Baraka (MK2): Difference between revisions

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=Advanced Strategies=
=Advanced Strategies=


Uppercut:  Good


Jump Kick:  Awesome
Roundhouse:  Good
One of the best close in fighters.  The Blue Bolt is an average missile
weapon that does average damage.  Baraka is very vulnerable after he
shoots it.  He can easily be swept from long range, and his arms stick
way out, just waiting to be hit.  The Blade Fury, the bloodiest move in
the game, is good to use for inbound jumping opponents, or as part of a
jump kick combo.  It is hard to use at close range, because the motion
requires three back taps, which move you away from your opponent.  The
Blade Swipe has long range, about the same as the sweep.  The Double
Kick may look funny, but it is devastating if used properly.  At close
range it is unblockable if used twice in a row.  That, combined with the
swipe, roundhouse, awesome jabs, and good roundhouse, make Baraka one
tough fighter.  Another assett is his jump kick, which has a huge
hitting area.  This makes it almost impossible to defend against his
jump kicks.






[[Category:Mortal Kombat II]]
[[Category:Mortal Kombat II]]

Revision as of 19:20, 20 May 2017

Barakamk2select.gif

Barakamk2stand.gif

Introduction

Move List

Close HP : Backhand [Hits high]

Blade Swipe : B+HP

Blade Spark : D, B, HP

Blade Fury : B, B, B, LP

Double Knee : HK, HK while close

  • You can mash HK to get it to come out or you can time the second HK button press right after the knee hits.


Finishers

Fatality 1 : (Close) B, B, B, HP

Fatality 2 : (Close) B, F, D, F, LP

Babality : F, F, F, HK

Friendship : U, F, F, HK

Pit II/Tomb : F, F, D, HK

Advanced Strategies

Uppercut: Good

Jump Kick: Awesome

Roundhouse: Good

One of the best close in fighters. The Blue Bolt is an average missile weapon that does average damage. Baraka is very vulnerable after he shoots it. He can easily be swept from long range, and his arms stick way out, just waiting to be hit. The Blade Fury, the bloodiest move in the game, is good to use for inbound jumping opponents, or as part of a jump kick combo. It is hard to use at close range, because the motion requires three back taps, which move you away from your opponent. The Blade Swipe has long range, about the same as the sweep. The Double Kick may look funny, but it is devastating if used properly. At close range it is unblockable if used twice in a row. That, combined with the swipe, roundhouse, awesome jabs, and good roundhouse, make Baraka one tough fighter. Another assett is his jump kick, which has a huge hitting area. This makes it almost impossible to defend against his jump kicks.