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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo=[[File:]] | |photo=[[File:Mvci_thor_crlp.png]] | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo=[[File:]] | |photo=[[File:Mvci_thor_crhp.png]] | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
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{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo=[[File:]] | |photo=[[File:Mvci_thor_crlk.png]] | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
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|photo=[[File:]] | |photo=[[File:Mvci_thor_crhk.png]] | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] |
Revision as of 21:23, 8 October 2017
Thor
The Thunder God is back! Wielding his mighty hammer Mjolnir, Thor flies into the battlefield to take on the two universes mightiest foes.
In a nutshell
To those familiar with Thor from the last game will find that he has been revamped and quite possibly better than before. What makes him stand out is his mobility as it is now on par with everyone else and gives him a much needed speed boost to get things done. Though he no longer has a beam attack, he now has the ability to throw his hammer and destroy projectiles along the way. He has new hammer attacks which can pair nicely with a team mate as well as strong resets to keep the opponent guessing. Use Thor if you like a high health character with strong mobility and armored attacks.
Introduction
Players to Watch
Socal Irongod, emc
Character Vitals
Move List
Unique Trait
Mjolnir: One of the strongest magical weapons in the Marvel Universe, Thor can toss his hammer which can break projectiles and his hammer cannot be reflected. If he is able to get a full charge from Mighty Strike, he gains full hyper armor beating even supers.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400 | 7 | 3 | 21 | -13 | -11 | ||
Cannot be rapid fired |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
800 | 15 | 3 | 34 | -11 | -15 | - | |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
600 | 8 | 3 | 33 | -18 | -20 | - | |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
800 | 14 | 10 | 23 | -9 | -13 | - | |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400 | 7 | 3 | 21 | -13 | -11 | - | |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
800 | 12 | 2 | 27 | +21 | -9 | Launch | |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
600 | Low | 8 | 3 | 23 | -8 | -11 | - |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
800 | Low | 15 | 3 | 33 | +42 | -17 | Sweep, Knockdown |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400 | High | 7 | 7 | 17 | |||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
800 | High | 15 | 5 | 34 | |||
best air normal, OS with throw, hitbox hits above and below him (see video below) |
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
600 | High | 7 | 12 | 14 | |||
best tri-dash button with long active frames |
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
800 | High | 14 | 7 | 25 | Groundbounce Hardknockdown | ||
Air combo ender |
Hammer Straight![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
600 | 10 | 4 | 28 | -14 | -16 | ||
Can be chained into ![]() |
Spinning Thunder![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400x3 (1160) | 13 | 5(0)6(0)6 | 14 | +4 | +0 | Reflects low priority projectiles | |
Can be chained from ![]() |
Lightning Swipe![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
800 | Low | 17 | 4 | 31 | +43 | -16 | Hardknockdown |
Cannot be used in a combo string as ![]() ![]() |
Misc
Throw![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1000 | 3 | 1 | (see Spinning Thunder) | +85 | +85 | ||
Additional damage scales by 50% |
Air Throw![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1000 | 3 | 1 | (see Jumping Heavy Punch) | Groundbounce | |||
Additional damage scales by 50%. Uses follow up Ground bounce. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
Mighty Speech![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
74 | 0 | 0 | |||||
Builds meter, hold HK to continue charging |
Mighty Spark![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() |
![]() |
300x3 (870) | 15 | 5(0)5(0)15 | 22 | -13 | -17 | {{{lproperties}}} | |
![]() |
300x3 (870) | 23 | 5(0)5(0)25 | 29 | -30 | -26 | {{{hproperties}}} | ||
Air Mighty Spark![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() |
![]() |
300x3 (870) | 11 | 25 | 13 | {{{lproperties}}} | |||
![]() |
300x3 (870) | 18 | 35 | 3 | {{{hproperties}}} | ||||