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Basic BNB | |||
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 99 j.AC > 5C > 623+A > 236+C > 99 j.AB > CD or 236236+A | 2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 99 j.AC > 5C > 623+A > 236+C > 99 j.AB > CD or 236236+A |
Revision as of 16:21, 1 December 2016
Basic BNB
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 99 j.AC > 5C > 623+A > 236+C > 99 j.AB > CD or 236236+A
Basic bnb ending with a banishing strike / super.
5D > Banishing Strike (2D~CD)
Like everyone else Rei has to kara cancel the sweep in order to combo a banishing strike.
Max range 2D combos
When you are too far for his basic bnb Rei has several options:
2D (max range) > IAD j.C > land > Grave Shoot (A+C) > Followups:
1) A+C > sj.ABCD > 214+C
2) A+C > j.BD > 236+D > 214+C
Basic okizeme knockdown combo from a max range 2D. On the way down Rei can control which side he lands after he activates the barrier.
2D (max range) > IAD j.C > 236+C > j.ABC > finisher (CD or super)
2D (max range) > IAD j.C > f.5B > j.BC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > basic mid screen combo
Okizeme setup after a launcher
A+C or 214+C > 214+C > sj.D > 236+B > j.ABD > 214+C > okizeme
Banishing Strike combos
Notes: All those combos can be started with 5B > 5D > (2D~CD)
CD > 6 > (A+B~E or 2C or 5C) > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 2369+D > Super (236236+A)
Basic setup for his air 236+C loop.
CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.B > (236+D > j.B) xN > 236236+A or 2363214+D
CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.C > 236+C > 2369+D > (j.B > 236+D) xN > 236236+A or 2363214+D
White version of the banishing strike combo for max damage if you can't do his 2369+C loop yet.
Ground IAD loop
[5D > IAD j.BD] xN
Note: works on everyone but Jagi
Instant overhead 2369+D starter
(corner) 2369+D > j.B > 5A > j.AC > 236+D > basic bnb
(mid screen) 2369+D > E > j.B > 5A > j.AC > 236+D > basic bnb
Throw Combos
Throw > j.B > delay j.C > 5C > basic bnb
Throw > j.D > 236+C > 9~C > 5C > > j.C > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > basic bnb
Throw > j.C > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5A > 623+A > 236+C > 9~C > 5B > 5D > 236236+A
Throw > sj. ABC > 236+D > 66 > j.BC > basic bnb
Crouch Loop
j.D > [5D > IAD j.D] xN
Crouching Rei only
BD Throw Combos
BD Throw > IAD j.C > 5C > j.AC > 236+D > basic bnb
BD Throw > IAD j.C > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars)
BD Throw > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars)
3 Star Banishing Strike Combo
CD > A+B > E > 5C > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 236+D > 236236+A or 2363214+D
4 Stars Combos
BD Throw > IAD j.C > 5C > CD > E > A+C > 236963214+D
BD Throw > IAD j.C > 5C > CD > E~A+C > j.A > 236+A+E > 5A > 5C > 236236+A
FKO Combos
0 Stars
2D > IAD j.C > 5C > FKO
1 Star
2D > IAD j.C > 5C > CD > E > 5A > 5C > FKO
2 Stars
CD > 6 > A+C > 2369+D > > j.B > FKO
3 Stars
CD > 2C > 214+C > 214+C > j.B > delay 236+B > j.B > A+C > 2369+D > E > j.A > FKO
CD > 6 > A+C > jump 236+A+E > A+C > 2369+D > j.B > FKO
Throw FKO Combo
Throw > j.B > delay j.C > 5C > CD > E > 5A > 5C > FKO (1 Star)
Throw > j.B > delay j.C > 5C > CD > A+C+E > j.A > 236+A+E > 5A > 5C > FKO (2 Stars)
Throw > j.B > delay j.C > 5C > CD > A+C+E > 923+E~A > 236+C > 99AC > 5A > 5C >FKO (2 Stars)
BD Throw > IAD j.C > 5A > 5C > CD > E > 5A > 5C > FKO (2 Stars)
CH 214+C Combo
CH 214+C (1 star taken) > E+CD > A+C+E > 2369+D > j.A > FKO (2 stars)
CH 214+C (1 star taken) > E+CD > > A+C+E > 2369+D > j.B (on the way down) > j.B > 236+D > 66 j.D > (2369+C) xN > 2369+D > j.A > 236236+A or 2363214+D (3 Stars)
Overhead 6A Combo
6A > E > 5A > 5C > j.AC > 236+D > j.BC > basic bnb
3 Stars Glitch JI Combo
2BxN > 2D > IAD j.C > 5C > CD (1 Star) > E~2C > A+C > 923+E~A (2 Stars) > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5B > 5D > 236236+A (3 Stars)
Basket Combos
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A > 5C > 236236+A > 2BxN (basket)
Note: 2.0 boost requirement
1.2 Boost Setup
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A or 5C > 623+A > 236+C > 99 AC > 236236+A > 2BxN > basket
Note: On some characters Rei can switch to a boost 2A mid basket to increase the number of hits.
Kenshiro:
2Bx6 > E > 2Bx11 > E > (2Bx6 > E > 2Ax2 > 5Ax6) or (2Bx7 > E > 2Ax3 > 5Ax4) 2Ax9 > 2C > IAD j.B > basket activates
Rei:
236236+A (37 hits at the end of the combo)
2Bx8 > E > 2Bx9 > E > 2Ax8 > E > 2Ax15 > 2C > basket
236236+A (34 hits at the end of the combo)
2Bx9 > E > 2Bx9 > E > 2Bx1 > 2Ax7 > E > 2Ax16 > 2Bx1
Shin:
236236+A (38 hits at the end of the combo)
2Bx5 > E > 2Bx8 > E > 2Ax8 > E > 2Ax2 > 5Ax7 > 2Ax10 > 2C > basket
236236+A (35 hits at the end of the combo)
2Bx7 > E > 2Bx9 > E > 2Ax8 > 5Ax2 > 2Ax7 > 2Ax11 > basket
Souther:
236236+A (37 hits at the end of the combo)
2Bx5 > E > 2Bx9 > E > 2B > 2Ax7 > E >2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket
236236+A (34 hits at the end of the combo)
2Bx6 > E > 2Bx11 > E > 2B > 2Ax7 > E > 2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket
Heart
2Ax5 > 2Bx2 > E > 2Ax10 > 2Bx2 > E 2Ax8 > E 2Ax10 > 2Bx2 > basket
Dribble Setups
Middle Screen Dribble from 2D:
2B > 2B > 2D > IAD > j.C > 5C > j.AC > 236+D > 66 j.B > j.C > 623+A > 236+C > 99 j.C > 5A > 5A > 623+A > 236+C > 99 j.AC > 5Ax3 > E~5Ax# > 623+C > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > Dribble
Notes:
There are 3 routes:
1) IAD j.C > j.A > [j.B] > j.C route 2) IAD j.C > 5C > IAD j.A > j.C route 3) IAD j.C > 5C > 623+A > 236+C route
Options after crossing up with 99C (character dependent):
1) 2A > 5A 2) 5A > 5A (Heart) 3) 2A > 5C 4) 5A > 5C (Jagi / Heart) 5) 5A (Mamiya / Jagi)
Corner 623+C+E Dribble (Standard Setup):
2B > 2B > 2D > IAD j.C > j.AC > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 99 j.C > 5C > 623+A > 236+C > 99 j.AC > 623+C (5) > E~j.C > 5A > 623+E+C (6) > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > d.5A > Dribble
Notes:
Insert 5A before 623+C on Toki and Raoh.
Use 9C > 623+A or 99AC > 623+A on Toki (skip 5C if you want the corner cross up setup) and use 99AC instead of 9C on Raoh/Mamiya (don't skip 5C).
Use 99AC > 623+E+C instead of 99AC > 623+C on Mamiya. Remember that the 2nd dp is ALSO a 623+E+C since you have to HSC the jab.
Its quite hard to cross up Heart using the standard setup. You could use this but you have to be close to start:
2B > 2D > IAD j.C > 5C > 623+A > 236+C > 99C > 5C > 623+A > 236+C > 99C > 5A > 5A > 623+A > 236+C > 99AC > 5Ax5 > Boost > 5Ax5 > Mid Screen Setup.
Hyakuretsu Setup:
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 99 j.AC > 5A > 5C > Super (17 hits) or 5C > 623+A > 236+C > 99 j.AC > Super (22 hits)
Note: On Raoh replace 5C for 5A to make the corner hyakuretsu a bit easier since Raoh is a heavy type character.
Possible to Super > basket for less meter:
Heart, Shin, Rei, Kenshiro, Souther, Raoh
Mammuuutt 0 Bar Hyakuretsu (2.3 Boost):
Standard Dribble Setup > 623+C (6) > 236+CE > dj.B > 2B > Hyakuretsu
Left Corner Cross Up Dribble Setup:
2D > IAD j.C > 5C > sj.ABC > delay 214+D > 66 j.BC > 5C > 623+A > 236+C > 5A > 623+A > 236+C > 99 j.AC > 5Ax5 > Boost > 5Ax5 > 623+C > 236+CE > j.B > 5C > 5A > Dribble
Possible to cross up on the left corner:
Rei, Ken, Heart, Juda, Jagi, Souther
Right Corner Cross Up Dribble Setup on Toki/Raoh:
Toki:
2B > 2B > 2D > IAD j.C > delay 5C > j.AC > 236+D > 66 j.AC > 623+A > 236+C > 99 j.B > 2A > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > (236+D > j.B)2x > 5B > IAD j.B > 5A > Dribble
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.BC > 5A > 5A > 623+A > standard mid screen dribble
Raoh:
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.AC > Boost (optional) > 5A / 5C > f.5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble
2B > 2B > 2D > j.AC or BD > 236+D > 66 j.AC > 5A > 5C > 623+A > 236+C > 99C > 5A > 5A > 623+A > 236+C > 99 j.AC > Hyakuretsu or Corner Dribble
Note: On Raoh that's actually easier than the corner hyakuretsu.
2B > 2B > 2D > sj.ABC > 236+D > 66 > j.AC > 5C > f.5C > mid screen dribble
Grab Mid Screen Dribble Setup:
Grab > IAD j.B > j.C > 5C or sj.ABC > Mid Screen Dribble Setup
Note:
Use sj.ABD on Souther.
Grab Corner Dribble Setup:
Grab > IAD j.B > j.C > 5C > j.AC > 236+D > 66> j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 99AC > 623+C [5] > E~j.C > 5A > 623+EC > 236+EC > j.B > 5C > IAD j.B > 5A > Dribble
DP Reversal Dribble Setup:
623+C [4-6] > E~(j.B) > j.C > 236+D > 66 j.BC > 623+A > 236+C > 99C > Mid Screen Dribble or Hyakuretsu
623+C [5-6] > 236+E~C > 66 > j.BC > land > (5C) > 623+A > 236+C > 96 > j.AC > 5A > 623+A > 236+C > 96 > j.AC > Corner Dribble or Hyakuretsu
623+C [5-6] > 6E > switch sides > 236+D > 5C > BnB into corner dribble setup or Hyakuretsu
KI reversal dribble setup.
Note: This setup puts the opponent back in the corner.
Air to Air Dribble
j.ABC > 236+C > 2369+D > 66 > j.BC > land > 623+A > 99C > Mid Screen Dribble
Grave Shoot Dribble Setup Corner:
2B > 2B > 2D > AC > sj.D > 236+ACE > 5A > 5C > IAD j.AC > 5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > 99AC > 5A > Mid Screen Dribble
214+C Dribble
214+c > 214+C > sj.C > 214+E+C > land > 5C > j.AC > mid screen dribble
214+C > 214+C > sj.D > 236+E+A > 5A > 5C > j.AC > Mid Screen Dribble
J-King Dribble
214+C > 214+C > sj.D > 236+B > sj.AD > 236+A+E > switch sides > 5C > 623+A > 96 j.AC > 5A > 623+A > 96 j.AC > 5A > Mid Screen Dribble
Ground IAD Dribble Setup:
IAD j.BD > 236+C > land > 5C > j.ABC > 66BC > 623+A > 236+C > 99C > Mid Screen Dribble
ZYC Dribble
2B > 5D > IAD j.BC > d.5C > IAD j.C > j.C > 236+D > 66BC > 2A > 5A > 623+A > 99 AC > 5A > MId Screen Dribble
Ground IAD j.BC Setup:
IAD j.BC > j.ABC > 236+D > 66 BC > 623+A > 236+C > 99C > Mid Screen Dribble
Counter 236236+C
CH Super > dash > 5B > (IAD j.B > 5B) >IAD j.D > CD > E~5A > 5C > mid screen dribble
Nightman Dribble
2B > 5D > IAD j.BC > dash > 5C > hj.ABD (cross up) > 236+D > 66 > j.BC > mid screen dribble
Corner 37 Dribble with E~j.B (Standard Setup):
2B > 2B > 2D > IAD j.C > 5C > [5C] > j.A[B]C > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 99 j.AC > 5C > 623+A > 236+C > 99 j.AC > 5C > 623+C (6) > E~j.C > 623+C (5) > E~j.B > 5C > IAD j.B > 5A > d.5A > Dribble
Notes:
Easy on Rei/Juda/Heart/Raoh
Rei:
Use j.ABC and skip the last 5C.
Juda/Heart:
Use j.AC and the last 5C.
Raoh:
Same as Juda but use 5A > 623+C.
Version #2
2B > 2B > 2D > IAD j.C > 5C > IAD > j.AC > 5C > 623+A > 236+C > 9~C > [5C > 623+A > 236+C > 99AC] x2 > 623+C (6 hits) > E~j.C > 623+C (5 hits) > E~j.B > 5C > IAD j.B > 5A > Dribble
Alternative for Mr.Heart:
Do not use 236+D. Instead, use the 623+A > 236+C loop with 99C for the first and 99AC for the second and third.
Raoh Special Left Corner Dribble (AKA: Mammuut special)
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > [5C > 623+A > 236+C > 96AC] 2x > E~5Ax4 > 5Ax7 > 623+C > 236+CE > dj.A > 236+C > land > 5A > d.5A > dribble
3 Stars using JI glitch BnB
2B > 2B > 2D > IAD j.C > 5C > CD > E~C > AC > 923+E~A > 9C > 5C > 623+A > 99 AC > land > 5B > 5D > 236236+A
Mid Screen Dribble with E~j.C or 214+E~C
2B > 2B > 2D > IAD j.C > 214+E~C (or j.E~C) > 5C > Mid Screen Dribble
Mix Ups / Blockstrings:
2B > 2D > IAD j.D/j.B or Boost 2B
2B > 5D > IAD > j.B > j.D > 2B > 2147+CE > grab or 2B
J.2B > Boost > j.B > Mix Up
2B > 2D > 9E > air dash backwards > j.D > Boost
2B > 2D > jump forward > 214+CE cross up
2B > jump forward or super jump j.B > air dash backwards > j.D > Boost
2B > 2D > IAD j.D > 236+D (double overhead)
Raw Banishing Strike Combo:
CD > 2C > AC > 2369+D > j.B > 2C > IAD j.AB > 2C > IAD j.C > AC > Air Super
Banishing Strike
2B > 5D > CD > 6 > AC > j.236+BE > AC > 2369+D > j.B > Fatal Ko (3 stars)
2B > 5D > CD > 6 > AC > 2369+D > j.B > 2C > IAD j.D > AC > Air Super
Charged CD > 6 > 5C > AC > 2369+D > j.B > 5A > j.B > 236+D > 66 > j.BD > land > AC > Air Super
Alternative Starters for BNB:
1) 2D > j.D > 2369+C 2x > 2369+D > 66 j.BC > 5C > 623+A loop
2) 2D > j.C > 236+C > 9C > 236+C > dj.ABC > land > 623+A loop
3) 2D > IAD j.C > 236+C > dj.ABC > land > 623+A loop
4) 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A loop (standard)
5) 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A loop (IAD j.AC loop version)