Martial Masters: Difference between revisions

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=Button Notations=
=Button Notations=
789    u/b up u/f
789    u/b up u/f<br>
456  =  bk  --  fw
456  =  bk  --  fw<br>
123    d/b dn d/f
123    d/b dn d/f<br>


,    = Link. Doesn't directly cancel, you must properly time the next move.
,    = Link. Doesn't directly cancel, you must properly time the next move.<br>
(2B) = Optional move, you might skip it for one reason or another.
(2B) = Optional move, you might skip it for one reason or another.<br>
...  = Fill in the blank with whatever followup or starter is ideal.
...  = Fill in the blank with whatever followup or starter is ideal.<br>
f.D  = The 'far' version of D.
f.D  = The 'far' version of D.<br>
c.D  = The 'close' version of D.
c.D  = The 'close' version of D.<br>
j.D  = The jumping version of D.
j.D  = The jumping version of D.<br>
C/2C = C or 2C
C/2C = C or 2C<br>
AA  = Anti-Air. Only works if this move hits against someone in the air.
AA  = Anti-Air. Only works if this move hits against someone in the air.<br>


=Gameplay=
=Gameplay=

Revision as of 00:16, 10 December 2015

Martialmasterlogo.gif

Introduction

Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio.

Button Notations

789 u/b up u/f
456 = bk -- fw
123 d/b dn d/f

, = Link. Doesn't directly cancel, you must properly time the next move.
(2B) = Optional move, you might skip it for one reason or another.
... = Fill in the blank with whatever followup or starter is ideal.
f.D = The 'far' version of D.
c.D = The 'close' version of D.
j.D = The jumping version of D.
C/2C = C or 2C
AA = Anti-Air. Only works if this move hits against someone in the air.

Gameplay

Throw LP+HK / LK+HK connects close Throw Escape press LP+HK / LK+HK must use the same

                          just as the opponent     combination that the
                          is throwing you          opponent is using
                                                   to throw you in order to
                                                   escape
                   

Forward Run f, f, then hold f to continue run Dash Jump uf Halt b or stop holding f Dash Backward b, b


Block High b Block Low db will not block overheads

Super Jump d, ub/u/uf Low Dodge Overhead d + LP+LK overhead Backroll and Jump b + LP+LK can follow with air attack Pursue Attack d/u + LP/LK/HP/HK pursue attack when opponent is on floor

Taunt HP+HK can hit opponent for veryminor damage; taunt fills Super Meter considerably

Instant Roll Forward f + LP+LK after being knocked down and before you hit the floor Instant Roll Backward b + LP+LK after being knocked down and before you hit the floor Delayed Roll Forward hold f after being knocked down Delayed Roll Backward hold b after being knocked down


Super Meter

You can build the Super Meter by using special moves, touching your opponent with attacks, taunting, and being hit by your opponent. It is possible to have 9 stocks of meter. The following are maneuvers that require super meter stocks:


Guard Burst HP+HK while blocking requires one super meter

                          opponent's attack        stock


Shadow Attack Launcher qcf + LK+HP requires one super meter

                                                   stock; must connect 
                                                   (not blocked) to perform 
                                                   entire maneuver; either 
                                                   launches or wall bounces
                                                   opponent

Shadow Attack Rush qcb + LK+HP requires one super meter

                                                   stock

Stagger Grab hcf + LP+LK requires one super meter

                                                   stock; connects close 
                                                   and is unblockable; 
                                                   small window for free
                                                   attack after landing
                                                   maneuver

Super refer to character's requires one super meter

                          movelist                 stoc

Characters

File:MMCharaSelect.png

Secrets

Links