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[[File:mkt_baraka_pose.gif|right]] | [[File:mkt_baraka_pose.gif|right]] | ||
=Introduction= | =Introduction= | ||
Baraka was sent to quell the uprising renegade race in Outworld's lower regions. After his victorious battle, the nomadic warrior returns to fight on the side of villainy. Under the guidance of Shao Kahn, Baraka will once again pose a formidable threat to his Earthen counterparts. | |||
=MoveList= | =MoveList= | ||
==Combos== | ==Combos== | ||
Auto Combos | |||
Auto Combos | |||
1. HP,HP, B+HP, F+HP 4 hits 22%, 31%, 33% | 1. HP,HP, B+HP, F+HP 4 hits 22%, 31%, 33% | ||
Line 44: | Line 14: | ||
Basic Juggles | Basic Juggles | ||
1. Blade Spin, Blade Spin, HK, 3 hits 57% | 1. Blade Spin, Blade Spin, HK, 3 hits 57% | ||
Line 50: | Line 20: | ||
2. In corner: PS, HK, HK, B+HP, F+HP, blade fury, 6 hits 44% | 2. In corner: PS, HK, HK, B+HP, F+HP, blade fury, 6 hits 44% | ||
Advanced Juggles | Advanced Juggles | ||
1. Blade Spin, Blade Spin, Uppercut, 3 hits 62% | 1. Blade Spin, Blade Spin, Uppercut, 3 hits 62% | ||
Line 69: | Line 39: | ||
6. 3. aaBlade Spin 2X, R, aaHPHP, R, RH 5 hits 72% (on most characters, some | 6. 3. aaBlade Spin 2X, R, aaHPHP, R, RH 5 hits 72% (on most characters, some | ||
one HP is better off for 65%) | one HP is better off for 65%) | ||
==Special Moves== | |||
Blade Spark : Quarter-circle Away - High Punch | |||
Blade Fury : Back - Back - Back - Low Punch | |||
Blade Spin : Forward - Down - Forward - Block | |||
Blade Swipe : Back + High Punch | |||
=Finishers= | |||
Fatality #1 : Back - Back - Back - High Punch | |||
(Baraka decapitates his victim. Stand in sweep range.) | |||
Fatality #2 : Down - Forward - Down - Forward - Low Punch | |||
(Baraka stabs his opponents with his blades and lifts them off the ground. Stand close.) | |||
Animality : Hold High Punch(Forward - Back - Down - Forward) release (Sweep range) | |||
Babality : Forward - Forward - Forward - High Kick | |||
Brutality : HP - HP - HP - LP - LP - BL - HK - HK - LK - LK - BL | |||
Friendship : Down - Forward - Forward - High Kick | |||
Stage Fatality: Low Kick - Run - Run - Run - Run | |||
=The Basics= | |||
If you played a lot of MKII, you might find yourself relying far too much on his special moves and zoning, and forget that you can still run jab with him, and that other characters have a bit easier time against his zoning than in MKII. Baraka has a great standing HK, fantastically wicked Round House, a good anti-cross up uppercut, fast sweep, and technically the Blade Swipe operates like a normal since it's just a directional press, but we'll keep that in the specials list. His JP has awesome range, similar to MK3 Kung Lao's. Abuse this, and his JK is excellent as well. Remember the option to use jab lock down after his corner combos, as it sets up perfect positioning for it. | |||
=Advanced Strategies= | |||
[[Category:Mortal Kombat Trilogy]] | [[Category:Mortal Kombat Trilogy]] |
Revision as of 11:21, 29 May 2017
Introduction
Baraka was sent to quell the uprising renegade race in Outworld's lower regions. After his victorious battle, the nomadic warrior returns to fight on the side of villainy. Under the guidance of Shao Kahn, Baraka will once again pose a formidable threat to his Earthen counterparts.
MoveList
Combos
Auto Combos
1. HP,HP, B+HP, F+HP 4 hits 22%, 31%, 33%
2. HK, HK, LK, B+HK 4 hits 23%, 33%, 34%
2. HK, HK, B+HP, F+HP 4 hits 23%. 33%, 34%
Basic Juggles
1. Blade Spin, Blade Spin, HK, 3 hits 57%
2. In corner: PS, HK, HK, B+HP, F+HP, blade fury, 6 hits 44%
Advanced Juggles
1. Blade Spin, Blade Spin, Uppercut, 3 hits 62%
2. (near corner) Blade Spin, Blade Spin, R, aaHP, blade fan 4 hits 64%
3. (near corner) Blade Spin, Blade Spin, R, (aaHP, B+HP) repeat ( ) for inf and take a small step forward each time
4. Blade Spin, Blade Spin, R, aaHPHP, JK 5 hits 67%
5. Blade Spin, Blade Spin, R, aaHPHP, JK, blade swipe, blade fan 7 hits 100%
(can be done at the start of any round off a blocked teleport punch but not conventional, however requires very little timing and can be adpated if you know where you are on the screen in comparison to the wall)
6. 3. aaBlade Spin 2X, R, aaHPHP, R, RH 5 hits 72% (on most characters, some one HP is better off for 65%)
Special Moves
Blade Spark : Quarter-circle Away - High Punch
Blade Fury : Back - Back - Back - Low Punch
Blade Spin : Forward - Down - Forward - Block
Blade Swipe : Back + High Punch
Finishers
Fatality #1 : Back - Back - Back - High Punch (Baraka decapitates his victim. Stand in sweep range.)
Fatality #2 : Down - Forward - Down - Forward - Low Punch (Baraka stabs his opponents with his blades and lifts them off the ground. Stand close.)
Animality : Hold High Punch(Forward - Back - Down - Forward) release (Sweep range)
Babality : Forward - Forward - Forward - High Kick
Brutality : HP - HP - HP - LP - LP - BL - HK - HK - LK - LK - BL
Friendship : Down - Forward - Forward - High Kick
Stage Fatality: Low Kick - Run - Run - Run - Run
The Basics
If you played a lot of MKII, you might find yourself relying far too much on his special moves and zoning, and forget that you can still run jab with him, and that other characters have a bit easier time against his zoning than in MKII. Baraka has a great standing HK, fantastically wicked Round House, a good anti-cross up uppercut, fast sweep, and technically the Blade Swipe operates like a normal since it's just a directional press, but we'll keep that in the specials list. His JP has awesome range, similar to MK3 Kung Lao's. Abuse this, and his JK is excellent as well. Remember the option to use jab lock down after his corner combos, as it sets up perfect positioning for it.