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[[File:gwdeathscythe.gif|right]] | |||
=Introduction= | =Introduction= | ||
=Information= | =Information= | ||
FGT: 140<br> | FGT: 140<br> |
Latest revision as of 01:19, 8 January 2016
Introduction
Information
FGT: 140
WEP: 120
SPD: 160
POW: 120
ARM: 120
RFN: Gundam Deathscythe
HEI: 16.3 WEI: 7.2 MAT: Gundanium RN: XXXG-01D
AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1
IGP: [DUO] Duo Maxwell (Doesn't matter who he is, he totally redefines
the term 'Dynamic Duo.' :)
DES: Despite its name, it cannot do a fatality in this game. But then
again, other robots cannot do fatalities either.
DIS: n/a 1CS: Yellow, white, black 2CS: Yellow, white, purple
Basics
Move List
Specials:
Buster Shield (11)-Down, DF, forward + Attack;
Ground only
Deathscythe throws its buster shield at the opponent. Both versions hit three times, but heavy version moves Deathscythe next to the opponent after the second hit.
Rising Scythe (11-17)-DP + Attack;
Ground or air
Deathscythe performs a rising slash with its beam scythe. Light version hits three times, heavy hits five times.
Super:
Shinigami (38)-Down, DF, forward, down, DF, forward +Attack;
Ground or air
Deathscythe performs an enhanced version of its light rising slash, with greater horizontal range and a wave of yellow energy emitting from the scythe's blade. Hits nine times.
Move Analysis
Strategy
Combos
Combos
SWPx3, Csw, GFDD+sk, CWw, Ssw, Csw (3+2+5+1+1+1=13) (100/25)
Ssw, Csw, GQCFx2+k, CWw, Ssw, Csw (2+2+6+1+1+1=13) (200/140)
SWV, SsV, GQCF+sk, SWPx3, GFDD+sk, CWw, Ssw, Csw (3+6+3+1x3+5+1+1+1=23)(209/119)
SWV, SsV, GQCF+sk, GQCFx2+k, CWw, Ssw, Csw (3+6+3+8+1+1+1=23) (309/264)
(CWw, Ssw, QCF+sk,)xn ((1+2+3=6)xn) (100xn/55+10xn)
Illusion Kick (opener for combos): Dash, sp
Buster Slash: (From a distance) QCT+sW, (after it connects) QCTx2sW (3+10=13)
(Thanks, HyperBlissey)
Shinigami Renzo: cwW, sW, QCT+sp, rlr x y (y=infinite times)
Shinigami no Kehai: QCT+sp, wp, cwW, sW, rlr x y
Deadly Roulettes: QCT+sp, sW, csW, QCTx2+sp
Death Becomes Me: wp, wW, QCT+sp, cwW, csW, QCTx2+sp
Quick Charge: (Vulcan Range)wW, sW, QCT+sp, QCTx2+sp
Quick Charge Minor: (Vulcan Range) sp, QCT+sW, (when shield hits) QCTx2+wW
Basic Strategy
Advanced Strategy
The Good:
- Untouchable dash, good for dash-in attacks or retreating.
- Can easily perform one of the few endless combos.
- Good counter-attacks for punishing or countering.
- Super does lots of damage and chains easily.
- Very nice range.
The Bad:
- Doesn't combo very well aside from the strong fireball.
- Inflexible; it doesn't have many options, making it very straight-forward.
- Special attacks don't do much damage.
- Most attacks leave you very vulnerable.