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*<b>Dashing Straight</b>: (Charge ←, →, P) [charge time: 69f] | *<b>Dashing Straight</b>: (Charge ←, →, P) [charge time: 69f] | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage (Jab) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf- | | align="center" | Damage (Jab) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds1.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds2.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds3.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds4.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds5.png]] | ||
|- | |- | ||
| align="center" | Damage (Strong) || align="center" | 24 | | align="center" | Damage (Strong) || align="center" | 24 | ||
Line 26: | Line 26: | ||
*<b>Dashing Uppercut</b>: (Charge ←, →, K) [charge time: 39f] | *<b>Dashing Uppercut</b>: (Charge ←, →, K) [charge time: 39f] | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage (Short) || align="center" | 20 || align="center" rowspan="7" | [[File:Sf2hf- | | align="center" | Damage (Short) || align="center" | 20 || align="center" rowspan="7" | [[File:Sf2hf-balrog-du1.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-du2.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-du3.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-du4.png]] | ||
|- | |- | ||
| align="center" | Damage (Forward) || align="center" | 22 | | align="center" | Damage (Forward) || align="center" | 22 | ||
Line 51: | Line 51: | ||
<b>Startup</b> | <b>Startup</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | || align="center" | [[File:Sf2hf- | | align="center" | || align="center" | [[File:Sf2hf-balrog-tap-1-4.png]] || align="center" | [[File:Sf2hf-balrog-tap-5-8.png]] || align="center" | [[File:Sf2hf-balrog-tap-9-12.png]] || align="center" | [[File:Sf2hf-balrog-tap-13-19.png]] || align="center" | [[File:Sf2hf-balrog-tap-20-21.png]] || align="center" | [[File:Sf2hf-balrog-tap-22-23.png]] || align="center" | [[File:Sf2hf-balrog-tap-24-25.png]] || align="center" | [[File:Sf2hf-balrog-tap-26-27.png]] | ||
|- | |- | ||
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 | | align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 | ||
Line 59: | Line 59: | ||
<b>Active/Recovery</b> | <b>Active/Recovery</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage (lvl1) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="7" | [[File:Sf2hf- | | align="center" | Damage (lvl1) || align="center" | 22 || align="center" rowspan="7" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds4.png]] || align="center" rowspan="7" | [[File:Sf2hf-balrog-ds5.png]] | ||
|- | |- | ||
| align="center" | Damage (lvl2) || align="center" | 28 | | align="center" | Damage (lvl2) || align="center" | 28 | ||
Line 83: | Line 83: | ||
<b>Startup</b> | <b>Startup</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | || align="center" | [[File:Sf2hf- | | align="center" | || align="center" | [[File:Sf2hf-balrog-tap3-1-4.png]] || align="center" | [[File:Sf2hf-balrog-tap3-5-8.png]] || align="center" | [[File:Sf2hf-balrog-tap3-9-12.png]] || align="center" | [[File:Sf2hf-balrog-tap3-13-19.png]] || align="center" | [[File:Sf2hf-balrog-tap3-20-21.png]] || align="center" | [[File:Sf2hf-balrog-tap3-22-23.png]] || align="center" | [[File:Sf2hf-balrog-tap-24-25.png]] || align="center" | [[File:Sf2hf-balrog-tap-26-27.png]] | ||
|- | |- | ||
| align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 | | align="center" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 | ||
Line 91: | Line 91: | ||
<b>Active/Recovery</b> | <b>Active/Recovery</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Damage || align="center" | 28 || align="center" rowspan="10" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="10" | [[File:Sf2hf- | | align="center" | Damage || align="center" | 28 || align="center" rowspan="10" | [[File:Sf2hf-balrog-tap-a.png]] || align="center" rowspan="10" | [[File:Sf2hf-balrog-ds4.png]] || align="center" rowspan="10" | [[File:Sf2hf-balrog-ds5.png]] | ||
|- | |- | ||
| align="center" | Random dmg (lvl3) || align="center" | 13 | | align="center" | Random dmg (lvl3) || align="center" | 13 |
Revision as of 17:39, 16 March 2016
Special Moves
- Dashing Straight: (Charge ←, →, P) [charge time: 69f]
Damage (Jab) | 22 | ![]() |
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Damage (Strong) | 24 | |||||
Damage (Fierce) | 26 | |||||
Random dmg table | 0x080 | |||||
Stun | 13~19 | |||||
Stun Timer | 120 | |||||
Frame Advantage | +5 | |||||
Frame Count | 1~8/1~16/1~24 | 3 | 8 | 6 | 4 | |
Simplified | 4~11/4~19/4~27 | 8 | 10 |
Startup is 4 frames for all versions point blank, stronger punches can travel further (and thus can have longer startup).
- Dashing Uppercut: (Charge ←, →, K) [charge time: 39f]
Damage (Short) | 20 | ![]() |
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Damage (Forward) | 22 | |||||
Damage (Roundhouse) | 26 | |||||
Random dmg table | 0x080 | |||||
Stun | 13~19 | |||||
Stun Timer | 120 | |||||
Frame Advantage | +9 | |||||
Frame Count | 1~8/1~16/1~24 | 3 | 8 | 6 | ||
Simplified | 4~11/4~19/4~27 | 8 | 6 |
Startup is 4 frames for all versions point blank, stronger kicks can travel further (and thus can have longer startup). VERY short charge time, also amazing frame advantage.
- Turn Around Punch (lvl 1 & 2): Hold all 3 Punch or Kick buttons for at least 30f (lvl1) or 120f (lvl2), then release.
Startup
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Frame Count | 4 | 4 | 4 | 7 | 2 | 2 | 2 | 2 |
Simplified | 27 |
Active/Recovery
Damage (lvl1) | 22 | ![]() |
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Damage (lvl2) | 28 | |||
Random dmg (lvl1) | 0 | |||
Random dmg (lvl2) | 6 | |||
Stun | 13~19 | |||
Stun Timer | 120 | |||
Frame Advantage | +1 | |||
Frame Count | 12 | 6 | 4 | |
Simplified | 12 | 10 |
Level 2 TAP has higher overall damage (22 vs 34), and slightly more range.
- Turn Around Punch (lvl 3,4,5,6,7,final): Hold all 3 Punch or Kick buttons for at least 240f (lvl3), 480f (lvl4), 960f (lvl5), 1440f (lvl6), 1920f (lvl7), or 2400f (final), then release.
Startup
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Frame Count | 4 | 4 | 4 | 7 | 2 | 2 | 2 | 2 |
Simplified | 27 |
Active/Recovery
Level 3 and above TAPs lose startup invincibility. Higher levels travel further, and do more damage.