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==Special Moves== | ==Special Moves== | ||
*Jet Upper f,d,df + P | *Jet Upper - f,d,df + P | ||
*Machine Gun Blow hcf + P | *Machine Gun Blow - hcf + P | ||
*Ducking hcf + K | *Ducking - hcf + K | ||
*Ducking Straight Press P during Ducking | *Ducking Straight - Press P during Ducking | ||
*Ducking Upper Press K during Ducking | * Ducking Upper - Press K during Ducking | ||
*Cross Counter hcb + P (Only counters high or mid attacks) | |||
*Cross Counter - hcb + P (Only counters high or mid attacks) | |||
==Super Moves== | ==Super Moves== |
Revision as of 16:06, 2 February 2017
Introduction
Moves List
Normal Moves
- Lever Crusher - When close, b / f + MP
- Dynamite Throw - When close, b / f + HP
- Jumping Elbow - d,d + P / K
Special Moves
- Jet Upper - f,d,df + P
- Machine Gun Blow - hcf + P
- Ducking - hcf + K
- Ducking Straight - Press P during Ducking
- Ducking Upper - Press K during Ducking
- Cross Counter - hcb + P (Only counters high or mid attacks)
Super Moves
The Basics
Combos
- Jump-in, Standing/Crouching MP,HCF+LP - 5 Hits
- Jump-in, close HK, hcf+MP - 6 Hits
- Jump-in, close HK, Fierce SA.III - 7 Hits
- (1) Jump-in, close HK, S.A. II - 10 Hits
- (2) Jump-in, close HK, hcf+MP, SA.II - 14 Hits
- (3) Jump-in, close HK, dp+HP (DP+P), SA.I - ? Hits
- Jump-in, close HK, dp+HP, Fierce SA.III - 9 Hits
- (5) Jump-in, Close MK, close HK, SA.I - ? Hits
- Jump-in, Close MK, close HK, S.A. II - 11 Hits
- Jump-in, Close MK, close HK, Fierce SA.III - 8 Hits
- (6) Jump-in, Close LK, Close MK, Close MP, Standing HP, S.A. II - 13 Hits
- Jump-in, Crouch LK, Crouching Strong, Crouch HP, SA.II - 12 Hits
- (7) Jump-in, Standing/Crouch HP, S.A. II - 10 Hits
- F+ HK, Close MK, S.A. II - 10 Hits
- Crouching HK, Jumping HP
- (8) Crouching HK, hcf+MK,K, SA.I - ? Hits
- (9) hcf+P (final hit knocks opponent out of air), x6 - 6 Hits
- Universal Overhead, SA.III - 6 Hits
- Universal Overhead, S.A. II