Guilty Gear XX/Changelist: Difference between revisions

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!|#Reload
!|#Reload
|Jump H -> Jump D Gatling possible.
|Jump H -> Jump D Gatling possible.
Forward Punch stuns longer, cancellable, slower, damage down.
:Forward Punch stuns longer, cancellable, slower, damage down.
Forward Kick Guard point increased, cancellable with K, recovers slower.
:Forward Kick Guard point increased, cancellable with K, recovers slower.
Forward Hard Slash untechable longer when hits in air.
:Forward Hard Slash untechable longer when hits in air.
Close Slash faster, knocks back more.
:Close Slash faster, knocks back more.
Far Slash hit boxes larger.
:Far Slash hit boxes larger.
Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, recovers slower.
:Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, recovers slower.
Crouch Kick knocks back more.
:Crouch Kick knocks back more.
Jump Hard Slash damage down.
:Jump Hard Slash damage down.
Jump Dust recovers faster, cancellable earlier, floats lower.
:Jump Dust recovers faster, cancellable earlier, floats lower.
Shin: Ichishiki recovers faster, FRCable, executes slower.
:Shin: Ichishiki recovers faster, FRCable, executes slower.
Shin: Nishiki damage down.
:Shin: Nishiki damage down.
Fuujin (S) damage down.
:Fuujin (S) damage down.
Shitsu floats lower when blocked, stuns longer.
:Shitsu floats lower when blocked, stuns longer.
Hitoashitobi faster, jumps further.
:Hitoashitobi faster, jumps further.
Kou has added invincibility.
:Kou has added invincibility.
Kai (P) hit boxes larger, damage down.
:Kai (P) hit boxes larger, damage down.
Kai (K) damage up, stuns longer, bounces on counter hit, executes slower.
:Kai (K) damage up, stuns longer, bounces on counter hit, executes slower.
Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recoversfaster, damage down.
:Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recoversfaster, damage down.
Tenjinkyaku charge time down, guard gauge decreases less, damage down.
:Tenjinkyaku charge time down, guard gauge decreases less, damage down.
Kachoufuugestsu added invincibility, guarantees hit if within range, damage down.
:Kachoufuugestsu added invincibility, guarantees hit if within range, damage down.
|-
|-
!| / Slash
!| / Slash
|Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller
|Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller
Guard Points Hit stop for Anji decreased by 2F
:Guard Points Hit stop for Anji decreased by 2F
close S Hit box smaller horizontally, can be performed at far range
:close S Hit box smaller horizontally, can be performed at far range
far S Now performed with f+S
:far S Now performed with f+S
D Has high guard point (19-24F)
:D Has high guard point (19-24F)
c.K Hitback decreased
:c.K Hitback decreased
c.D Vulnerable box smaller down
:c.D Vulnerable box smaller down
j.P Hit box larger at tip of fan
:j.P Hit box larger at tip of fan
j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, air hit untechable time 28F->19F
:j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, air hit untechable time 28F->19F
df+P New move
:df+P New move
Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even during whiff, floats lower on air hit
:Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even during whiff, floats lower on air hit
Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,tension gain on hit 3.6->4.0
:Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,tension gain on hit 3.6->4.0
Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup 1.0->1.6, automatically gains jump properties, does not increase guard balance, can move before landing
:Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup 1.0->1.6, automatically gains jump properties, does not increase guard balance, can move before landing
Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body vulnerable box during hop smaller
:Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body vulnerable box during hop smaller
Nagiha (S during Fuujin) Hitback decreased, reach increased
:Nagiha (S during Fuujin) Hitback decreased, reach increased
Rin (H during Fuujin) New move
:Rin (H during Fuujin) New move
Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F
:Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F
Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage  30->16x2, guard damage x2
:Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage  30->16x2, guard damage x2
Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally
:Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally
Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, untechable time ->120F, Anji falls slower
:Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, untechable time ->120F, Anji falls slower
On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger  upwards, vulnerable box smaller upwards, hitback increased
:On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger  upwards, vulnerable box smaller upwards, hitback increased
Kou (P during guard point) Hit box larger upwards
:Kou (P during guard point) Hit box larger upwards
Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC window 2F->3F, untechable, 4 more hits during guard
:Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC window 2F->3F, untechable, 4 more hits during guard
Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can  cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback fixed so that it is easier to connect all hits
:Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can  cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback fixed so that it is easier to connect all hits
|-
|-
!|AC
!|AC

Revision as of 18:57, 4 January 2016

A.B.A

Revision Changes
AC
AC+R

Anji Mito

Revision Changes
#Reload Jump H -> Jump D Gatling possible.
Forward Punch stuns longer, cancellable, slower, damage down.
Forward Kick Guard point increased, cancellable with K, recovers slower.
Forward Hard Slash untechable longer when hits in air.
Close Slash faster, knocks back more.
Far Slash hit boxes larger.
Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, recovers slower.
Crouch Kick knocks back more.
Jump Hard Slash damage down.
Jump Dust recovers faster, cancellable earlier, floats lower.
Shin: Ichishiki recovers faster, FRCable, executes slower.
Shin: Nishiki damage down.
Fuujin (S) damage down.
Shitsu floats lower when blocked, stuns longer.
Hitoashitobi faster, jumps further.
Kou has added invincibility.
Kai (P) hit boxes larger, damage down.
Kai (K) damage up, stuns longer, bounces on counter hit, executes slower.
Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recoversfaster, damage down.
Tenjinkyaku charge time down, guard gauge decreases less, damage down.
Kachoufuugestsu added invincibility, guarantees hit if within range, damage down.
/ Slash Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller
Guard Points Hit stop for Anji decreased by 2F
close S Hit box smaller horizontally, can be performed at far range
far S Now performed with f+S
D Has high guard point (19-24F)
c.K Hitback decreased
c.D Vulnerable box smaller down
j.P Hit box larger at tip of fan
j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, air hit untechable time 28F->19F
df+P New move
Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even during whiff, floats lower on air hit
Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,tension gain on hit 3.6->4.0
Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup 1.0->1.6, automatically gains jump properties, does not increase guard balance, can move before landing
Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body vulnerable box during hop smaller
Nagiha (S during Fuujin) Hitback decreased, reach increased
Rin (H during Fuujin) New move
Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F
Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage 30->16x2, guard damage x2
Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally
Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, untechable time ->120F, Anji falls slower
On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger upwards, vulnerable box smaller upwards, hitback increased
Kou (P during guard point) Hit box larger upwards
Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC window 2F->3F, untechable, 4 more hits during guard
Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback fixed so that it is easier to connect all hits
AC
AC+R

Axl Low

Revision Changes
#Reload
/ Slash
AC
AC+R


Baiken

Revision Changes
#Reload
/ Slash
AC
AC+R


Bridget

Revision Changes
#Reload
/ Slash
AC
AC+R


Chipp Zanuff

Revision Changes
#Reload
/ Slash
AC
AC+R



Dizzy

Revision Changes
#Reload
/ Slash
AC
AC+R


Eddie

Revision Changes
#Reload
/ Slash
AC
AC+R


Faust

Revision Changes
#Reload
/ Slash
AC
AC+R


I-No

Revision Changes
#Reload
/ Slash
AC
AC+R


Johnny

Revision Changes
#Reload
/ Slash
AC
AC+R

Kuradoberi Jam

Revision Changes
#Reload
/ Slash
AC
AC+R


Ky-Kiske

Revision Changes
#Reload
/ Slash
AC
AC+R


May

Revision Changes
#Reload
/ Slash
AC
AC+R


Millia Rage

Revision Changes
#Reload
/ Slash
AC
AC+R

Order Sol

Revision Changes
AC
AC+R

Potemkin

Revision Changes
#Reload
/ Slash
AC
AC+R


Slayer

Revision Changes
#Reload
/ Slash
AC
AC+R


Sol Badguy

Revision Changes
#Reload
/ Slash
AC
AC+R


Testament

Revision Changes
#Reload
/ Slash
AC
AC+R


Venom

Revision Changes
#Reload
/ Slash
AC
AC+R


Zappa

Revision Changes
#Reload
/ Slash
AC
AC+R