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Use his dive conservatively. It has a ton of recovery lag on it. Best to low-jump with it if you're going to use it. If you're good, you can dash under someone who jumps straight up and then low-jump dive immediately to get them from behind. This is risky though, and it would require you to be able to read your opponent fairly well. It's great for punishing attempted parries, anti-airs and air recoveries though. | Use his dive conservatively. It has a ton of recovery lag on it. Best to low-jump with it if you're going to use it. If you're good, you can dash under someone who jumps straight up and then low-jump dive immediately to get them from behind. This is risky though, and it would require you to be able to read your opponent fairly well. It's great for punishing attempted parries, anti-airs and air recoveries though. | ||
-You can link :hcb::snka: off his air dive, just delay the motion a bit. It's a good way to save your ass if it gets blocked, but again use the dive conservatively if at all. | -You can link :hcb::snka: off his air dive, just delay the motion a bit. It's a good way to save your ass if it gets blocked, but again use the dive conservatively if at all.<br> | ||
-:hcb::snka: is combo-able, :hcb::snkb: is not. | -:hcb::snka: is combo-able, :hcb::snkb: is not.<br> | ||
-The other somewhat safe option is to follow up with :qcf::snka: and then quickly back off. | -The other somewhat safe option is to follow up with :qcf::snka: and then quickly back off.<br> | ||
-You can combo his :hcf::snka::snkb: off his dive, but the timing is very strict. Can also be another good way to follow-up a blocked dive. | -You can combo his :hcf::snka::snkb: off his dive, but the timing is very strict. Can also be another good way to follow-up a blocked dive.<br> | ||
-Don't be one of those idiots who constantly air dives and follows up with :dp::snka:. | -Don't be one of those idiots who constantly air dives and follows up with :dp::snka:.<br> | ||
=Advanced Strategy= | =Advanced Strategy= |
Revision as of 20:39, 21 November 2015
Introduction
Moves List
Normal Moves
Special Moves
Super Moves
The Basics
Air dive stuff
Use his dive conservatively. It has a ton of recovery lag on it. Best to low-jump with it if you're going to use it. If you're good, you can dash under someone who jumps straight up and then low-jump dive immediately to get them from behind. This is risky though, and it would require you to be able to read your opponent fairly well. It's great for punishing attempted parries, anti-airs and air recoveries though.
-You can link :hcb::snka: off his air dive, just delay the motion a bit. It's a good way to save your ass if it gets blocked, but again use the dive conservatively if at all.
-:hcb::snka: is combo-able, :hcb::snkb: is not.
-The other somewhat safe option is to follow up with :qcf::snka: and then quickly back off.
-You can combo his :hcf::snka::snkb: off his dive, but the timing is very strict. Can also be another good way to follow-up a blocked dive.
-Don't be one of those idiots who constantly air dives and follows up with :dp::snka:.