{{MoveListRow | Grenade Launcher | qcf + atk + atk | 100,000 X 4 | proj <br> otg on 1-2 hit only}}
{{MoveListRow | Sweep Combo | qcb + atk + atk | 70,000 + 30,000 X 3 + 150,000 | groundbounce <br> otg <br> proj ; <br> groundbounce on 2nd hit only <br> otg on hits 13 - 20 only }}
{{MoveListRow | Sweep Combo | dp + atk + atk | 70,000 + 30,000 X 3 + 150,000 | groundbounce and hardknockdown on 2nd hit only <br> proj and otg on hits 13 - 20 only }}
As a member of Special Tactics And Rescue Service (S.T.A.R.S.) Chris Redfield was one of the first on the scene to investigate the strange occurrences in and around Raccoon City and continued on through the destruction of Umbrella, a company researching and testing biological warfare. Through all of this Chris has seen the betrayal of S.T.A.R.S. captain, Albert Wesker, and the apparent death of his partner Jill Valentine. Chris becomes a founding member of the Bio-terrorism Security Assessment Alliance (BSAA) and continued the battle against Bioterrorism.
In a nutshell
Through the use of his heavy arsenal Chris is able to compete at long range while causing a large amount of chip damage on a guarding opponent. In many cases Chris is left with good frame advantage in order to respond once he throws out a projectile. His variety of close up special attacks also work to either stun or keep the opponent pushed back into chipping range which creates a deadly combination of control and damage. In Ultimate with improved combo abilities and the addition of an OTG attack Chris brings more (bio) hazard this time around.
groundbounce and hardknockdown on 2nd hit only proj and otg on hits 13 - 20 only
Satellite Laser
qcb + atk + atk
16,500 X 27 (445,000)
hardknockdown proj otg Level 3 Hyper.
Frame Data
Move Name
Startup
Active
Recovery
Adv. On Guard
Adv. On Hit
Notes
6
3
11
-2
-1
8
3
18
-4
-3
10
3
21
-2
-1
Crouch
6
3
13
-4
-3
Crouch
8
3
18
-4
-3
Crouch
17
2
19
+5
+6
9
4
27
-9
-
Jump
5
5
19
+5
+6
Jump
8
3
27
+11
+12
Jump
10
3
26
+14
+15
Jump
10
4
32
+16
+18
Jump +
10
4
Until Grounded
-
-
Jump / +
8
4
Until Grounded
-
-
Jump +
10
6
Until Grounded
-
-
Low Shot
15
4
22
-4
-3
Stun Rod
15
3
25
-6
-5
Flamethrower
20
17
22
-1
+0
Air Low Shot
15
-
Until Grounded
+18
+19
Forward Throw
1
1
-
-
-
Back Throw
1
1
-
-
-
Forward Air Throw
1
1
-
-
-
Back Air Throw
1
1
-
-
-
Assist
34
2(16)2
134
Assist
49
-
114
Assist
39
-
119
Snap Back
2
4
20
-2
-
Gun Fire
25
-
31
+6
+7
Gun Fire
25
13
22
+0
+1
Gun Fire
22
-
34
-12
-
Air Gun Fire
25
-
30 or Until Grounded, then 1 frame recovery
+35
+36
Air Gun Fire
25
15
16 or Until Grounded, then 1 frame recovery
+20
+21
Air Gun Fire
22
-
37 or Until Grounded, then 1 frame recovery
+19
-
Grenade Toss
17
-
30
-7
-
Grenande Toss
20
-
25
-
-
Grenade Toss
25
-
26
-
-
Combination Punch
10
2(15)3
21
-2
-1
Body Blow ( during Combination Punch )
12
3
26
-4
-3
Heavy Blow ( during Body Blow)
13
3
30
-6
-5
Payoff ( during Heavy Blow)
15
3(18)3(17)4
21
-3
-
Combination Punch
10
2(24)3
22
-3
-
Magnum Combo ( during Combination Punch )
22
-
34
-12
-
Combination Punch
10
2(16)2
41
-20
-
Prone Position
10
-
5
-
-
Prone Shot
15
-
9
-
-
Grenade Launcher
15+4
112
37
-
-
Sweep Combo
10+2
4(10)3(27)8(27)17(20)7(43)20
53
-31
-
Satellite Laser
35+1(Lock On 14)
37
43
-
-
Mission Mode
Strategy
Tips and Tricks
All of Chris' Normal gunshot moves (Crouching {{#motion: h}} Low Shot, and Air Low Shot) are special cancelable. Use these for extra zoning power, or for great OTG combos.
Air Gun Fire {{#motion: l}} as an {{#motion: otg}} causes a forced tech roll. Keep this in mind for use either as a Mixup, or avoid using it in favor of Air Gun Fire {{#motion: m}} or {{#motion: h}} for your {{#motion: otg}} .
After the first update patch of the game, Flame thrower is now Special Cancelable, allowing you to use gunshots, grenade tosses, or just plain {{#motion: s}} after the flamethrower.