes= After hitting a third [[File:Mvci_hp.png]] Grace of Hoggoth, Flames of the Faltine levels up even further into a super fast one hit beam that tracks the opponents last known location and cannot be reflected, crumples on ground opponents only. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 |
Revision as of 00:40, 10 October 2017
Dr. Strange
The Doctor is in!
In a nutshell
Dr. Strange is a strong zoner with high mix up potential. With a large variety of tracking projectiles, he can keep the opponent guessing with his teleports. Bolts of Balthakk is possibly the best beam projectile in the game as it hit confirms, locks down and can't be reflected. Spell of Vishanti is a tracking hyper that can hit an opponent at any height and Strange also has access to Seven Rings of Raggadorr which is a projectile counter. Pick Dr. Strange if you want a character that can lock you down with tracking projectiles and create mix up opportunities from them.
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Spacial Magic: Dr. Strange has the ability chain Grace of Hoggoths together and place them in locations around the screen at a distance. He can mix and match the different graces together as well as space them out in unique ways. Using a Flame of the Faltine, he can create a projectile that tracks the Graces around the screen before eventually tracking down the opponent.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300 | 6 | 3 | 14 | -6 | -4 | ||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 11 | 4 | 34 | -14 | -18 | ||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 8 | 3 | 25 | -9 | -11 | ||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 12 | 3 | 36 | -15 | -19 | ||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300 | 6 | 3 | 14 | -5 | -3 | ||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 11 | 3 | 37 | +11 | -19 | Launch | |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 8 | 10 | 18 | -9 | -12 | ||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 10 | 3 | 38 | +38 | -21 | Knockdown | |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300 | High | 6 | 3 | 14 | |||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | High | 11 | 5 | 27 | |||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | High | 9 | 3 | 24 | |||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | High | 9 | 3 | 36 | Groundbounce Hardknockdown | ||
Air combo ender |
Mysterious Slice![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 8 | 3 | 20 | -4 | -6 | ||
can be chained from ![]() ![]() |
Mysterious Slice Air![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | High | 9 | 3 | 26 | |||
can be chained from ![]() ![]() ![]() ![]() |
Spirit Circle![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 10 | 4 | 19 | -3 | -5 | ||
can be chained from ![]() ![]() |
Illusion![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 4 | 18 | 9 | Counter | ||||
Counters all physical hits, Strange will teleport behind his opponent automatically on activation. |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
Hypers
Spell of Vishanti![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Seven Rings of Raggadorr![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | Counter | |||||||
Crimson Bands of Cyttorak (Level 3)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind