Guilty Gear XX Accent Core/I-No: Difference between revisions

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[[Image:I-No.gif|frame|right|Ino's Select Picture]]
[[Image:I-No.gif|frame|right|Ino's Select Picture]]
[[Image:inospriteani.gif|frame|right|Ino Neutral Stance]]
[[Image:inospriteani.gif|frame|right|Ino Neutral Stance]]
She's a hot little number in a tight outfit sporting an archtop guitar and a solid air game.
 
Tier wise she's middle of the road in #Reload, however in Slash she's quite good.
 


= Introduction =
= Introduction =
(Currently Being worked on)
 
= Moves List =
= Moves List =


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== Special Moves ==
== Special Moves ==


== Super Moves ==


=='''Specials'''==
= The Basics =
 
- 41236S or 41236HS, HS goes further and is FRCable, but both deal same damage.
 
-(In air) 236P,236S,236K,236HS.  All send her flying downward (note: they all have different angles of flight but deal the same damage) except HS which turns her into a spinning projectile that hits 3 times, and is also FRCable.
 
- "Chemical Love" 214P, her blue musical note projectile that does more damage the further you are away from the opponent and hits up to 5 times.  It can be controlled by either going 8 or 2.  It can be FRC'ed and also used in the air.  It can connect on the otherside of the opponents character sprite if used in the air.  Sort of a projectile crossup.
 
- 632146K, a red spike that can connect far away or up close, useful in connecting normals within a combo.  It can be FRC'ed and used in the air.
 
 
=='''Overdrives'''==
 
- 632146HS, Ground based, deals moderate damage, limited range, ideally 3 hits.  Not really all that good.
 
-(In Air) 2363214S, Air based, more useful than the other one mainly because it deals more damage and can be tigerknee'd, yet still leaves something to be desired.  Ideally 3 hits.
 
- Instant kill doesn't even deserve its own slot, obviously it instantly kills the opponent like everyone else's (big shocker), initiated the same way as everyone elses PKSHS then 236 236 HS to finish the job.  It has atroucious range, and is a solid contender for the worst instantkill in the game.  It sends the opponent onto a stage where he is bounced around between 2 large speakers until I-no thrashes one last note on her guitar and the screen flashes DESTROYED.  If you win a round with this move, you are officially the best GG player ever.


=='''#Reload combo's'''==
= Advanced Strategy =


Reload wise she's only got a few really useful combo's (good damage with minimal use of tension).  One very basic one is
= Match-ups =
6P->HS->jHS->236HS(FRCable if you want to continue with something more).  This a pretty good Bread and butter combo, since it requires very little motion to do, and deals sufficient damage.  Deffinitly not an amazing combo but its nice for people just starting out with her.

Revision as of 21:40, 29 January 2007

Ino's Select Picture
Ino Neutral Stance


Introduction

Moves List

Normal Moves

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-ups