Capcom vs SNK/Ken: Difference between revisions

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== Combos ==
== Combos ==
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  K e n  M a s t e r s                                        hi en no shouryuu
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o1  ::  17 hit  ::  snk  ::  marvelous!!!!
    Ken in RED and MAX Gauge 99% full. Opponent in corner. j.Fierce \/ s.Jab
    XX Jab Shouryuu Ken \/ Shouryuu Reppa [3 hit] \/ (meter charge) MAX
    Shinryuu Ken
    (j.HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + P \/ (hold HP + HK) qcf,d,df +
    K)


o2  ::  17 hit  ::  capcom / snk  ::  marvelous!!!!  ::  J.C. Combo Ex. #1
     (j.HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + P \/ (hold HP + HK) qcf,d,df + K)
     Opponent in corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-3/MAX
 
    Shinryuu Ken
     (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + KK)
     (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + KK)


o3  ::  17 hit  ::  capcom / snk  ::  marvelous!!!!  ::  J.C. Combo Ex. #1
    cu.Roundhouse \/ c.Short > c.Roundhouse XX LV-3/MAX Shinryuu Ken
     (Cross-up HK \/ c.LK > c.HK XX qcf,d,df + KK)
     (Cross-up HK \/ c.LK > c.HK XX qcf,d,df + KK)


o4  ::  14 hit  ::  capcom  ::  marvelous!!!  ::  J.C. Combo Ex. #1
    Opponent in/near corner. j.Short XX Roundhouse Kuuchuu Tatsumaki Senpuu
    Kyaku [1 hit] \/ c.Short > c.Roundhouse XX LV-1 Shouryuu Reppa [3 hit] \/
    LV-2 Shinryuu Ken
     (Jump LK XX qcb + HK \/ c.LK > c.HK XX qcf,d,df + LP \/ qcf,d,df + HK)
     (Jump LK XX qcb + HK \/ c.LK > c.HK XX qcf,d,df + LP \/ qcf,d,df + HK)


o5  ::  14 hit  ::  capcom / snk  ::  marvelous!!!  ::  J.C. Combo Ex. #1
    cu.Roundhouse \/ c.Short > c.Jab > c.Short > db + Roundhouse XX
    Shippuujinrai Kyaku
     (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcb,qcb + K)
     (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcb,qcb + K)


o6  ::  13 hit  ::  capcom  ::  marvelous!!  ::  SF2Freak Combo Ex.
    Opponent in corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-1 Shouryuu
    Reppa [3 hit] \/ LV-2 Shinryuu Ken
     (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HK)
     (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HK)


o7  ::  12 hit  ::  capcom / snk  ::  marvelous!  ::  SF2Freak Combo Ex.
    Ken in corner. Opponent 1/3 screen from corner. cu.Roundhouse \/ c.Short >
    c.Short > c.Roundhouse XX Shippuujinrai Kyaku
     (Cross-up HK \/ c.LK > c.LK > c.HK XX qcb,qcb + K)
     (Cross-up HK \/ c.LK > c.LK > c.HK XX qcb,qcb + K)


o8  ::  10 hit  ::  capcom / snk  ::  fantastic!  ::  Adrian Hazzard
    j.Short XX Roundhouse Kuuchuu Tatsumaki Senpuu Kyaku [1 hit] \/ s.Fierce
    XX LV-3/MAX Shouryuu Reppa
     (Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP)
     (Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP)


o9  ::  9 hit  ::  capcom  ::  wonderful!!
    Opponent 1/3 screen from corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/
    LV-2 Shouryuu Reppa [4 hit] \/ LV-1 Shinryuu Ken
     (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP \/ qcf,d,df + LK)
     (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP \/ qcf,d,df + LK)


1o  ::  9 hit  ::  capcom / snk  ::  wonderful!!
 
    Opponent in corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-1 Shouryuu
    Reppa [3 hit] \/ LV-1 Shinryuu Ken
     (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + LK)
     (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + LK)


11  ::  7 hit  ::  capcom / snk  ::  very good!!
    j.Roundhouse \/ s.Fierce XX Roundhouse Tatsumaki Senpuu Kyaku
     (Jump HK \/ s.HP XX qcb + HK)
     (Jump HK \/ s.HP XX qcb + HK)


12  ::  7 hit  ::  capcom / snk  ::  very good!!
    j.Roundhouse \/ c.Jab > c.Short XX LV-1 Shouryuu Reppa
     (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP)
     (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP)


13  ::  5 hit  ::  capcom / snk  ::  great!!
    j.Roundhouse \/ s.Jab XX Fierce Shouryuu Ken
     (Jump HK \/ s.LP XX f,d,df + HP)
     (Jump HK \/ s.LP XX f,d,df + HP)


14  ::  4 hit  ::  capcom / snk  ::  great!
    j.Roundhouse \/ c.Short > db + Roundhouse XX Hadou Ken
     (Jump HK \/ c.LK > db + HK XX qcf + P)
     (Jump HK \/ c.LK > db + HK XX qcf + P)


15  ::  4 hit  ::  capcom / snk  ::  great!
    j.Roundhouse \/ c.Jab > c.Short XX Hadou Ken
     (Jump HK \/ c.LP > c.LK XX qcf + P)
     (Jump HK \/ c.LP > c.LK XX qcf + P)


16  ::  4 hit  ::  capcom / snk  ::  great!
    j.Fierce \/ c.Short > c.Fierce XX Hadou Ken
     (Jump HP \/ c.LK > c.HP XX qcf + P)
     (Jump HP \/ c.LK > c.HP XX qcf + P)


17  ::  3 hit  ::  capcom / snk  ::  good!!
    j.Fierce \/ c.Fierce XX Hadou Ken
     (Jump HP \/ c.HP XX qcf + P)
     (Jump HP \/ c.HP XX qcf + P)


[ Xtra ]
=== EX Combos ===
- Combo o1,o2,o3,o4,o6,o9,1o
  Rapidly press the buttons so the Shinryuu Ken hits more.
 
- Combo o1,o2,o6,o9,1o
  The Jab Shouryuu Ken pops the opponents into the air at the perfect height
  to allow Ken to land and cancel immediately into a Shouryuu Reppa to juggle.


- Combo o1
  If this combo was actually done in tournament play, I`d give the person mad
  props. The MAX Gauge _must_ be right near the edge of completion for this to
  work. Immediately after landing from the Shouryuu Reppa, charge up the last
  1% of MAX Gauge and buffer in the Shinryuu Ken motion. You literally have
  less than a second to do this because the opponent falls quickly. Once you
  hit MAX, do the super as the opponent should be close to hitting the ground
  by now. You can "negative edge" this to get it to work too - keep holding HP
  + HK as you buffer in the qcf,qcf. Once the MAX is reached, release HP as
  you still hold HK, _then_ release HK as the qcf,qcf motion is complete. Ken
  will immediately go into the MAX Shinryuu Ken to catch.


- Combo o3,o4
  Once the c.Roundhouse sweeps the opponent, quickly go into the Shouryuu
  Reppa to juggle.
- Combo o4,o9
  The reason for the specific distance is because once you get to the Shouryuu
  Reppa`s second loop, Ken would have juggled his opponent into the corner.
  Sometimes, depending on the opponent, they can fall behind Ken`s Shinryuu
  Ken and not be hit by it. So the distance makes it so that once you get to
  the corner, they`ll fall down straight against the wall and Ken can land and
  juggle easily.
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  K e n  M a s t e r s  EX
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o1  ::  11 hit  ::  capcom / snk  ::  fantastic!!
    cu.Roundhouse \/ c.Short > c.Jab > c.Short > db + Roundhouse XX LV-3/MAX
    Shouryuu Reppa
     (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcf,d,df + PP)
     (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcf,d,df + PP)


o2  ::  10 hit  ::  capcom / snk  ::  fantastic!  ::  Adrian Hazzard
    j.Short XX Roundhouse Kuuchuu Tatsumaki Senpuu Kyaku [1 hit] \/ s.Fierce
    XX LV-3/MAX Shouryuu Reppa
     (Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP)
     (Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP)


o3  ::  9 hit  ::  capcom  ::  wonderful!!
    Opponent 1/3 screen from corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/
    LV-1 Shouryuu Reppa [3 hit] \/ LV-2 Shouryuu Reppa
     (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HP)
     (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HP)


o4  ::  7 hit  ::  capcom  ::  very good!!
    j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-2 Shouryuu Reppa
     (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP)
     (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP)


o5  ::  7 hit  ::  capcom / snk  ::  very good!!
    j.Roundhouse \/ s.Fierce XX Roundhouse Tatsumaki Senpuu Kyaku
     (Jump HK \/ s.HP XX qcb + HK)
     (Jump HK \/ s.HP XX qcb + HK)


o6  ::  7 hit  ::  capcom / snk  ::  very good!!
    j.Roundhouse \/ c.Jab > c.Short XX LV-1 Shouryuu Reppa
     (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP)
     (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP)


o7  ::  5 hit  ::  capcom / snk  ::  great!!
    j.Roundhouse \/ s.Jab XX Fierce Shouryuu Ken
     (Jump HK \/ s.LP XX f,d,df + HP)
     (Jump HK \/ s.LP XX f,d,df + HP)


o8  ::  4 hit  ::  capcom / snk  ::  great!
    j.Roundhouse \/ c.Short > db + Roundhouse XX Hadou Ken
     (Jump HK \/ c.LK > db + HK XX qcf + P)
     (Jump HK \/ c.LK > db + HK XX qcf + P)


o9  ::  4 hit  ::  capcom / snk  ::  great!
    j.Roundhouse \/ c.Jab > c.Short XX Hadou Ken
     (Jump HK \/ c.LP > c.LK XX qcf + P)
     (Jump HK \/ c.LP > c.LK XX qcf + P)


1o  ::  4 hit  ::  capcom / snk  ::  great!
    j.Fierce \/ c.Short > c.Fierce XX Hadou Ken
     (Jump HP \/ c.LK > c.HP XX qcf + P)
     (Jump HP \/ c.LK > c.HP XX qcf + P)


11  ::  3 hit  ::  capcom / snk  ::  good!!
     (Jump HP \/ c.HP XX qcf + P)
    j.Fierce \/ c.Fierce XX Hadou Ken
     (Jump HP \/ c.HP XX qcf + P


== EX Changes ==
== EX Changes ==

Revision as of 23:33, 27 January 2016

Introduction

Move List

 Hadoken: QCF+P
 Shoryuken: DP+P

n Front Roll: QCB+P

 Tatsimaki Senpuukyaku: (^)QCB+K

n Ryusenkyaku: DP+K x Natatoshi Kick: F-DF-D+K x Oosotomawashi Kick: HCF+K x Kamabarai Kick: QCF+K x Overhead Kick: hold K after QCF+K/HCF+K/F-DF-D+K

 Inazuna Kakato Wari: F+3
 SHORYU REPPA: DQCF+P

n SHINRYUKEN: DQCF+K(*K) n SHIPPU JINRAI KYAKU: DQCB+K++

Throws

Command Moves

Special Moves

Super Moves

The Basics

Combos

    (j.HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + P \/ (hold HP + HK) qcf,d,df + K)
    (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + KK)
    (Cross-up HK \/ c.LK > c.HK XX qcf,d,df + KK)
    (Jump LK XX qcb + HK \/ c.LK > c.HK XX qcf,d,df + LP \/ qcf,d,df + HK)
    (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcb,qcb + K)
    (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HK)
    (Cross-up HK \/ c.LK > c.LK > c.HK XX qcb,qcb + K)
    (Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP)
    (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP \/ qcf,d,df + LK)


    (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + LK)
    (Jump HK \/ s.HP XX qcb + HK)
    (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP)
    (Jump HK \/ s.LP XX f,d,df + HP)
    (Jump HK \/ c.LK > db + HK XX qcf + P)
    (Jump HK \/ c.LP > c.LK XX qcf + P)
    (Jump HP \/ c.LK > c.HP XX qcf + P)
    (Jump HP \/ c.HP XX qcf + P)

EX Combos

    (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcf,d,df + PP)
    (Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP)
    (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HP)
    (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP)
    (Jump HK \/ s.HP XX qcb + HK)
    (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP)
    (Jump HK \/ s.LP XX f,d,df + HP)
    (Jump HK \/ c.LK > db + HK XX qcf + P)
    (Jump HK \/ c.LP > c.LK XX qcf + P)
    (Jump HP \/ c.LK > c.HP XX qcf + P)
    (Jump HP \/ c.HP XX qcf + P)

EX Changes

CVS Pro Changes