Line 338: | Line 338: | ||
|damage=200x8 (1480) | |damage=200x8 (1480) | ||
|guard= | |guard= | ||
|properties=Stagger | |properties=Proj Stagger | ||
|startup=21 | |startup=21 | ||
|active=18(29)24 | |active=18(29)24 | ||
Line 357: | Line 357: | ||
|lhit=+25 | |lhit=+25 | ||
|lblock=+21 | |lblock=+21 | ||
|lproperties=Proj | |||
|hdamage=400x3 (1160) | |hdamage=400x3 (1160) | ||
|hguard= | |hguard= | ||
Line 364: | Line 365: | ||
|hhit=+69 | |hhit=+69 | ||
|hblock=+65 | |hblock=+65 | ||
| | |hproperties=Proj | ||
|notes=[[File:Mvci_lk.png]] spawns one tracking projectile, can be reflected. [[File:Mvci_hk.png]] spawns three tracking projectiles and takes a long time to attack, great for creating mix ups after hard knockdowns, can be reflected. | |notes=[[File:Mvci_lk.png]] spawns one tracking projectile, can be reflected. [[File:Mvci_hk.png]] spawns three tracking projectiles and takes a long time to attack, great for creating mix ups after hard knockdowns, can be reflected. | ||
}} | }} | ||
Line 378: | Line 379: | ||
|lhit=+71 / -7 | |lhit=+71 / -7 | ||
|lblock=+12 / -24 | |lblock=+12 / -24 | ||
|lproperties=Proj Knockdown, passes through projectiles | |||
|hdamage=100x5 (500) | |hdamage=100x5 (500) | ||
|hguard= | |hguard= | ||
Line 385: | Line 387: | ||
|hhit=+48 / +5 | |hhit=+48 / +5 | ||
|hblock=+44 / +1 | |hblock=+44 / +1 | ||
| | |hproperties=Proj | ||
|notes=After setting down one of these projectiles, you can input Impact Palm next to it in order to push it forward and track your enemies location. [[File:Mvci_lk.png]] version (Tears) spawns a red eye that is a one hit explosion which is primarily used for combos. [[File:Mvci_hk.png]] version (Eye) spawns a yellow eye that is multi-hit and best used in neutral and in mix-ups. | |notes=After setting down one of these projectiles, you can input Impact Palm next to it in order to push it forward and track your enemies location. [[File:Mvci_lk.png]] version (Tears) spawns a red eye that will not interact with projectiles, even hypers. [[File:Mvci_lk.png]] version is a one hit explosion which is primarily used for combos, if palmed it travels slowly. [[File:Mvci_hk.png]] version (Eye) spawns a yellow eye that is multi-hit and best used in neutral and in mix-ups, it travels fairly fast and almost reaches full screen. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 392: | Line 394: | ||
|name=Mystic Sword - Duel Slash | |name=Mystic Sword - Duel Slash | ||
|command=[[File:Mvci_dp.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_dp.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=200x2+500 (900) | ||
|lguard= | |lguard= | ||
|lstartup= | |lstartup=8 | ||
|lactive= | |lactive=3(3)3(7)3 | ||
|lrecovery= | |lrecovery=24 | ||
|lhit= | |lhit=+30 | ||
|lblock= | |lblock=-7 | ||
|hdamage= | |lproperties=Knockdown | ||
|hdamage=200x3+600 (1140) | |||
|hguard= | |hguard= | ||
|hstartup= | |hstartup=11 | ||
|hactive= | |hactive=3(42)3(3)3(7)3(19)6 | ||
|hrecovery= | |hrecovery=26 | ||
|hhit= | |hhit=+70 | ||
|hblock= | |hblock=-12 | ||
| | |hproperties=Wallbounce Hardknockdown | ||
|notes=[[File:Mvci_lp.png]] version [[File:Mvci_hp.png]] version | |notes=[[File:Mvci_lp.png]] version is a decently fast physical attack, can be used early on in combos if you wish to not waste a wall bounce. [[File:Mvci_hp.png]] version is your primary special to confirm or extend combos later on, great with tagging as it locks down fairly well. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 413: | Line 416: | ||
|name=Mystic Sword - Shockwave | |name=Mystic Sword - Shockwave | ||
|command=[[File:Mvci_dp.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_dp.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=200+900 (1100) | ||
|lguard= | |lguard= | ||
|lstartup= | |lstartup=12 | ||
|lactive= | |lactive=34 | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit=+25 | ||
|lblock= | |lblock=-18 | ||
|hdamage= | |lproperties=Proj Knockdown | ||
|hdamage=200+900 (1100) | |||
|hguard= | |hguard= | ||
|hstartup= | |hstartup=12 | ||
|hactive= | |hactive=39 | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=+17 | ||
|hblock= | |hblock=-18 | ||
| | |hproperties=Proj Knockdown | ||
|notes=[[File:Mvci_lk.png]] version [[File:Mvci_hk.png]] version | |notes=[[File:Mvci_lk.png]] version is a straight forward projectile that travels full screen, can be reflected. [[File:Mvci_hk.png]] version is a full screen projectile that travels up forward into the air, can be reflected. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 436: | Line 440: | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard= | ||
|lstartup= | |lstartup=35 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties= | |||
|hdamage= | |hdamage= | ||
|hguard= | |hguard= | ||
|hstartup= | |hstartup=35 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
| | |hproperties= | ||
|notes=Can be chained into Spacial Magic Cast A with [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]. [[File:Mvci_lp.png]] grace is a red orb that causes an explosion when you use Flames of the Faltine. [[File:Mvci_hp.png]] grace is a yellow orb that powers up Flames of the Faltine into a more powerful version. | |notes=Can be chained into Spacial Magic Cast A with [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]. [[File:Mvci_lp.png]] grace is a red orb that causes an explosion when you use Flames of the Faltine. [[File:Mvci_hp.png]] grace is a yellow orb that powers up Flames of the Faltine into a more powerful version. | ||
}} | }} | ||
Line 458: | Line 463: | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=61 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 472: | Line 477: | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=87 | ||
|active= | |active= | ||
|recovery= | |recovery= |
Revision as of 00:13, 10 October 2017
Dr. Strange
The Doctor is in!
In a nutshell
Dr. Strange is a strong zoner with high mix up potential. With a large variety of tracking projectiles, he can keep the opponent guessing with his teleports. Bolts of Balthakk is possibly the best beam projectile in the game as it hit confirms, locks down and can't be reflected. Spell of Vishanti is a tracking hyper that can hit an opponent at any height and Strange also has access to Seven Rings of Raggadorr which is a projectile counter. Pick Dr. Strange if you want a character that can lock you down with tracking projectiles and create mix up opportunities from them.
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Spacial Magic: Dr. Strange has the ability chain Grace of Hoggoths together and place them in locations around the screen at a distance. He can mix and match the different graces together as well as space them out in unique ways. Using a Flame of the Faltine, he can create a projectile that tracks the Graces around the screen before eventually tracking down the opponent.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300 | 6 | 3 | 14 | -6 | -4 | ||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 11 | 4 | 34 | -14 | -18 | ||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 8 | 3 | 25 | -9 | -11 | ||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 12 | 3 | 36 | -15 | -19 | ||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300 | 6 | 3 | 14 | -5 | -3 | ||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 11 | 3 | 37 | +11 | -19 | Launch | |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 8 | 10 | 18 | -9 | -12 | ||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | 10 | 3 | 38 | +38 | -21 | Knockdown | |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 300 | High | 6 | 3 | 14 | |||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | High | 11 | 5 | 27 | |||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | High | 9 | 3 | 24 | |||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 700 | High | 9 | 3 | 36 | Groundbounce Hardknockdown | ||
Air combo ender |
Mysterious Slice![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 8 | 3 | 20 | -4 | -6 | ||
can be chained from ![]() ![]() |
Mysterious Slice Air![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | High | 9 | 3 | 26 | |||
can be chained from ![]() ![]() ![]() ![]() |
Spirit Circle![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 10 | 4 | 19 | -3 | -5 | ||
can be chained from ![]() ![]() |
Illusion![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 4 | 18 | 9 | Counter | ||||
Counters all physical hits, Strange will teleport behind his opponent automatically on activation. |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
Spacial Magic Scatter (Air OK)![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Sends the three graces you placed in a triangle around the opponents last known location |
Spacial Magic Gather (Air OK)![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Sends the three graces you placed in a triangle around the screen |
Hypers
Spell of Vishanti![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Seven Rings of Raggadorr![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | Counter | |||||||
Crimson Bands of Cyttorak (Level 3)![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind