Capcom vs SNK/Sakura: Difference between revisions

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== CVS Pro Changes ==
== CVS Pro Changes ==
* Her standing roundhouse is much faster and has better priority.
* She has two new jumping fierce punches, the normal one hits straight out and is good for air to air but not for jump ins, pressing down + FP causes her to do her old two fisted smackdown, but now it knocks down on contact (much like Kyo's) so you can't combo after it.
* Better anti air priority it seems on her jab dragon punches in both regular and EX.


[[Category: Capcom Vs. SNK]]
[[Category: Capcom Vs. SNK]]

Revision as of 12:54, 10 July 2016

Introduction

Move List

n Hadosho: QCF+P x Hadoken: QCF+P,(P,P) n Ko Oh Ken: DP+P x Sho Oh Ken: DP+P n Oukakyaku: ^QCB+K n Shunpu Renkyaku: QCB+K -(low kick): QCB+3 -(side kick): QCB+4 x Shunpu Kyaku: (^)QCB+K

 Flower Kick: F+3

x (toe kick): ^D+4

 SHINKU HADOKEN: DQCF+P

x MIDARE ZAKURA: DQCF+K n HARU ISSEN: DQCB+K x HARUICHIBAN: DQCB+K

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

EX Changes

CVS Pro Changes

  • Her standing roundhouse is much faster and has better priority.
  • She has two new jumping fierce punches, the normal one hits straight out and is good for air to air but not for jump ins, pressing down + FP causes her to do her old two fisted smackdown, but now it knocks down on contact (much like Kyo's) so you can't combo after it.
  • Better anti air priority it seems on her jab dragon punches in both regular and EX.