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!|#Reload | !|#Reload | ||
|Jump H -> Jump D Gatling possible. | |Jump H -> Jump D Gatling possible. | ||
Forward Punch stuns longer, cancellable, slower, damage down. | :Forward Punch stuns longer, cancellable, slower, damage down. | ||
Forward Kick Guard point increased, cancellable with K, recovers slower. | :Forward Kick Guard point increased, cancellable with K, recovers slower. | ||
Forward Hard Slash untechable longer when hits in air. | :Forward Hard Slash untechable longer when hits in air. | ||
Close Slash faster, knocks back more. | :Close Slash faster, knocks back more. | ||
Far Slash hit boxes larger. | :Far Slash hit boxes larger. | ||
Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, recovers slower. | :Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, recovers slower. | ||
Crouch Kick knocks back more. | :Crouch Kick knocks back more. | ||
Jump Hard Slash damage down. | :Jump Hard Slash damage down. | ||
Jump Dust recovers faster, cancellable earlier, floats lower. | :Jump Dust recovers faster, cancellable earlier, floats lower. | ||
Shin: Ichishiki recovers faster, FRCable, executes slower. | :Shin: Ichishiki recovers faster, FRCable, executes slower. | ||
Shin: Nishiki damage down. | :Shin: Nishiki damage down. | ||
Fuujin (S) damage down. | :Fuujin (S) damage down. | ||
Shitsu floats lower when blocked, stuns longer. | :Shitsu floats lower when blocked, stuns longer. | ||
Hitoashitobi faster, jumps further. | :Hitoashitobi faster, jumps further. | ||
Kou has added invincibility. | :Kou has added invincibility. | ||
Kai (P) hit boxes larger, damage down. | :Kai (P) hit boxes larger, damage down. | ||
Kai (K) damage up, stuns longer, bounces on counter hit, executes slower. | :Kai (K) damage up, stuns longer, bounces on counter hit, executes slower. | ||
Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recoversfaster, damage down. | :Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recoversfaster, damage down. | ||
Tenjinkyaku charge time down, guard gauge decreases less, damage down. | :Tenjinkyaku charge time down, guard gauge decreases less, damage down. | ||
Kachoufuugestsu added invincibility, guarantees hit if within range, damage down. | :Kachoufuugestsu added invincibility, guarantees hit if within range, damage down. | ||
|- | |- | ||
!| / Slash | !| / Slash | ||
|Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller | |Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller | ||
Guard Points Hit stop for Anji decreased by 2F | :Guard Points Hit stop for Anji decreased by 2F | ||
close S Hit box smaller horizontally, can be performed at far range | :close S Hit box smaller horizontally, can be performed at far range | ||
far S Now performed with f+S | :far S Now performed with f+S | ||
D Has high guard point (19-24F) | :D Has high guard point (19-24F) | ||
c.K Hitback decreased | :c.K Hitback decreased | ||
c.D Vulnerable box smaller down | :c.D Vulnerable box smaller down | ||
j.P Hit box larger at tip of fan | :j.P Hit box larger at tip of fan | ||
j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, air hit untechable time 28F->19F | :j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, air hit untechable time 28F->19F | ||
df+P New move | :df+P New move | ||
Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even during whiff, floats lower on air hit | :Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even during whiff, floats lower on air hit | ||
Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,tension gain on hit 3.6->4.0 | :Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,tension gain on hit 3.6->4.0 | ||
Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup 1.0->1.6, automatically gains jump properties, does not increase guard balance, can move before landing | :Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup 1.0->1.6, automatically gains jump properties, does not increase guard balance, can move before landing | ||
Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body vulnerable box during hop smaller | :Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body vulnerable box during hop smaller | ||
Nagiha (S during Fuujin) Hitback decreased, reach increased | :Nagiha (S during Fuujin) Hitback decreased, reach increased | ||
Rin (H during Fuujin) New move | :Rin (H during Fuujin) New move | ||
Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F | :Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F | ||
Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage 30->16x2, guard damage x2 | :Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage 30->16x2, guard damage x2 | ||
Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally | :Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally | ||
Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, untechable time ->120F, Anji falls slower | :Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, untechable time ->120F, Anji falls slower | ||
On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger upwards, vulnerable box smaller upwards, hitback increased | :On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger upwards, vulnerable box smaller upwards, hitback increased | ||
Kou (P during guard point) Hit box larger upwards | :Kou (P during guard point) Hit box larger upwards | ||
Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC window 2F->3F, untechable, 4 more hits during guard | :Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC window 2F->3F, untechable, 4 more hits during guard | ||
Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback fixed so that it is easier to connect all hits | :Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback fixed so that it is easier to connect all hits | ||
|- | |- | ||
!|AC | !|AC |
Revision as of 18:57, 4 January 2016
A.B.A
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AC+R |
Anji Mito
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#Reload | Jump H -> Jump D Gatling possible.
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/ Slash | Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller
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Axl Low
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Baiken
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Bridget
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Chipp Zanuff
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Dizzy
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Eddie
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Faust
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I-No
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Johnny
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Kuradoberi Jam
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Ky-Kiske
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May
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Millia Rage
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Order Sol
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Potemkin
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Slayer
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Sol Badguy
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Testament
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Venom
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Zappa
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