Gundam Deathscythe (GWED): Difference between revisions

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=Introduction=
=Introduction=
=Information=
=Information=
FGT: 140
WEP: 120
SPD: 160
POW: 120
ARM: 120
RFN: Gundam Deathscythe
HEI: 16.3 WEI: 7.2 MAT: Gundanium RN: XXXG-01D
AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,
Hyper Jammer*1
IGP: [DUO] Duo Maxwell (Doesn't matter who he is, he totally redefines
the term 'Dynamic Duo.' :)
DES: Despite its name, it cannot do a fatality in this game.  But then
again, other robots cannot do fatalities either.
DIS: n/a 1CS: Yellow, white, black 2CS: Yellow, white, purple
=Basics=
=Basics=
=Move List=
=Move List=
Specials:
Buster Shield (11)-Down, DF, forward + Attack; Ground only
Deathscythe throws its buster shield at the opponent.  Both versions
hit three times, but heavy version moves Deathscythe next to the
opponent after the second hit.
Rising Scythe (11-17)-DP + Attack; Ground or air
Deathscythe performs a rising slash with its beam scythe.  Light
version hits three times, heavy hits five times.
Super:
Shinigami (38)-Down, DF, forward, down, DF, forward +
Attack; Ground or air
Deathscythe performs an enhanced version of its light rising slash,
with greater horizontal range and a wave of yellow energy emitting
from the scythe's blade.  Hits nine times.
=Move Analysis=
=Move Analysis=
=Strategy=
=Strategy=
==Combos==
==Combos==
Combos
SWPx3, Csw, GFDD+sk, CWw, Ssw, Csw (3+2+5+1+1+1=13) (100/25)
Ssw, Csw, GQCFx2+k, CWw, Ssw, Csw (2+2+6+1+1+1=13) (200/140)
SWV, SsV, GQCF+sk, SWPx3, GFDD+sk, CWw, Ssw, Csw (3+6+3+1x3+5+1+1+1=23)
(209/119)
SWV, SsV, GQCF+sk, GQCFx2+k, CWw, Ssw, Csw (3+6+3+8+1+1+1=23) (309/264)
(CWw, Ssw, QCF+sk,)xn ((1+2+3=6)xn) (100xn/55+10xn)
Combos:
Illusion Kick (opener for combos):  Dash, sp
Buster Slash:  (From a distance) QCT+sW, (after it connects) QCTx2sW (3+10=13)
(Thanks, HyperBlissey)
Shinigami Renzo:  cwW, sW, QCT+sp, rlr x y (y=infinite times)
Shinigami no Kehai:  QCT+sp, wp, cwW, sW, rlr x y
Deadly Roulettes:  QCT+sp, sW, csW, QCTx2+sp
Death Becomes Me:  wp, wW, QCT+sp, cwW, csW, QCTx2+sp
Quick Charge:  (Vulcan Range)wW, sW, QCT+sp, QCTx2+sp
Quick Charge Minor:  (Vulcan Range) sp, QCT+sW, (when shield hits) QCTx2+wW
==Basic Strategy==
==Basic Strategy==
==Advanced Strategy==
==Advanced Strategy==
The Good:
*Untouchable dash, good for dash-in attacks or retreating.
*Can easily perform one of the few endless combos.
*Good counter-attacks for punishing or countering.
*Super does lots of damage and chains easily.
*Very nice range.
The Bad:
*Doesn't combo very well aside from the strong fireball.
*Inflexible; it doesn't have many options, making it very straight-forward.
*Special attacks don't do much damage.
*Most attacks leave you very vulnerable.
[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]

Revision as of 18:42, 7 January 2016

Introduction

Information

FGT: 140 WEP: 120 SPD: 160 POW: 120 ARM: 120 RFN: Gundam Deathscythe HEI: 16.3 WEI: 7.2 MAT: Gundanium RN: XXXG-01D AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1, Hyper Jammer*1 IGP: [DUO] Duo Maxwell (Doesn't matter who he is, he totally redefines the term 'Dynamic Duo.' :) DES: Despite its name, it cannot do a fatality in this game. But then again, other robots cannot do fatalities either.

DIS: n/a 1CS: Yellow, white, black 2CS: Yellow, white, purple

Basics

Move List

Specials:

Buster Shield (11)-Down, DF, forward + Attack; Ground only Deathscythe throws its buster shield at the opponent. Both versions hit three times, but heavy version moves Deathscythe next to the opponent after the second hit.

Rising Scythe (11-17)-DP + Attack; Ground or air Deathscythe performs a rising slash with its beam scythe. Light version hits three times, heavy hits five times.

Super:

Shinigami (38)-Down, DF, forward, down, DF, forward + Attack; Ground or air Deathscythe performs an enhanced version of its light rising slash, with greater horizontal range and a wave of yellow energy emitting from the scythe's blade. Hits nine times.

Move Analysis

Strategy

Combos

Combos

SWPx3, Csw, GFDD+sk, CWw, Ssw, Csw (3+2+5+1+1+1=13) (100/25) Ssw, Csw, GQCFx2+k, CWw, Ssw, Csw (2+2+6+1+1+1=13) (200/140) SWV, SsV, GQCF+sk, SWPx3, GFDD+sk, CWw, Ssw, Csw (3+6+3+1x3+5+1+1+1=23) (209/119) SWV, SsV, GQCF+sk, GQCFx2+k, CWw, Ssw, Csw (3+6+3+8+1+1+1=23) (309/264) (CWw, Ssw, QCF+sk,)xn ((1+2+3=6)xn) (100xn/55+10xn)


Combos: Illusion Kick (opener for combos): Dash, sp Buster Slash: (From a distance) QCT+sW, (after it connects) QCTx2sW (3+10=13) (Thanks, HyperBlissey) Shinigami Renzo: cwW, sW, QCT+sp, rlr x y (y=infinite times) Shinigami no Kehai: QCT+sp, wp, cwW, sW, rlr x y Deadly Roulettes: QCT+sp, sW, csW, QCTx2+sp Death Becomes Me: wp, wW, QCT+sp, cwW, csW, QCTx2+sp Quick Charge: (Vulcan Range)wW, sW, QCT+sp, QCTx2+sp Quick Charge Minor: (Vulcan Range) sp, QCT+sW, (when shield hits) QCTx2+wW


Basic Strategy

Advanced Strategy

The Good:

  • Untouchable dash, good for dash-in attacks or retreating.
  • Can easily perform one of the few endless combos.
  • Good counter-attacks for punishing or countering.
  • Super does lots of damage and chains easily.
  • Very nice range.

The Bad:

  • Doesn't combo very well aside from the strong fireball.
  • Inflexible; it doesn't have many options, making it very straight-forward.
  • Special attacks don't do much damage.
  • Most attacks leave you very vulnerable.