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* Wake-up Timing: Has been normalized so that Adon no longer gets up significantly faster than every other character in the game; 7F added to knockdown duration. | * Wake-up Timing: Has been normalized so that Adon no longer gets up significantly faster than every other character in the game; 7F added to knockdown duration. | ||
* Close Standing MP: Frame advantaged increased to +6F from -1F | * Close Standing MP: Frame advantaged increased to +6F from -1F | ||
* Close Standing HP: Hitbox expanded | * Close Standing HP: Hitbox expanded | ||
* Close Standing LK: Active frames increased to 4F from 3F | * Close Standing LK: Active frames increased to 4F from 3F | ||
* Close Standing MK: Frame advantage increased to +4F from +2F | * Close Standing MK: Frame advantage increased to +4F from +2F | ||
* Far Standing LP: Hit box expanded in width, arm hurt box reduced back to elbow | * Far Standing LP: Hit box expanded in width, arm hurt box reduced back to elbow | ||
* Far Standing MP: Hit box expanded in width | * Far Standing MP: Hit box expanded in width | ||
* Crouching MP: Lower body hurt box reduced backwards towards Adon during active frames | * Crouching MP: Lower body hurt box reduced backwards towards Adon during active frames | ||
* Crouching HP: Startup reduced to 9F from 11F, frame advantage on hit increased to +4F from +2F | * Crouching HP: Startup reduced to 9F from 11F, frame advantage on hit increased to +4F from +2F | ||
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* EX Jaguar Tooth: Now Projectile Invincible until it lands | * EX Jaguar Tooth: Now Projectile Invincible until it lands | ||
* EX Jaguar Tooth: No longer flashes upon activation, flash now occurs when he leaves the wall | * EX Jaguar Tooth: No longer flashes upon activation, flash now occurs when he leaves the wall | ||
* LK Rising Jaguar: Damage changed to 50*80 from 80*50 | * LK Rising Jaguar: Damage changed to 50*80 from 80*50 | ||
* Jaguar Varied Assault (SC): Startup reduced to 7F from 9F | * Jaguar Varied Assault (SC): Startup reduced to 7F from 9F | ||
* Jaguar Varied Assault (SC): First hit's Hit box is improved so that it hits a bit lower | * Jaguar Varied Assault (SC): First hit's Hit box is improved so that it hits a bit lower | ||
(Unlisted) | |||
* Close Standing MP: Push back on hit reduced to 0.4 from 0.5 | |||
* Close Standing MK: Now forces standing on hit | |||
* Close Standing HK: Push back on hit increased to 0.6 from 0.5, Distance restriction increased to 1.35 from 1.1 | |||
* Far Standing HP: Hit box expanded in width, hurt box moved backwards slightly | |||
* Far Standing LK: Hit box expanded in width | |||
* Far Standing MK: Hurt box on leg reduced backwards to ankle | |||
* Far Standing HK: Hit box expanded in height, Distance restriction increased to 1.35 from 1.1 | |||
* Crouching LP: Lower body hurt box reduced in width during active frames | |||
* LK/MK/HK Rising Jaguar: Opponent meter gain on hit increased to 20x2 from 10x2 | |||
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* Close MP: Now pushes the opponent away less on hit and on block | * Close MP: Now pushes the opponent away less on hit and on block |