User:HanzoHimemiya/Hitboxes: Difference between revisions

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== Special Moves ==


*<b>Dashing Straight</b>: (Charge ←, →, P) [charge time: 69f]
===Standing Normals===
 
*<b>Standing LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-lp-sup1.png]] || align="center"  rowspan="6" | [[File:Sf2hf-blankaa-lp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-lp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-lp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-lp-sup1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +0
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 3 || align="center" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" | 3+2 || align="center" bgcolor="blue" | 3 || align="center" colspan="4" | 11*
|}
 
*<b>Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-mp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-mp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-mp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +10
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" | 4+2 || align="center" bgcolor="blue" | 2 || align="center" colspan="3" | 7*
|}
 
*<b>Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-hp-s1.png]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-hp-a1.png‎]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-hp-a2.png]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-hp-r1.png]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-hp-s1.png]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -5
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
| align="center" colspan="2" | Frame Count || align="center" | 3+3 || align="center" bgcolor="blue" colspan="2" | 10 || align="center" colspan="3" | 18*
|}
 
*<b>Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-lk-s2.png]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-lk-a.png]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-lk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +3
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
 
*<b>Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-mk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-mk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-mk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-mk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-mk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
 
*<b>Standing HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22  || align="center" rowspan="6" | [[File:Sf2hf-blankaa-hk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-hk-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-hk-a2.png]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-hk-r1.png]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-hk-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-hk-r3.png]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-cllk-s1.png]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -9
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" bgcolor="blue" | 5 || align="center" | 5 || align="center" | 5 || align="center" | 5 || align="center" | 5 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center"  | 4+3 || align="center" bgcolor="blue" colspan="2" | 11 || align="center" colspan="5" | 21*
|}
 
===Close Standing Normals===
*<b>Close Standing LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-r3.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-s.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-s.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="green"| Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 2  || align="center"  | 2 || align="center" | 4 || align="center" | 2 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 2 || align="center" colspan="4" | 9*
|}
 
*<b>Close Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-clmp-s.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-clmp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-clmp-s.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" | 1+2 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 3*
|}
 
*<b>Close Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s0.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s4.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s5.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s5.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s4.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center"  | 3 || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="5" | 1+13 || align="center" bgcolor="blue" | 4 || align="center" colspan="5" | 13*
|}
 
*<b>Close Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 20,20 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s0.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s4.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-clmk-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-clmk-a2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s5.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s4.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count  || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 1+11 || align="center" colspan="2" bgcolor="blue" | 6 || align="center" colspan="5" | 13*
|}
 
===Crouching Normals===
*<b>Crouching LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14  || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlp-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlp-s2.png‎‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +4
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 4 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|- |
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3+6 || align="center" bgcolor="blue" | 3 || align="center" colspan="3" | 7*
|}
 
 
*<b>Crouching MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crmp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crmp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crmp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crmp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crmp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -1
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" | 7 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 3 || align="center" colspan="5" | 17*
|}
 
*<b>Crouching HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crhp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crhp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crhp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -1
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 18*
|}
 
*<b>Crouching LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlk-s1.png]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +3
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
 
*<b>Crouching MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crmk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
 
*<b>Crouching HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crhk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crhk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crhk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 18*
|}
 
===Aerial Normals===
*<b>Neutral/Diagonal Jumping LP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage (Jab) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds1.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds2.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds3.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds4.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds5.png]]
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njlp-s1.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njlp-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njlp-a.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njlp-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njlp-s1.png]]
|-
|-
| align="center" | Damage (Strong) || align="center" | 24
| align="center" | Stun || align="center" | 1~7
|-
|-
| align="center" | Damage (Fierce) || align="center" | 26
| align="center" | Stun Timer || align="center" | 40
|-
|-
| align="center" | Random dmg table || align="center" | [[Damage_Scaling_(HF)#0x080|0x080]]
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" |
|-
|-
| align="center" | Stun || align="center" | 13~19
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
|}
 
 
*<b>Neutral/Diagonal Jumping MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 20 || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njlp-s1.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njlp-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njmp-a.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njlp-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njlp-s1.png]]
|-
|-
| align="center" | Stun Timer || align="center" | 120
| align="center" | Stun || align="center" | 5~11
|-
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
| align="center" | Stun Timer || align="center" | 50
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 1~8/1~16/1~24 || align="center" | 3 || align="center" | 8 || align="center" | 6 || align="center" | 4
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" |
|-
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4~11/4~19/4~27 || align="center" | 8 || align="center" colspan="2"| 10
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" |
|}
|}
Startup is 4 frames for all versions point blank, stronger punches can travel further (and thus can have longer startup).




*<b>Dashing Uppercut</b>: (Charge ←, →, K) [charge time: 39f]
*<b>Neutral Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage (Short) || align="center" | 20 || align="center" rowspan="7" | [[File:Sf2hf-balrog-du1.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-du2.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-du3.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-du4.png]]
|- valign="bottom"
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhp-s1.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhp-a.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhp-r1.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhp-r2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhp-r1.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhp-r4.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhp-f.png]]
|-
|-
| align="center" | Damage (Forward) || align="center" | 22
| align="center" | Stun || align="center" | 11~17
|-
|-
| align="center" | Damage (Roundhouse) || align="center" | 26
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" | Random dmg table || align="center" | [[Damage_Scaling_(HF)#0x080|0x080]]
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 6 || align="center" | 3 || align="center" | 3 || align="center" |
|-
|-
| align="center" | Stun || align="center" | 13~19
| align="center" colspan="2" | Simplified || align="center" | 1* || align="center" bgcolor="blue" | 3* || align="center" colspan="5" |
|}
 
*<b>Diagonal Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3" | [[File:Sf2hf-blankaa-djhp-s1.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-djhp-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-djhp-a.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-djhp-r.png]]
|-
|-
| align="center" | Stun Timer || align="center" | 120
| align="center" | Stun || align="center" | 11~17
|-
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +9
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 1~8/1~16/1~24 || align="center" | 3 || align="center" | 8 || align="center" | 6
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" |
|-
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 4~11/4~19/4~27 || align="center" | 8 || align="center" colspan="2"| 6
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 6 || align="center" |
|}
|}
Startup is 4 frames for all versions point blank, stronger kicks can travel further (and thus can have longer startup).
VERY short charge time, also amazing frame advantage.




*<b>Turn Around Punch (lvl 1 & 2)</b>: Hold all 3 Punch or Kick buttons for at least 30f (lvl1) or 120f (lvl2), then release.
*<b>Neutral Jumping LK:</b>
<b>Startup</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:Sf2hf-balrog-tap-1-4.png]] || align="center" | [[File:Sf2hf-balrog-tap-5-8.png]] || align="center" | [[File:Sf2hf-balrog-tap-9-12.png]] || align="center" | [[File:Sf2hf-balrog-tap-13-19.png]] || align="center" | [[File:Sf2hf-balrog-tap-20-21.png]] || align="center" | [[File:Sf2hf-balrog-tap-22-23.png]] || align="center" | [[File:Sf2hf-balrog-tap-24-25.png]] || align="center" | [[File:Sf2hf-balrog-tap-26-27.png]]
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s1.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njlk-a.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
|}
 
*<b>Diagonal Jumping LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s1.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-djlk-a.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
|-
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" |
|-
|-
| align="center" | Simplified || align="center" colspan="8" | 27
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" |
|}
|}
<b>Active/Recovery</b>
 
 
*<b>Neutral Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage (lvl1) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds4.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds5.png]]
|- valign="bottom"
| align="center" | Damage || align="center" | 20 || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s1.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njmk-a.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s1.png]]
|-
|-
| align="center" | Damage (lvl2) || align="center" | 28
| align="center" | Stun || align="center" | 5~11
|-
|-
| align="center" | Random dmg (lvl1) || align="center" | 0
| align="center" | Stun Timer || align="center" | 50
|-
|-
| align="center" | Random dmg (lvl2) || align="center" | 6
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" |
|-
|-
| align="center" | Stun || align="center" | 13~19
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" | ∞
|}
 
*<b>Diagonal Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s1.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-djmk-a.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-jk-s1.png]]
|-
|-
| align="center" | Stun Timer || align="center" | 120
| align="center" | Stun || align="center" | 5~11
|-
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
| align="center" | Stun Timer || align="center" | 50
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 12 || align="center" | 6 || align="center" | 4
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" |
|-
|-
| align="center" colspan="2" | Simplified || align="center" | 12 || align="center" colspan="2"| 10
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" |
|}
|}
Level 2 TAP has higher overall damage (22 vs 34), and slightly more range.


*<b>Neutral Jumping HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhk-s1.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhk-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhk-a.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhk-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhk-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | ∞
|}


*<b>Turn Around Punch (lvl 3,4,5,6,7,final)</b>: Hold all 3 Punch or Kick buttons for at least 240f (lvl3), 480f (lvl4), 960f (lvl5), 1440f (lvl6), 1920f (lvl7), or 2400f (final), then release.
*<b>Diagonal Jumping HK:</b>
<b>Startup</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | || align="center" | [[File:Sf2hf-balrog-tap3-1-4.png]] || align="center" | [[File:Sf2hf-balrog-tap3-5-8.png]] || align="center" | [[File:Sf2hf-balrog-tap3-9-12.png]] || align="center" | [[File:Sf2hf-balrog-tap3-13-19.png]] || align="center" | [[File:Sf2hf-balrog-tap3-20-21.png]] || align="center" | [[File:Sf2hf-balrog-tap3-22-23.png]] || align="center" | [[File:Sf2hf-balrog-tap-24-25.png]] || align="center" | [[File:Sf2hf-balrog-tap-26-27.png]]
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhk-s1.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhk-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-djhk-a.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhk-s2.png]] || align="center" rowspan="3" | [[File:Sf2hf-blankaa-njhk-s1.png]]
|-
|-
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7  || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
| align="center" | Stun || align="center" | 11~17
|-
|-
| align="center" | Simplified || align="center" colspan="8" | 27
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" |
|}
|}
<b>Active/Recovery</b>
 
===Unique Moves===
 
*<b>Rock Crush a.k.a. Headbutt:</b> (On ground and close, ←/→ + MP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 28 || align="center" rowspan="10" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="10" | [[File:Sf2hf-balrog-ds4.png]] || align="center" rowspan="10" | [[File:Sf2hf-balrog-ds5.png]]
|- valign="bottom"
| align="center" | Damage || align="center" | 18,18 || align="center" rowspan="6" | [[File:Sf2hf-blankaa-cllp-r3.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-fmp-s1.png]] || align="center" rowspan="6"| [[File:Sf2hf-blankaa-fmp-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-fmp-a2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-fmp-a3.png]] || align="center" rowspan="6"  | [[File:Sf2hf-blankaa-fmp-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-fmp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-blankaa-fmp-s1.png]] || align="center" rowspan="6"  |
|-
|-
| align="center" | Random dmg (lvl3) || align="center" | 13
| align="center" | Stun || align="center" | 5~11
|-
|-
| align="center" | Random dmg (lvl4) || align="center" | 21
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" | Random dmg (lvl5) || align="center" | 30
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Random dmg (lvl6) || align="center" | 40
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Random dmg (lvl7) || align="center" | 51
| align="center" | Frame Advantage || align="center" | +3/+4
|-
|-
| align="center" | Random dmg (final) || align="center" | 64
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue" | 2 || align="center" | 5 || align="center" | 4 || align="center" | 3 || align="center" | 1
|-
|-
| align="center" | Stun || align="center" | 13~19
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 9 || align="center" colspan="2" bgcolor="blue" | 7 || align="center" bgcolor="blue" | 2 || align="center" colspan="4" | 13
|}
 
===Throws===
 
*<b>Wild Fang a.k.a. Bite:</b> (←/→ + HP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:Sf2hf-blankaa-throw.png]]
|-
|-
| align="center" | Stun Timer || align="center" | 120
| align="center" | Duration || align="center" | 130
|-
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
| align="center" | Stun || align="center" | -
|-
| align="center" | Stun Timer || align="center" | -
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 12 || align="center" | 6 || align="center" | 4
| align="center" | Range (from axis) || align="center" | 64
|-
|-
| align="center" colspan="2" | Simplified || align="center" | 12 || align="center" colspan="2"| 10
| align="center" | Range advantage || align="center" | 35
|}
|}
|}
Level 3 and above TAPs lose startup invincibility. Higher levels travel further, and do more damage.

Revision as of 18:09, 16 March 2016

Standing Normals

  • Standing LP:
Damage 14 Sf2hf-blankaa-lp-sup1.png Sf2hf-blankaa-lp-a.png Sf2hf-blankaa-lp-r1.png Sf2hf-blankaa-lp-r2.png Sf2hf-blankaa-lp-sup1.png Sf2hf-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +0
Frame Count 2 3 4 3 3 1
Simplified 3+2 3 11*
  • Standing MP:
Damage 18 Sf2hf-blankaa-mp-s1.png Sf2hf-blankaa-mp-a.png Sf2hf-blankaa-mp-r1.png Sf2hf-blankaa-mp-r2.png Sf2hf-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 2 2 3 3 1
Simplified 4+2 2 7*
  • Standing HP:
Damage 22 Sf2hf-blankaa-hp-s1.png Sf2hf-blankaa-hp-a1.png Sf2hf-blankaa-hp-a2.png Sf2hf-blankaa-hp-r1.png Sf2hf-blankaa-hp-s1.png Sf2hf-blankaa-cllp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -5
Frame Count 3 4 6 10 7 1
Frame Count 3+3 10 18*
  • Standing LK:
Damage 14 Sf2hf-blankaa-lk-s1.png Sf2hf-blankaa-lk-s2.png Sf2hf-blankaa-lk-a.png Sf2hf-blankaa-lk-s2.png Sf2hf-blankaa-lk-s1.png Sf2hf-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 4 3 3 1
Simplified 3+4 4 7*
  • Standing MK:
Damage 18 Sf2hf-blankaa-mk-s1.png Sf2hf-blankaa-mk-s2.png Sf2hf-blankaa-mk-a.png Sf2hf-blankaa-mk-s2.png Sf2hf-blankaa-mk-s1.png Sf2hf-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 2 4 3 3 1
Simplified 3+4 4 7*
  • Standing HK:
Damage 22 Sf2hf-blankaa-hk-s1.png Sf2hf-blankaa-hk-a.png Sf2hf-blankaa-hk-a2.png Sf2hf-blankaa-hk-r1.png Sf2hf-blankaa-hk-r2.png Sf2hf-blankaa-hk-r3.png Sf2hf-blankaa-cllk-s1.png Sf2hf-blankaa-cllp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -9
Frame Count 3 6 5 5 5 5 5 1
Simplified 4+3 11 21*

Close Standing Normals

  • Close Standing LP:
Damage 16 Sf2hf-blankaa-cllp-r3.png Sf2hf-blankaa-cllp-s.png Sf2hf-blankaa-cllp-a.png Sf2hf-blankaa-cllp-r1.png Sf2hf-blankaa-cllp-r2.png Sf2hf-blankaa-cllp-s.png Sf2hf-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 3 2 2 2 4 2 1
Simplified 1+5 2 9*
  • Close Standing MP:
Damage 16 Sf2hf-blankaa-clmp-s.png Sf2hf-blankaa-clmp-a.png Sf2hf-blankaa-clmp-s.png Sf2hf-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 2 1
Simplified 1+2 4 3*
  • Close Standing LK:
Damage 16 Sf2hf-blankaa-cllk-s0.png Sf2hf-blankaa-cllk-s2.png Sf2hf-blankaa-cllk-s3.png Sf2hf-blankaa-cllk-s4.png Sf2hf-blankaa-cllk-s5.png Sf2hf-blankaa-cllk-a.png Sf2hf-blankaa-cllk-s5.png Sf2hf-blankaa-cllk-s4.png Sf2hf-blankaa-cllk-s3.png Sf2hf-blankaa-cllk-s1.png Sf2hf-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 3 3 3 2 2 4 3 3 3 3 1
Simplified 1+13 4 13*
  • Close Standing MK:
Damage 20,20 Sf2hf-blankaa-cllk-s0.png Sf2hf-blankaa-cllk-s2.png Sf2hf-blankaa-cllk-s3.png Sf2hf-blankaa-cllk-s4.png Sf2hf-blankaa-clmk-a1.png Sf2hf-blankaa-clmk-a2.png Sf2hf-blankaa-cllk-s5.png Sf2hf-blankaa-cllk-s4.png Sf2hf-blankaa-cllk-s3.png Sf2hf-blankaa-cllk-s1.png Sf2hf-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 3 3 2 2 4 3 3 3 3 1
Simplified 1+11 6 13*

Crouching Normals

  • Crouching LP:
Damage 14 Sf2hf-blankaa-crlp-s1.png Sf2hf-blankaa-crlp-s2.png Sf2hf-blankaa-crlp-a.png Sf2hf-blankaa-crlp-s2.png Sf2hf-blankaa-crlp-s1.png Sf2hf-blankaa-crlp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +4
Frame Count 2 4 3 3 3 1
Simplified 3+6 3 7*


  • Crouching MP:
Damage 18 Sf2hf-blankaa-crmp-s1.png Sf2hf-blankaa-crmp-s2.png Sf2hf-blankaa-crmp-a.png Sf2hf-blankaa-crmp-r1.png Sf2hf-blankaa-crmp-r2.png Sf2hf-blankaa-crmp-s2.png Sf2hf-blankaa-crmp-s1.png Sf2hf-blankaa-crlp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 3 3 7 3 3 3 1
Simplified 1+6 3 17*
  • Crouching HP:
Damage 22 Sf2hf-blankaa-crhp-s1.png Sf2hf-blankaa-crhp-s2.png Sf2hf-blankaa-crhp-a.png Sf2hf-blankaa-crhp-s2.png Sf2hf-blankaa-crhp-s1.png Sf2hf-blankaa-crlp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 4 6 10 7 1
Simplified 1+7 6 18*
  • Crouching LK:
Damage 14 Sf2hf-blankaa-crlk-s1.png Sf2hf-blankaa-crlk-s2.png Sf2hf-blankaa-crlk-a.png Sf2hf-blankaa-crlk-s2.png Sf2hf-blankaa-crlk-s1.png Sf2hf-blankaa-crlp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 4 3 3 1
Simplified 1+4 4 7*
  • Crouching MK:
Damage 18 Sf2hf-blankaa-crlk-s1.png Sf2hf-blankaa-crlk-s2.png Sf2hf-blankaa-crmk-a.png Sf2hf-blankaa-crlk-s2.png Sf2hf-blankaa-crlk-s1.png Sf2hf-blankaa-crlp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 2 2 4 3 3 1
Simplified 1+4 4 7*
  • Crouching HK:
Damage 22 Sf2hf-blankaa-crhk-s1.png Sf2hf-blankaa-crhk-s2.png Sf2hf-blankaa-crhk-a.png Sf2hf-blankaa-crhk-s2.png Sf2hf-blankaa-crhk-s1.png Sf2hf-blankaa-crlp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 3 4 10 7 1
Simplified 1+7 4 18*

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage 16 File:Sf2hf-blankaa-njlp-s1.png File:Sf2hf-blankaa-njlp-s2.png File:Sf2hf-blankaa-njlp-a.png File:Sf2hf-blankaa-njlp-s2.png File:Sf2hf-blankaa-njlp-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral/Diagonal Jumping MP:
Damage 20 File:Sf2hf-blankaa-njlp-s1.png File:Sf2hf-blankaa-njlp-s2.png File:Sf2hf-blankaa-njmp-a.png File:Sf2hf-blankaa-njlp-s2.png File:Sf2hf-blankaa-njlp-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping HP:
Damage 24 File:Sf2hf-blankaa-njhp-s1.png File:Sf2hf-blankaa-njhp-a.png File:Sf2hf-blankaa-njhp-r1.png File:Sf2hf-blankaa-njhp-r2.png File:Sf2hf-blankaa-njhp-r1.png File:Sf2hf-blankaa-njhp-r4.png File:Sf2hf-blankaa-njhp-f.png
Stun 11~17
Stun Timer 60
Frame Count 1 3 3 6 3 3
Simplified 1* 3*
  • Diagonal Jumping HP:
Damage 22 File:Sf2hf-blankaa-djhp-s1.png File:Sf2hf-blankaa-djhp-s2.png File:Sf2hf-blankaa-djhp-a.png File:Sf2hf-blankaa-djhp-r.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6
Simplified 5 6


  • Neutral Jumping LK:
Damage 16 File:Sf2hf-blankaa-jk-s1.png File:Sf2hf-blankaa-jk-s2.png File:Sf2hf-blankaa-njlk-a.png File:Sf2hf-blankaa-jk-s2.png File:Sf2hf-blankaa-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20
  • Diagonal Jumping LK:
Damage 14 File:Sf2hf-blankaa-jk-s1.png File:Sf2hf-blankaa-jk-s2.png File:Sf2hf-blankaa-djlk-a.png File:Sf2hf-blankaa-jk-s2.png File:Sf2hf-blankaa-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral Jumping MK:
Damage 20 File:Sf2hf-blankaa-jk-s1.png File:Sf2hf-blankaa-jk-s2.png File:Sf2hf-blankaa-njmk-a.png File:Sf2hf-blankaa-jk-s2.png File:Sf2hf-blankaa-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Diagonal Jumping MK:
Damage 18 File:Sf2hf-blankaa-jk-s1.png File:Sf2hf-blankaa-jk-s2.png File:Sf2hf-blankaa-djmk-a.png File:Sf2hf-blankaa-jk-s2.png File:Sf2hf-blankaa-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Neutral Jumping HK:
Damage 24 File:Sf2hf-blankaa-njhk-s1.png File:Sf2hf-blankaa-njhk-s2.png File:Sf2hf-blankaa-njhk-a.png File:Sf2hf-blankaa-njhk-s2.png File:Sf2hf-blankaa-njhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6
  • Diagonal Jumping HK:
Damage 22 File:Sf2hf-blankaa-njhk-s1.png File:Sf2hf-blankaa-njhk-s2.png File:Sf2hf-blankaa-djhk-a.png File:Sf2hf-blankaa-njhk-s2.png File:Sf2hf-blankaa-njhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6

Unique Moves

  • Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + MP)
Damage 18,18 Sf2hf-blankaa-cllp-r3.png Sf2hf-blankaa-fmp-s1.png Sf2hf-blankaa-fmp-a1.png Sf2hf-blankaa-fmp-a2.png Sf2hf-blankaa-fmp-a3.png Sf2hf-blankaa-fmp-r1.png Sf2hf-blankaa-fmp-r2.png Sf2hf-blankaa-fmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +3/+4
Frame Count 5 4 4 3 2 5 4 3 1
Simplified 9 7 2 13

Throws

  • Wild Fang a.k.a. Bite: (←/→ + HP)
Damage 20+(4*n) Sf2hf-blankaa-throw.png
Duration 130
Stun -
Stun Timer -
Range (from axis) 64
Range advantage 35

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