Killer Instinct (2013)/Jago: Difference between revisions

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{{KI2013FrameDataGlanceRow|Crouch MK|[[File:Down.gif]][[File:Mk.png]]|20|10|2.4%|L|sp/sh|6|2|17|3|1||}}
{{KI2013FrameDataGlanceRow|Crouch MK|[[File:Down.gif]][[File:Mk.png]]|20|10|2.4%|L|sp/sh|6|2|17|3|1||}}
{{KI2013FrameDataGlanceRow|Crouch HK|[[File:Down.gif]][[File:Hk.png]]|36|-|4.0%|L|-|8|2|21|63|-9|Hard Knockdown|}}
{{KI2013FrameDataGlanceRow|Crouch HK|[[File:Down.gif]][[File:Hk.png]]|36|-|4.0%|L|-|8|2|21|63|-9|Hard Knockdown|}}
{{KI2013FrameDataGlanceRow|Jump LP|Jumping [[File:Lp.png]]|20|15|?|H|ch/sp/sh|6|7|4|15|8|Opener|}}
{{KI2013FrameDataGlanceRow|Jump LP|Jumping [[File:Lp.png]]|20|15|?|H|sp/sh|6|7|4|15|8|Opener|}}
{{KI2013FrameDataGlanceRow|Jump MP|Jumping [[File:Mp.png]]|24|10|?|H|sp/sh|6|3|4|13|12|Opener|}}
{{KI2013FrameDataGlanceRow|Jump MP|Jumping [[File:Mp.png]]|24|10|?|H|sp/sh|6|3|4|13|12|Opener|}}
{{KI2013FrameDataGlanceRow|Jump HP|Jumping [[File:Hp.png]]|30|5|?|H|sp/sh|11|3|4|20|17|Opener, Crossup|}}
{{KI2013FrameDataGlanceRow|Jump HP|Jumping [[File:Hp.png]]|30|5|?|H|sp/sh|11|3|4|20|17|Opener, Crossup|}}
{{KI2013FrameDataGlanceRow|Jump LK|Jumping [[File:Lk.png]]|20|15|1.6%|H|ch/sp/sh|6|8|4|15|8|Opener|}}
{{KI2013FrameDataGlanceRow|Jump LK|Jumping [[File:Lk.png]]|20|15|1.6%|H|sp/sh|6|8|4|15|8|Opener|}}
{{KI2013FrameDataGlanceRow|Jump MK|Jumping [[File:Mk.png]]|24|10|2.4%|H|sp/sh|7|10|4|16|12|Opener, Crossup|}}
{{KI2013FrameDataGlanceRow|Jump MK|Jumping [[File:Mk.png]]|24|10|2.4%|H|sp/sh|7|10|4|16|12|Opener, Crossup|}}
{{KI2013FrameDataGlanceRow|Jump HK|Jumping [[File:Hk.png]]|30|5|4.0%|H|sp/sh|10|11|4|30|17|Opener|}}
{{KI2013FrameDataGlanceRow|Jump HK|Jumping [[File:Hk.png]]|30|5|4.0%|H|sp/sh|10|11|4|30|17|Opener|}}

Revision as of 22:11, 24 November 2015

Killer Instinct (2013)KI2013.jpg



Jago

KI2013-Jago Face.jpg

N/A


In a nutshell

N/A

Frame Data At A Glance

Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
LP Lp.png 10 15 1.6% M ch/sp/sh 4 2 9 4 0
Close MP Close Mp.png 20 10 2.4% M sp/sh 6 3 14 5 1
Close HP Close Hp.png 30 5 4.0% M sp/sh 8 5 17 -1 -4
Close LK Close Lk.png 10 15 1.6% M ch/sp/sh 4 3 8 5 2
Close MK Close Mk.png 20 10 2.4% M sp/sh 5 4 8 5 1
Close HK Close Hk.png 30 5 4.0% M sp/sh 8 4 16 2 -2
Far MP Far Mp.png 20 10 2.4% M sp/sh 6 3 17 1 -2
Far HP Far Hp.png 30 5 4.0% M sp/sh 10 3 25 -3 -6
Far LK Far Lk.png 10 15 1.6% M ch/sp/sh 6 3 12 5 2
Far MK Far Mk.png 20 10 2.4% M sp/sh 7 3 18 3 -2
Far HK Far Hk.png 30 5 4.0% M sp/sh 10 5 20 0 -5
Crouch LP Down.gifLp.png 10 15 1.6% M ch/sp/sh 4 2 7 4 2
Crouch MP Down.gifMp.png 24 10 2.4% M sp/sh 6 2 17 0 -2
Crouch HP Down.gifHp.png 36 5 4.0% M sp/sh 9 5 17 -4 -7
Crouch LK Down.gifLk.png 10 15 1.6% L ch/sp/sh 4 2 9 4 1
Crouch MK Down.gifMk.png 20 10 2.4% L sp/sh 6 2 17 3 1
Crouch HK Down.gifHk.png 36 - 4.0% L - 8 2 21 63 -9 Hard Knockdown
Jump LP Jumping Lp.png 20 15 ? H sp/sh 6 7 4 15 8 Opener
Jump MP Jumping Mp.png 24 10 ? H sp/sh 6 3 4 13 12 Opener
Jump HP Jumping Hp.png 30 5 ? H sp/sh 11 3 4 20 17 Opener, Crossup
Jump LK Jumping Lk.png 20 15 1.6% H sp/sh 6 8 4 15 8 Opener
Jump MK Jumping Mk.png 24 10 2.4% H sp/sh 7 10 4 16 12 Opener, Crossup
Jump HK Jumping Hk.png 30 5 4.0% H sp/sh 10 11 4 30 17 Opener
Neck Cutter Left.gifHp.png 30 - ? H sp/sh 18 2 26 -2 -6 Overhead
Double Roundhouse Right.gifHk.png 20,8.1 - ? M sp/sh 7 4 16 5 3 -
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Forward Throw Lp.pngLk.png 40 - ? TH - 4 2 29 58 - -
Backward Throw Left.gifLp.pngLk.png 40 - ? TH sh 4 2 29 61 - -
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Endokuken Qcf.pngLp.png 32 - ? M sh 14 0 24 6 -4 Projectile
Qcf.pngMp.png 32 - ? M sh 14 0 15 3 -7 Projectile
Qcf.pngHp.png 32 - ? M sh 14 0 3 4 -6 Projectile
Tiger Fury Dp.pngLp.png 36 - ? M sh 2 7 31 44 -27 Startup Invulnerable
Dp.pngMp.png 44 - ? M sh 2 7 38 43 -34 Startup Invulnerable
Dp.pngHp.png 52 - ? M sh 2 7 47 38 -40 Startup Invulnerable
Laser Sword Qcb.pngLp.png 28 10 ? M sh 7 2 21 4 0 Opener
Qcb.pngMp.png 36 10 ? M sh 8 2 25 5 1 Opener
Qcb.pngHp.png 20,8.1 10 ? M sh 9 2 23 6 2 Opener
Wind Kick Qcb.pngLk.png 20 10 ? M sh 9 5 28 5 -2 Opener, Lower Invulnerable
Qcb.pngMk.png 24 10 ? M sh 10 9 28 4 -3 Opener, Lower Invulnerable
Qcb.pngHk.png 30 10 ? M sh 13 2 28 2 -7 Opener, Lower Invulnerable
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Shadow Endokuken Qcf.pngP.pngx2 16 + 4.8x4 0 ? M sh 5,2 0 0 71 1 Projectile
Shadow Tiger Fury Dp.pngP.pngx2 20 + 6x3 + 18 0 ? M sh 4,0 4 46 36 -42 Startup Invulnerable
Shadow Laser Sword Qcb.pngP.pngx2 16 + 4.8x3 + 14.4 0 ? M sh 3,2 4 13 6 2 Opener, Upper Invulnerable
Shadow Wind Kick Qcb.pngK.pngx2 12 + 3.6x3 + 10.8 0 ? M sh 3,4 1 32 5 1 Opener, Projectile/Throw/Lower Invulnerable
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
LP Auto-Double Lp.png 1.8,2.4 20 - M HP/HK/linker/ender 4 2 13 - -
MP Auto-Double Mp.png 3.6,4.9 16 - M LP/LK/linker/ender 6 3 23 - -
HP Auto-Double Hp.png 5.4,6.5 12 - M MP/MK/linker/ender 8 2 32 - -
LK Auto-Double Lk.png 1.8,2.4 20 - M HP/HK/linker/ender 4 2 14 - -
MK Auto-Double Mk.png 3.6,4.9 16 - M LP/LK/linker/ender 6 2 20 - -
HK Auto-Double Hk.png 5.4,6.5 12 - M MP/MK/linker/ender 8 5 31 - -
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
L Laser Sword Linker Qcb.pngLp.png - 16 ? M sh/auto-double 7 2 - 3 -
M Laser Sword Linker Qcb.pngMp.png - 18 ? M sh/auto-double 9 1 - 4 -
H Laser Sword Linker Qcb.pnghold Lp.png/Mp.png - 21 ? M sh/auto-double 10 1 - 5 -
L Wind Kick Linker Qcb.pngLk.png - 12 ? M sh/auto-double 7 1 - 1 -
M Wind Kick Linker Qcb.pngMk.png - 14 ? M sh/auto-double 8 1 - 3 -
H Wind Kick Linker Qcb.pnghold Lk.png/Mk.png - 16 ? M sh/auto-double 9 1 - 4 -
Shadow Laser Sword Linker Qcb.pngP.pngx2 0 ? M sh/auto-double 2,4 3 - 6 -
Shadow Wind Kick Linker Qcb.pngK.pngx2 0 ? M sh/auto-double 2,5 1 - 5 -
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Endokuken Ender Qcf.pngP.png varies N/A varies M - - - - - - Battery
Tiger Fury Ender Dp.pngP.png varies N/A varies M - - - - - - Damage
Laser Sword Ender Qcb.pngHp.png varies N/A varies M - - - - - - Launcher
Wind Kick Ender Qcb.pngHk.png varies N/A varies M - - - - - - Carry/Wall Splat
Shadow Tiger Fury Ender Dp.pngP.pngx2 varies N/A varies M - - - - - - Damage

Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
{{#motion: lp }}
{{#motion: rpdfire speccancel }}
Standing Medium Punch
{{#motion: mp }}
{{#motion: speccancel }}
Standing Hard Punch
{{#motion: hp }}
{{#motion: speccancel }}
Standing Light Kick
{{#motion: lk }}
{{#motion: rpdfire speccancel }}
Standing Medium Kick
{{#motion: mk }}
{{#motion: speccancel }}
Standing Hard Kick
{{#motion: hk }}
{{#motion: speccancel }}
Close Medium Punch
{{#motion: (near opponent) mp }}
{{#motion: speccancel }}
Close Hard Punch
{{#motion: (near opponent) hp }}
{{#motion: speccancel }}
Close Light Kick
{{#motion: (near opponent) lk }}
{{#motion: speccancel }}
Close Medium Kick
{{#motion: (near opponent) mk }}
{{#motion: speccancel }}
Close Hard Kick
{{#motion: (near opponent) hk }}
{{#motion: speccancel }}
Crouching Light Punch
{{#motion: d + lp }}
{{#motion: rpdfire speccancel }}
Crouching Medium Punch
{{#motion: d + mp }}
{{#motion: speccancel }}
Crouching Hard Punch
{{#motion: d + hp }}
{{#motion: speccancel }}
Crouching Light Kick
{{#motion: d + lk }}
{{#motion: low rpdfire speccancel }}
Crouching Medium Kick
{{#motion: d + mk }}
{{#motion: low speccancel }}
Crouching Hard Kick
{{#motion: d + hk }}
{{#motion: low hardknockdown }}
Neutral Jump Light Punch
{{#motion: u + lp }}
{{#motion: high }}
Neutral Jump Medium Punch
{{#motion: u + mp }}
{{#motion: high }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
{{#motion: high }}
Neutral Jump Light Kick
{{#motion: u + lk }}
{{#motion: high }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
{{#motion: high }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
{{#motion: high }}
Angled Jump Light Punch
{{#motion: ub / uf + lp }}
{{#motion: high }}
Angled Jump Medium Punch
{{#motion: ub / uf + mp }}
{{#motion: high }}
Angled Jump Hard Punch
{{#motion: ub / uf + hp }}
{{#motion: high }}
Angled Jump Light Kick
{{#motion: ub / uf + lk }}
{{#motion: high }}
Angled Jump Medium Kick
{{#motion: ub / uf + mk }}
{{#motion: high }}
Angled Jump Hard Kick
{{#motion: ub / uf + hk }}
{{#motion: high }}

Command Attacks

Name
Command
Notes
Double Roundhouse
{{#motion: f + hk }}
{{#motion: speccancel }}
Neck Cutter
{{#motion: b + hp }}
{{#motion: high speccancel }}
Throw
{{#motion: f or b + lp + lk }}
{{#motion: throw supercancel }}

Instinct Mode

Name
Command
Notes
Tiger's Focus
{{#motion: hp + hk }}
{{#motion: Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves. }}

Special Moves

Name
Command
Notes
Wind Kick
{{#motion: qcb + k }}
{{#motion: ex lowerbodyinv }}
Laser Sword
{{#motion: qcb + p }}
{{#motion: ex }}
Tiger Fury
{{#motion: dp + p }}
{{#motion: ex knockdown startupinv }}
Endokuken
{{#motion: qcf + p }}
{{#motion: ex }}

Combo Openers

Name
Command
Notes
Wind Kick
{{#motion: qcb + k }}
{{#motion: lowerbodyinv }}
Laser Sword
{{#motion: qcb + p }}
{{#motion:  ? }}
Shadow Endokuken
{{#motion: qcf + p p }}
{{#motion:  ? }}
Shadow Windkick
{{#motion: qcb + k k }}
{{#motion: lowerbodyinv projectileinvincible }}
Shadow Laser Sword
{{#motion: qcb + p p }}
{{#motion: upperbodyinv }}

Combo Linkers

Name
Command
Notes
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}

Combo Enders

Name
Command
Notes
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}

Manuals

Name
Command
Notes
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}

Ultra Combo

Name
Command
Notes
Ultra Combo
{{#motion: dp + 3p }}
{{#motion: }}
Stage Ultra
{{#motion: dp + 3k }}
{{#motion: }}

Move Analysis

Normal Moves

N/A


Command Attacks

N/A


Throws

N/A


Instinct Mode

N/A


Special Moves

N/A


Shadow Moves

N/A


Combo Openers

N/A


Combo Linkers

N/A


Combo Enders

N/A


Manuals

N/A


Ultra Combos

N/A


The Basics

Combos

Strategy

Costumes and Colors

Matchups

  • Vs. Glacius

TBW


  • Vs. Jago

TBW


  • Vs. Orchid

TBW


  • Vs. Sabrewulf

TBW


  • Vs. Sadira

TBW


  • Vs. Spinal

TBW


  • Vs. Thunder

TBW


Frame Data