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| == Combos == | | == Combos == |
| _______________________________________________________________________________
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| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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| K e n M a s t e r s hi en no shouryuu
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| _______________________________________________________________________________
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| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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| o1 :: 17 hit :: snk :: marvelous!!!!
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| Ken in RED and MAX Gauge 99% full. Opponent in corner. j.Fierce \/ s.Jab
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| XX Jab Shouryuu Ken \/ Shouryuu Reppa [3 hit] \/ (meter charge) MAX
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| Shinryuu Ken
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| (j.HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + P \/ (hold HP + HK) qcf,d,df +
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| K)
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| o2 :: 17 hit :: capcom / snk :: marvelous!!!! :: J.C. Combo Ex. #1
| | (j.HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + P \/ (hold HP + HK) qcf,d,df + K) |
| Opponent in corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-3/MAX | | |
| Shinryuu Ken
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| (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + KK) | | (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + KK) |
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| o3 :: 17 hit :: capcom / snk :: marvelous!!!! :: J.C. Combo Ex. #1
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| cu.Roundhouse \/ c.Short > c.Roundhouse XX LV-3/MAX Shinryuu Ken
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| (Cross-up HK \/ c.LK > c.HK XX qcf,d,df + KK) | | (Cross-up HK \/ c.LK > c.HK XX qcf,d,df + KK) |
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| o4 :: 14 hit :: capcom :: marvelous!!! :: J.C. Combo Ex. #1
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| Opponent in/near corner. j.Short XX Roundhouse Kuuchuu Tatsumaki Senpuu
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| Kyaku [1 hit] \/ c.Short > c.Roundhouse XX LV-1 Shouryuu Reppa [3 hit] \/
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| LV-2 Shinryuu Ken
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| (Jump LK XX qcb + HK \/ c.LK > c.HK XX qcf,d,df + LP \/ qcf,d,df + HK) | | (Jump LK XX qcb + HK \/ c.LK > c.HK XX qcf,d,df + LP \/ qcf,d,df + HK) |
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| o5 :: 14 hit :: capcom / snk :: marvelous!!! :: J.C. Combo Ex. #1
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| cu.Roundhouse \/ c.Short > c.Jab > c.Short > db + Roundhouse XX
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| Shippuujinrai Kyaku
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| (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcb,qcb + K) | | (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcb,qcb + K) |
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| o6 :: 13 hit :: capcom :: marvelous!! :: SF2Freak Combo Ex.
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| Opponent in corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-1 Shouryuu
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| Reppa [3 hit] \/ LV-2 Shinryuu Ken
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| (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HK) | | (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HK) |
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| o7 :: 12 hit :: capcom / snk :: marvelous! :: SF2Freak Combo Ex.
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| Ken in corner. Opponent 1/3 screen from corner. cu.Roundhouse \/ c.Short >
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| c.Short > c.Roundhouse XX Shippuujinrai Kyaku
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| (Cross-up HK \/ c.LK > c.LK > c.HK XX qcb,qcb + K) | | (Cross-up HK \/ c.LK > c.LK > c.HK XX qcb,qcb + K) |
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| o8 :: 10 hit :: capcom / snk :: fantastic! :: Adrian Hazzard
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| j.Short XX Roundhouse Kuuchuu Tatsumaki Senpuu Kyaku [1 hit] \/ s.Fierce
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| XX LV-3/MAX Shouryuu Reppa
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| (Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP) | | (Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP) |
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| o9 :: 9 hit :: capcom :: wonderful!!
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| Opponent 1/3 screen from corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/
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| LV-2 Shouryuu Reppa [4 hit] \/ LV-1 Shinryuu Ken
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| (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP \/ qcf,d,df + LK) | | (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP \/ qcf,d,df + LK) |
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| 1o :: 9 hit :: capcom / snk :: wonderful!!
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| Opponent in corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-1 Shouryuu
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| Reppa [3 hit] \/ LV-1 Shinryuu Ken
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| (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + LK) | | (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + LK) |
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| 11 :: 7 hit :: capcom / snk :: very good!!
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| j.Roundhouse \/ s.Fierce XX Roundhouse Tatsumaki Senpuu Kyaku
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| (Jump HK \/ s.HP XX qcb + HK) | | (Jump HK \/ s.HP XX qcb + HK) |
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| 12 :: 7 hit :: capcom / snk :: very good!!
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| j.Roundhouse \/ c.Jab > c.Short XX LV-1 Shouryuu Reppa
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| (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP) | | (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP) |
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| 13 :: 5 hit :: capcom / snk :: great!!
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| j.Roundhouse \/ s.Jab XX Fierce Shouryuu Ken
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| (Jump HK \/ s.LP XX f,d,df + HP) | | (Jump HK \/ s.LP XX f,d,df + HP) |
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| 14 :: 4 hit :: capcom / snk :: great!
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| j.Roundhouse \/ c.Short > db + Roundhouse XX Hadou Ken
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| (Jump HK \/ c.LK > db + HK XX qcf + P) | | (Jump HK \/ c.LK > db + HK XX qcf + P) |
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| 15 :: 4 hit :: capcom / snk :: great!
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| j.Roundhouse \/ c.Jab > c.Short XX Hadou Ken
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| (Jump HK \/ c.LP > c.LK XX qcf + P) | | (Jump HK \/ c.LP > c.LK XX qcf + P) |
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| 16 :: 4 hit :: capcom / snk :: great!
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| j.Fierce \/ c.Short > c.Fierce XX Hadou Ken
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| (Jump HP \/ c.LK > c.HP XX qcf + P) | | (Jump HP \/ c.LK > c.HP XX qcf + P) |
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| 17 :: 3 hit :: capcom / snk :: good!!
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| j.Fierce \/ c.Fierce XX Hadou Ken
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| (Jump HP \/ c.HP XX qcf + P) | | (Jump HP \/ c.HP XX qcf + P) |
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| [ Xtra ]
| | === EX Combos === |
| - Combo o1,o2,o3,o4,o6,o9,1o
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| Rapidly press the buttons so the Shinryuu Ken hits more.
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| - Combo o1,o2,o6,o9,1o
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| The Jab Shouryuu Ken pops the opponents into the air at the perfect height
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| to allow Ken to land and cancel immediately into a Shouryuu Reppa to juggle.
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| - Combo o1
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| If this combo was actually done in tournament play, I`d give the person mad
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| props. The MAX Gauge _must_ be right near the edge of completion for this to
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| work. Immediately after landing from the Shouryuu Reppa, charge up the last
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| 1% of MAX Gauge and buffer in the Shinryuu Ken motion. You literally have
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| less than a second to do this because the opponent falls quickly. Once you
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| hit MAX, do the super as the opponent should be close to hitting the ground
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| by now. You can "negative edge" this to get it to work too - keep holding HP
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| + HK as you buffer in the qcf,qcf. Once the MAX is reached, release HP as
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| you still hold HK, _then_ release HK as the qcf,qcf motion is complete. Ken
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| will immediately go into the MAX Shinryuu Ken to catch.
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| - Combo o3,o4
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| Once the c.Roundhouse sweeps the opponent, quickly go into the Shouryuu
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| Reppa to juggle.
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| - Combo o4,o9
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| The reason for the specific distance is because once you get to the Shouryuu
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| Reppa`s second loop, Ken would have juggled his opponent into the corner.
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| Sometimes, depending on the opponent, they can fall behind Ken`s Shinryuu
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| Ken and not be hit by it. So the distance makes it so that once you get to
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| the corner, they`ll fall down straight against the wall and Ken can land and
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| juggle easily.
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| _______________________________________________________________________________
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| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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| K e n M a s t e r s EX
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| _______________________________________________________________________________
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| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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| o1 :: 11 hit :: capcom / snk :: fantastic!!
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| cu.Roundhouse \/ c.Short > c.Jab > c.Short > db + Roundhouse XX LV-3/MAX
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| Shouryuu Reppa
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| (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcf,d,df + PP) | | (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcf,d,df + PP) |
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| o2 :: 10 hit :: capcom / snk :: fantastic! :: Adrian Hazzard
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| j.Short XX Roundhouse Kuuchuu Tatsumaki Senpuu Kyaku [1 hit] \/ s.Fierce
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| XX LV-3/MAX Shouryuu Reppa
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| (Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP) | | (Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP) |
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| o3 :: 9 hit :: capcom :: wonderful!!
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| Opponent 1/3 screen from corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/
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| LV-1 Shouryuu Reppa [3 hit] \/ LV-2 Shouryuu Reppa
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| (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HP) | | (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HP) |
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| o4 :: 7 hit :: capcom :: very good!!
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| j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-2 Shouryuu Reppa
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| (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP) | | (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP) |
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| o5 :: 7 hit :: capcom / snk :: very good!!
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| j.Roundhouse \/ s.Fierce XX Roundhouse Tatsumaki Senpuu Kyaku
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| (Jump HK \/ s.HP XX qcb + HK) | | (Jump HK \/ s.HP XX qcb + HK) |
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| o6 :: 7 hit :: capcom / snk :: very good!!
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| j.Roundhouse \/ c.Jab > c.Short XX LV-1 Shouryuu Reppa
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| (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP) | | (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP) |
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| o7 :: 5 hit :: capcom / snk :: great!!
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| j.Roundhouse \/ s.Jab XX Fierce Shouryuu Ken
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| (Jump HK \/ s.LP XX f,d,df + HP) | | (Jump HK \/ s.LP XX f,d,df + HP) |
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| o8 :: 4 hit :: capcom / snk :: great!
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| j.Roundhouse \/ c.Short > db + Roundhouse XX Hadou Ken
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| (Jump HK \/ c.LK > db + HK XX qcf + P) | | (Jump HK \/ c.LK > db + HK XX qcf + P) |
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| o9 :: 4 hit :: capcom / snk :: great!
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| j.Roundhouse \/ c.Jab > c.Short XX Hadou Ken
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| (Jump HK \/ c.LP > c.LK XX qcf + P) | | (Jump HK \/ c.LP > c.LK XX qcf + P) |
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| 1o :: 4 hit :: capcom / snk :: great!
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| j.Fierce \/ c.Short > c.Fierce XX Hadou Ken
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| (Jump HP \/ c.LK > c.HP XX qcf + P) | | (Jump HP \/ c.LK > c.HP XX qcf + P) |
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| 11 :: 3 hit :: capcom / snk :: good!!
| | (Jump HP \/ c.HP XX qcf + P) |
| j.Fierce \/ c.Fierce XX Hadou Ken
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| (Jump HP \/ c.HP XX qcf + P | |
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| == EX Changes == | | == EX Changes == |
Introduction
Move List
Hadoken: QCF+P
Shoryuken: DP+P
n Front Roll: QCB+P
Tatsimaki Senpuukyaku: (^)QCB+K
n Ryusenkyaku: DP+K
x Natatoshi Kick: F-DF-D+K
x Oosotomawashi Kick: HCF+K
x Kamabarai Kick: QCF+K
x Overhead Kick: hold K after QCF+K/HCF+K/F-DF-D+K
Inazuna Kakato Wari: F+3
SHORYU REPPA: DQCF+P
n SHINRYUKEN: DQCF+K(*K)
n SHIPPU JINRAI KYAKU: DQCB+K++
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
(j.HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + P \/ (hold HP + HK) qcf,d,df + K)
(Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + KK)
(Cross-up HK \/ c.LK > c.HK XX qcf,d,df + KK)
(Jump LK XX qcb + HK \/ c.LK > c.HK XX qcf,d,df + LP \/ qcf,d,df + HK)
(Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcb,qcb + K)
(Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HK)
(Cross-up HK \/ c.LK > c.LK > c.HK XX qcb,qcb + K)
(Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP)
(Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP \/ qcf,d,df + LK)
(Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + LK)
(Jump HK \/ s.HP XX qcb + HK)
(Jump HK \/ c.LP > c.LK XX qcf,d,df + LP)
(Jump HK \/ s.LP XX f,d,df + HP)
(Jump HK \/ c.LK > db + HK XX qcf + P)
(Jump HK \/ c.LP > c.LK XX qcf + P)
(Jump HP \/ c.LK > c.HP XX qcf + P)
(Jump HP \/ c.HP XX qcf + P)
EX Combos
(Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcf,d,df + PP)
(Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP)
(Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HP)
(Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP)
(Jump HK \/ s.HP XX qcb + HK)
(Jump HK \/ c.LP > c.LK XX qcf,d,df + LP)
(Jump HK \/ s.LP XX f,d,df + HP)
(Jump HK \/ c.LK > db + HK XX qcf + P)
(Jump HK \/ c.LP > c.LK XX qcf + P)
(Jump HP \/ c.LK > c.HP XX qcf + P)
(Jump HP \/ c.HP XX qcf + P)
EX Changes
CVS Pro Changes