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=Move List= | =Move List= | ||
==Throws== | |||
Mumon Jiogkunage: F + C (Perform in close range) | |||
Mudou Shibarinage: B + C (Perform in close range) | |||
Shoutensatu: DB or D or DF + C (Perform in close range in the air) | |||
==Command Moves== | |||
Shakujou Joudan'uchi: DB + A | |||
==Special Moves== | |||
Makibishi: D,DF,F + A | |||
Nozarugari: D,DB,B + A | |||
Hyouidan: F,B,F + C | |||
Jashin Kon: B,DB,D,DF,F + B | |||
Genmu Jin: F,D,DF + A | |||
Higi Kaminari Otoshi: F,D,DF + B | |||
Hametsu no Honou: D,B,DB + B | |||
Kimonjin: 360 + C (Perform in close range) | |||
Jakonbu: Tap A repeatedly | |||
Tenpa: DB + C (Perform during Jakonbu) | |||
Happa: DF + C (Perform during Jakonbu) | |||
Kouha: UF + C (Perform during Jakonbu) | |||
Touha: Tap D (Perform during Jakonbu) | |||
==S-Power Move== | ==S-Power Move== | ||
Ikazuchi: F,DF,D,DF,F + BC | |||
==P- | ==P-PoWer Move== | ||
Raijin no Ibuki: F,DF,D,DF,F + C | |||
=Strategies= | =Strategies= | ||
Revision as of 23:43, 13 January 2016
Introduction
- Sokaku Mochizuki is a full fledged zoning/keepaway character who can cover great vertical distance with his projectiles. The drawback is though he can set himself up for line change attacks, so he requires some good know how of when is a good time to throw out a projectile.
Move List
Throws
Mumon Jiogkunage: F + C (Perform in close range)
Mudou Shibarinage: B + C (Perform in close range)
Shoutensatu: DB or D or DF + C (Perform in close range in the air)
Command Moves
Shakujou Joudan'uchi: DB + A
Special Moves
Makibishi: D,DF,F + A
Nozarugari: D,DB,B + A
Hyouidan: F,B,F + C
Jashin Kon: B,DB,D,DF,F + B
Genmu Jin: F,D,DF + A
Higi Kaminari Otoshi: F,D,DF + B
Hametsu no Honou: D,B,DB + B
Kimonjin: 360 + C (Perform in close range)
Jakonbu: Tap A repeatedly
Tenpa: DB + C (Perform during Jakonbu)
Happa: DF + C (Perform during Jakonbu)
Kouha: UF + C (Perform during Jakonbu)
Touha: Tap D (Perform during Jakonbu)
S-Power Move
Ikazuchi: F,DF,D,DF,F + BC
P-PoWer Move
Raijin no Ibuki: F,DF,D,DF,F + C
Strategies
Combos
- Chain Legend
- (St.A or St. B or Cr.B) links into (St. B or Cr. B) into (St. C or F+C or DB+C or D/DF+C) into (Any Move for St.C or DB+C)
- (St.A) links into (St.C)
- (St.B) links into (F+C) into (F+C) into (Any Move)
- (St.C) links into (St.C) into (St.C) into (St.C) into (St.C) into (Any Move) or (D+C)
- Combo1: C,C,C,C, A repeatedly or Possesion Blast
- Combo2: db+B,db+B,db+C,(f,b,f+C)
- Combo3: Jump C (2 hits), C (2 hits), C,C,C,d+C
- Combo4: Jump C (2 hits), A, B, db+C, Possesion Blast
- Combo5: Jump C (2 hits), C(2 hits), C,C,C, (d,df,f+A), A, C, A repeatedly (2 hits), D (when Evil stick dance is almost finished), far C
Advanced
Matchups
Vs. Terry Bogard
If the Terry Player throws out Burning Knuckles. You can safely crouch to make it whiff and punish.