Real Bout Fatal Fury Special/Mai Shiranui: Difference between revisions

From SuperCombo Wiki
Line 157: Line 157:
--- 2hits ---
--- 2hits ---


_2_+_Ac_2_+_Cc
2+Ac,2+Cc


                --- 3hits ---
--- 3hits ---


[_Ac/_2_+_Ac]_Ac[_Cj/_2_+_C]
[Ac/2+Ac],Ac,[Cj/2+C]


[_Ac/_Bc/_2_+_Ac/_2_+_Bc][_Bc/_2_+_Bc]_Cj
[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],Cj


[_Ac/_Bc/_2_+_Ac/_2_+_Bc][_Bc/_2_+_Bc]_2_+_C
[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],2+C


                --- 4hits ---
--- 4hits ---


[_Ac/_2_+_Ac]_Ac_6_+_CcP_4_+_CcP
[Ac/2+Ac],Ac,6+CcP,4+CcP


[_Ac/_Bc/_2_+_Ac][_Bc/_2_+_Bc]_6_+_CcP_4_+_CcP
[Ac/Bc/2+Ac],[Bc/2+Bc],6+CcP,4+CcP


_2_+_Bc[_Bc/_2_+_Bc]_6_+_CcP_4_+_CcP
2+Bc,[Bc/2+Bc],6+CcP4,+CcP


                --- 5hits ---
--- 5hits ---
_Cc(2hit)_Cc_Cc_2_+_Cc
Cc(2hit),Cc,Cc,2+Cc


=Combos=
=Combos=

Revision as of 19:36, 19 August 2016

Introduction

Movelist

Command Moves

Move Name Motion Nickname Description
Triangle Jump Jump toward the wall then away
Slide Fan Dash Forward, d+P
Slide Back Kick Dash Forward, d+K
Fan Strike b+P
Double Foot Strike Mash S when you are knocked down
Rising Fan f+P while blocking
Feint Ka Cho Sen d+S on downed opponent

Throw Moves

Move Name Motion Nickname Description
Fuushakuzushi f/b+S close
Yumezakura d+S close in air

Special Moves

Move Name Motion Nickname Description
Ka Cho Sen qcf+P
Ryu Em Bu qcb+P Breakshot
Midare Kacho Sen qcb+S
Part Two qcb+S Follow up to Midare Kacho Sen
Part Three qcb+S Follow up to Part Two
Finish qcb+S Follow up to Part Three
Shinobi Bachi hcf+S
Kagerono Mai charge d, u+S
Musasabi Mai d+P+K in air

S-Power Move

Move Name Motion Nickname Description
Cho Shinobi Bachi f,db,f+K+S

P-Power Move

Move Name Motion Nickname Description
Crimson Explosion f,db,f+S

Chains

--- 2hits ---

2+Ac,2+Cc

--- 3hits ---

[Ac/2+Ac],Ac,[Cj/2+C]

[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],Cj

[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],2+C

--- 4hits ---

[Ac/2+Ac],Ac,6+CcP,4+CcP

[Ac/Bc/2+Ac],[Bc/2+Bc],6+CcP,4+CcP

2+Bc,[Bc/2+Bc],6+CcP4,+CcP

--- 5hits ---

Cc(2hit),Cc,Cc,2+Cc

Combos

1)Jump B, C, ==> A, B, down-forward C, HCF + C

2)Jump C, standing C (two hits), C, C, down + AB.

3)Throw backward, HCF + C

4)Jump B, C, crouching Ax6, ==> B, C, <== C, HCB + C repeatedly

5)Jump B, C, standing C, Super Move

6)Jump B, C, crouching Ax6, ==> B, C, <== C, Super Move

Strategies