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== Combos == | == Combos == | ||
(Jump HK \/ s.LK XX qcb + LK) | |||
(Jump HP \/ s.LK > s.LP XX qcf,d,df + PP) | |||
(Jump HP \/ s.LK > s.LP XX f,hcf + PP) | |||
(Jump HP \/ s.LP XX f,d,df + HP XX f,d,df + HP) | |||
(Jump HK \/ s.LP > s.LK XX f,hcf + LP) | |||
(Jump HK \/ c.LK > c.LP > c.LK > c.HK) | |||
(Jump HP \/ s.LK > s.LP > c.HK) | |||
(Jump HP \/ c.HP XX qcf + HP) | |||
(Jump HK \/ s.LK XX qcf + LP) | |||
== EX Changes == | == EX Changes == |
Revision as of 22:32, 27 January 2016
Introduction
Move List
Tiger Flame Punch: QCF+P
n Super Upper: DP+P (double: DP+2,DP+2)
x Saiha: QCB+P
Rai Oh Ken: QCF+K
The 100 Blows: n HCB+K (x F-B-F+P)
(butt crunch): F+3
HAOH SHO KOH KEN: F-HCF+P
n SCALDING STEAM BLAST: DQCF+P
x FLYING PHOENIX KICK: F-B-HCB+K
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
(Jump HK \/ s.LK XX qcb + LK)
(Jump HP \/ s.LK > s.LP XX qcf,d,df + PP)
(Jump HP \/ s.LK > s.LP XX f,hcf + PP)
(Jump HP \/ s.LP XX f,d,df + HP XX f,d,df + HP)
(Jump HK \/ s.LP > s.LK XX f,hcf + LP)
(Jump HK \/ c.LK > c.LP > c.LK > c.HK)
(Jump HP \/ s.LK > s.LP > c.HK)
(Jump HP \/ c.HP XX qcf + HP)
(Jump HK \/ s.LK XX qcf + LP)
EX Changes
CVS Pro Changes
- Regular Yuri's uppercut super has way more invincible frames that it used to at startup, and will go through many close range ground attacks even as a level 1.
Does decent damage now too.
- Upgraded damage for her bitch slap move, even though it appears to have lost some priority.
- Improved Speed on the startup for the Haoshokoken, better as an anti air.
- The Haoshokoken increases in speed as the level of super used increases.
Much faster and more effective at full screen distance as a level 3.